1. ARK: Survival Evolved
  2. News

ARK: Survival Evolved News

Love Evolved Begins Tomorrow!

Love Evolved

[previewyoutube][/previewyoutube]

Love Evolved (formerly known as Valentine's Day) is returning tomorrow! Love Evolved will be active on Tuesday, February 11 18:00 UTC and will run through Tuesday, February 18 18:00 UTC.

Community Crunch 216

Love Evolved




Love Evolved (formerly known as Valentines Day) is returning next week! Love Evolved will be active on Tuesday, February 11 18:00 UTC and will run through Tuesday, February 18 18:00 UTC.

While ARK is under Cupid's spell, you can expect to find past event items and brand new skins! See the full event details below:

Dates
2/11 - 2/18 18:00 UTC

Activities
For the duration of the event, Coelacanth will be fishing for some love. Reel in these amorous fish and be showered in candies, some chocolates, and even chibi pets!

Rates
  • Increased breeding rates to 3x
  • Increased player XP rates to 2x
  • Increased harvesting rates to 2x
New Emotes
  • Flirt Emote
New Items
  • "Cupid Couture Bottom" (Pants Skin)
  • "Cupid Couture Top" (Shirt Skin)
  • "Halo Headband" (Hat Skin)
  • "Teddy Bear Grenades" (Grenade Skin)
  • "Bow & Eros" (Bow skin)
  • "Love Shackles" (Handcuffs Skin)
  • 6 New Chibi Pets
Wild Event Creature Colors
  • Red
  • Magenta
  • Light Red
  • White
Past Event Items
  • Valentine Chocolates - Chocolates can be used to heal your tames or provide a big boost in acquiring new tames!
  • Valentine Candies - Candies can be used to give a tamed dinosaur a random coloring!


On The Horizon


Anti-Mesh System
The results from the implementation of the anti-mesh system has had a positive effect on the overall health of the game. We ask for your patience as we continue to improve the false positives you are seeing. Every report you submit brings us closer to an exploit-free environment. Thank you for your patience as we realize this is a inconvenience for those who encounter these problematic areas. We are working diligently to correct any false positives that currently remain. When making your reports, please list the map you had the encounter on.

Mod Sponsorship Applications
A friendly reminder that the mod sponsorship application process closes on the 2/5.

Apply for Sponsorship

EVO Event




Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 7th of Feb at 1 PM EST until Monday the 10th of Feb at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

  • 2x Harvesting Rates
  • 2x Taming Rates
  • 2x EXP Rates



Until next time!

Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark

Community Crunch 215

Anti-Mesh System Enhancements


Last week we deployed upgrades to the anti-mesh system that significantly reduced the amount of meshing that is occurring on the Official Network. It’s been instrumental in creating a fair playing experience and decreasing the amount of meshing, as we are seeing an overall 90% reduction. We truly believe, with your help, we’ll be able to move the needle to 99%!



The first iteration of the anti-mesh system only included detection which enabled us to collect critical data needed to upgrade the system to take action on those who were identified to be meshing. The wide-scale deployment of the second iteration last week allowed us to reduce the edge cases and false-positives that resulted from upgrading the system to take action. We’re now introducing an upgrade to the action-taking capabilities of the anti-mesh system that is much more aggressive than the prior version we introduced last week. Instances in which you may have been teleported before will be less forgiving now. This upgrade has been tested on multiple maps and across a large number of servers. After fixing the few edge cases that resulted from the upgrade, we are now confident in widening the scope of servers to ensure the system is ready for the larger network.

It is possible that you may find yourself in situations where the system has not accounted for and we're asking for your assistance in reporting them. Your tribe log will contain important information about any actions taken by the anti-mesh system. That information is useful in determining if it was a legitimate action and will be utilized to make further improvements to the detection logic. We've created a thread for you to file your reports.

We will be vigilant in reviewing your feedback and responding to cases in which the anti-mesh system acts incorrectly. With your help and cooperation we believe we can eliminate meshing, an exploit that ruins the gaming experiences for many survivors across Official and Unofficial Networks.

EVO Event


Survivors on all platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 31st of Jan at 1 PM EST until Monday the 3rd of Feb at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes:

  • 2x Harvesting Rates
  • 2x Taming Rates
  • 2x EXP Rates



Until next time!

Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark

A Message from the Founders



Hello Survivors,

Jesse and Jeremy here! We know things have been a bit quiet on Genesis news for the past few weeks, even though there is much more to show you, we’ve been deeply immersed in the pre-release development process. That being said, we’re writing today to tell you that the final release date for Genesis Part 1 is now February 25th, 2020 simultaneously on all platforms.

This additional delay will no doubt come as a disappointment to everyone who is eagerly awaiting Genesis. We’re extremely sorry to push it back an extra month, but as we have been heads-down with the rest of the team polishing, balancing and putting the final pieces together, we really felt that the extra wait will be worth it both for the quality of the base game and the ambitious new expansion.



The live ops team is taking advantage of the scheduling change by making sure we have a really fun Valentine’s event in store for you (something we originally planned to skip because it followed so closely behind the launch of the new expansion). Plus, we’ve just deployed an initial anti-meshing patch, and next week we will be rolling out a definitive anti-meshing logic overhaul that should fundamentally address those long-standing issues. As we look forward to a successful cross-platform launch of Genesis, all of this will make ARK substantially better for everyone who plays PvP and PvE.



On behalf of the broader Wildcard team, we thank you so much for your passion, creativity, feedback, and support. We are extremely thrilled to bring ARK’s next chapter to you, and are looking forward to a hugely exciting 2020! Meanwhile, here are some tasty new screenshots from ARK: Genesis Part 1!

Jesse and Jeremy
Studio Wildcard

Anti-Meshing Efforts


Hey everybody! I’m WC_jellyknee, the lead Live Ops Engineer on the ARK team.

I wanted to tell you about our efforts to prevent cheating in ARK in general, and our continuing efforts to defeat undermeshing specifically. We're excited to get this post out in order to address the issue of meshing with the community and, also, to share news on how we will be countering meshing more aggressively moving forward via technical solutions. I'm going to start off by quoting from a previous developer diary:


Undermeshing refers to the ability to get to where you aren't supposed to by moving outside of the playable space. Almost every game is susceptible to undermeshing in some form. Most speed runs rely on undermeshing, for example. It's effectively impossible to solve completely, at least automatically. The approaches taken to prevent it are usually a tradeoff between how much freedom you want the player to have, how complex your world is, and how much processing time you can afford to spend on physics. Generally, when there's an instance of meshing, it's caused by bad collision setup, improper level geometry (holes), or a problem with the algorithm used to move the character through the world. In some instances, you place kill volumes in locations that you want to guarantee that the player doesn't end up, but that isn’t a global solution.

When we lay out our levels - we construct them in the way that is interesting and optimize them for efficiency so that we can maximize quality and quantity. What that means is generally the world outside of the space you're meant to play in is empty - we spend our resources on the spaces where players are at. In addition - we reuse assets many, many times - rotating a rock different ways to make it look different before shoving it into the terrain at various depths to mask the reuse and keep it visually pleasing. Technically, the physics for these objects overlaps, and if you get past the surface of one, you'll stand on the next one down. While that sounds like it would help, it’s actually the meat of the problem. Adding more meshes doesn’t help, because once you can get past one, you can get past the next one. That said, there have been many instances where we’ve flagged the collision on an object incorrectly, or left a minute hole that we can and do address through Level Design.


You can read the rest of the developer diary here:

Undermeshing has been a thorn in the side of both players as well as the enforcement team, and a serious concern for the development team. To help mitigate this, we have further upgraded our anti-undermeshing system in order to help the enforcement team track down problematic map areas, as well as tracking down people who are breaking the ARK Code of Conduct.

This underlying system has been in place for a while now, gathering useful data, and we have been testing it to make sure that it works reliably. We wanted to make sure that it minimizes the amount of false positives - we don't want it to flag locations where players can get to during normal play



Now that this system has been proven to be effective, we've now built another layer on top of it to take advantage of this data. I don't want to give specific numbers here because it can only help bad actors try to find new exploits, but I'll explain how this system works:

1) If we detect a player undermeshing for a certain amount of time, it will teleport them to a valid position that they were previously at. It will then monitor that player for an amount of time.
2) If the system finds that player undermeshing again within that time, or if it's not able to teleport the player to a previous position, then the player's character will die. Any items being carried will remain at that location.
3) The system is aware of what the character is doing, and will take certain actions into account to help prevent player frustration.

The system, whilst in a state we’re confident will have an impact on limiting meshing, is in a state of ongoing development. We will continually make improvements and updates, along with rolling out more definitive undermeshing-resolving changes in the next week.




While we continue to introduce new content and experiences to fans of ARK we will remain focused on ensuring that everyone has a fair playing experience on the Official Network.


By default, the anti meshing system will be on for the Official Network

For Unofficials, these launch parameters can be used:
-noundermeshchecking // Will turn it off the anti meshing system entirely
-noundermeshkilling // Will turn it off the anti meshing player kills (but still allow teleporting)


Twitter: twitter.com/survivetheark
Facebook: facebook.com/survivetheark
Reddit: reddit.com/r/playark
Instagram: instagram.com/survivetheark
Twitch: twitch.tv/survivetheark
Steam: steamcommunity.com/app/346110
Youtube: youtube.com/survivetheark

Community Crunch 214



Love is in the air! We know you love events and we love providing new experiences for ARK survivors. For Valentines Day 5, we'll be introducing new content similar to Winter Wonderland where we saw the introduction of Chibi's.

In addition to existing content you'd expect from past Valentine's Day events, we'll be introducing new content to collect. Our pint-sized chibi friends were such a welcome addition we've decided to reintroduce them for this event! You'll be able to collect the 54 chibi's from the past event, in addition to 5 new chibi pets.

We know you're probably fishing 🐟 for more information on how to get your hands on the new chibi pets, emotes and skins. We'll hook 🎣 you up with the details in due time Similar to the last event, we added new functionality that modders will be able to take advantage of in the future. This advancement expands our item skin functionality to allow support for items like the bow that support multiple ammo types. Simply put: We're able to add skins to more item types now!



We're thrilled to share new emotes, skins, and chibi's with the ARK community for Valentines Day 5 and we'll be sure to post more details as we near closer!

Head over to SurviveTheArk for the full community post including information on the upcoming Legacy PvP closure!