1. 异星家园 (XenoHaven)
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异星家园 (XenoHaven) News

After 2.5 years of indie game development, why release it as an EA version?

[p]Hello everyone, I’m Asu, the developer who's been burning the midnight oil fixing bugs! Our sandbox adventure RPG XenoHaven is just one week away from its EA launch. Thanks for your patience and support! Feel free to head over to Steam to purchase or add it to your wishlist![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]In today’s dev log, I’d like to talk about why we decided to launch an Early Access version. If you’re interested, you can click the link to watch the full video , or scroll down for the written breakdown.[/p][p]You might be wondering: “Early Access? Isn’t EA something everyone complains about? Why not just release a full version?”
The reason is simple — we’re not only developers, but also fans of sandbox games ourselves. We know better than anyone that creating a good sandbox game takes a huge amount of time and funding. The world-building and systems behind a sandbox experience are incredibly large and complex, yet we’re just a small indie team. So yes, I hesitated for a long time before making this decision.[/p][p][/p][p]After completing the dungeon update, I realized that although the game was still some distance away from the larger and more solid world model I envisioned, the current version already has a decent level of completeness, offering players more than ten hours of gameplay. And we still have many ideas we want to bring to life.[/p][p]So after weighing all the factors, I decided that releasing the game in Early Access was the right choice. This way, we can secure ongoing funding to support the development of more exciting content.[/p][p][/p][p]On the other hand, I believe that developing an indie game shouldn’t be done behind closed doors. Releasing the game in Early Access allows us to stay active, communicate continuously with players, and see whether our ideas resonate with the community. This helps us iterate and improve the game more effectively.[/p][p]Since launch, we’ve received many suggestions from players, as well as reports of issues encountered during gameplay. Over the past few days, we’ve been constantly fixing bugs and updating the game to ensure everyone can have the best experience possible.[/p][p][/p][p]I know many players worry that Early Access developers might abandon their projects—after all, there have been plenty of such cases in the past. But we already have a long-term update plan. That’s why, right after launch, we immediately released our roadmap for next year’s EA updates. You’re also welcome to join our community and push us to update faster.[/p][p]We’ll make the most of our time to bring multiplayer and Workshop support as soon as possible, and gradually add more content and features such as the weapon resonance system, world-driven variables, and more.[/p][p][/p][p]We are also very eager to hear your suggestions![/p][p]Welcome, all alien pioneers, to join our community discussions![/p][p]Join Our Discord:https://discord.com/invite/p8jHhK7QH2[/p]

2025/11/26 Game Update

[h3]Fixes & Improvements:[/h3]
  • Added the missing “Bug Bacterium” category to agricultural products; optimized filtering categories for “Uranium Ore” and “Uranium.”
  • Fixed a bug where Minion Pills could exceed the limit of 15 (usable limit is now capped at 15).
  • Minions can now mine stone and sand.
  • Fixed an issue where “?” markers on the map would move; improved their display logic.
  • Fixed an abnormal issue with butchering.
  • Fixed a bug where minions with two skills could not be replaced.
  • Fixed a bug where conflicting old/new minion data caused minions to disappear after stopping follow.
  • Fixed an issue where failed minion item placement resulted in duplicated items.
  • Fixed an issue where abnormal small stone tables caused some camp visitors to stop eating.

2025/11/24 - Update Notes

[h3]Bug Fixes and Optimizations:[/h3]
  • [p]Fixed an issue where, in some cases, the entire world would get stuck and not move. [/p]
  • [p]Fixed a bug causing item duplication when sorting all camp storage boxes. [/p]
  • [p]Fixed a bug causing item duplication when quickly stacking items.[/p]
  • [p]Fixed an issue where the Contract Book could be deleted.[/p]
  • [p]Fixed the sound effect adjustment issue.
    [/p]

2025/11/23 - Game Update

[h3]Bug Fixes and Optimizations:[/h3]
  • Optimized the item filter options by adding Cotton, Wool, Corn Porridge, Vegetable Salad, Gene Materials, Magic Servant Potions, and three new filter categories for Accessories.
  • Optimized the "Organize All Public Boxes at the camp" interaction in the camp storage. When there are available empty boxes in your camp, clicking this button will transfer materials that do not match the storage configuration from other boxes into the empty ones, making it easier to organize and categorize your camp materials.
  • Fixed issue where item duplication occurred when organizing storage boxes.
  • Fixed issue where Magic Servants sometimes could not place items into boxes.
  • Fixed issue where boxes containing items were not showing up when used in construction in some cases.
  • Fixed issue where Magic Servants would not eat food even when food was available in boxes.
  • Fixed collision issue with nuclear power station.
  • Fixed issue where steel beds would disappear after being struck.

2025/11/21 - Update Notes

[h3]Fixed and Optimized[/h3]
  • Fixed issue where coins were not displayed on shelves
  • Fixed issue with beverage sales before receiving the MiMiLin recommendation
  • Fixed placement issue with small stone table and long stone table
  • Optimized the auto-save mechanism
  • Strengthened data security when exiting the game
  • Fixed issue where small animals might not grow