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Steredenn News

Steredenn 2.4.0: The Sixth Extinction

Guess we're all wrong sometime?

We thought the last big patch would be the last, but alas, some bugs crippled the game performances during high-end loops.

We fixed most of the bugs — well, we hope —, and since we were at it, we added some nice little things as well. Better late than never.

However, I should mention that, to correct some of these bugs, we also had to re-balance the loops and some items.

This shall be the last. Thanks again!
Bye, wanderers.

Features
  • Add screenshake setting.
  • The Red Baron starts the game with its own background (except if you let the full intro plays).
Bug fixes/technical stuffs
  • Improve performances in loops.
  • Improve performances of suicide bullets.
  • Rework the Stasisgun , Stasisbot, and Rocket Circus animation (the weird blue gel). This should fix most of the bugs that you encountered while using these weapons. And bonus: it's prettier.
  • Fix a crash when a Lightsaber hit an Heavy Shielder.
  • Fix stacking blockers on Mothership.
  • Fix a bug with Bots' ghosts being generated almost endlessly in specific conditions.
  • Fix Stars-less backgrounds.
  • Fix bugs with the Bulletstorm event.
Balance
  • Improve Hypergun. It deals way more damage against normal enemies. It's a bit weaker against bosses.
  • Improve Ultrabeam. Faster, larger, more predictable.
  • Ancient Power doesn't trigger suicide bullets in loops.
  • Tweak Battleship boss' first pattern.
  • Reduce number of blockers in loop 3+.
  • Reset the SUPERCHABAL and Asteroworm counters at the beginning of a loop.
  • Spawn more events in loops.
  • Improve the generation of suicide bullets.
  • Improve the generation of blockers in loops.
  • Rework enemies' bullets speed in loops.


— Steredenn’s team.

Steredenn 2.3.1: Eternal Space

Small bug fixes update.

And a new batch of Binary Stars wallpapers — Enjoy!

Features
  • Improved Chinese translations. Thanks to Daymare for his help!
Bug fixes/technical stuffs
  • Fix a bug with the Drillerbot's ghost.
  • Fix a bug with Japan translation.
  • Fix a bug on Fire Blaster's flames.
  • Fix a bug with the Razerblade's slot.
  • Optimize a bit in loops.
  • Fix a small exception on Cargos.
  • Fix a small exception on Boosterbots.
  • Fix a small exception on suicide bullets.
Balance
  • Remove the wave max time reduction on loops.


As always, thanks for your support and do not hesitate to send feedbacks on the Steam forums. ;)

Out.

— Steredenn’s team.







Steredenn 2.3.0: Eternity

Say hello to a new batch of bug fixes and other tweaks.

It's also time for us to say goodbye. 👋

This patch is probably the last big one. At this point, we think the game is in the shape we want, without big bugs remaining. There could always be more tweaks and changes to be done, but at a certain point, we have to stop. And we think that this patch is a good place to say it. 😉

It was a hell of a ride for us, and we want to thank you for playing Steredenn and Steredenn: Binary Stars! We never hoped to have a game this complete, polished and refined as it is now.

Read more here.

Thank you. 🙏

Features
  • Improve Specialist's weapon drops. It should scale more linearly and offer more variety.
  • Improve Japan translation.
Bug fixes/technical stuffs
  • Improve performances on Stasisgun, Stasisbot and Rocket Circus.
  • Disable leaderboards if a mod is detected.
  • Fix a bug where a Medkit was shown as a Laserbot with the Specialist.
  • Fix a bug where the Asteroworm combat combo bonus wasn't given.
  • Fix a bug with the main menu environment not cleaned properly.
  • Fix a bug with the vibration triggering while doing a pause on an upgrade/artefact.
  • Fix a bug with the seed in Coop making a player controls the other.
  • Fix a bug with the Shockwave and Heavy Shielder.
  • Fix a bug with the tutorial background.
  • Fix a bug with the Laser Shield not working when a daily was started with it.
  • Fix a bug with the Red Baron showing the bad button while hovering on an upgrade.
  • Fix a bug with the loop counter in the Pause.
  • Fix a bug with the trails not cleaned at the end of the SUPERCHABAL fight.
  • Fix a bug with the alien minion creating an infinite wave.
  • Fix a bug on some dodge waves not triggering the combo properly.
Balance
  • Tweak the Mothership in loops.
  • Tweak the Cruiser MK-II in loops.
  • The Shockwave detroys the Heavy Shielder's shield at full charge.
  • Asteroworm's rocks are instantly destroyed by the "Next-Gen Energy Weapons" upgrade. Like it should have always been. 🐛☄️


As always, thanks for your support and do not hesitate to send feedbacks on the Steam forums. ;)

Farewell, space wanderers.

— Steredenn’s team.

Steredenn 2.2.0: Next-Generation

Hello,

Another big patch with many bug fixes and small improvements.

The main area we focused on is the special abilities of the Tempest and Fury. 🚀

Features
  • Change Alien Threat trigger. This change allows the use of the Ancient Power in more builds, without requiring a fight against the Alien Threat. Have fun!
  • Show seed in Game Over (bottom center!).
  • Add keyboard input in Superplay (guaranteed only on Windows).
  • Improve Breton translation.
Bug fixes/technical stuffs
  • Fix the grenade animation of the Red Baron.
  • Fix an animation bug with lasers.
  • Fix a trail bug with the Red Baron in the Arena.
  • Fix a background bug after hyperspace.
  • Fix a bug where the Mothership never ended in the Arena.
  • Fix a bug with the Lightsaber and Gloryhammer.
  • Fix a bug with the Gloryhammer.
  • Fix a bug with Demuxbot and Gloryhammer pushing enemies too far away.
  • Fix a bug with many Drillerbots.
  • Fix a bug with bindings in settings.
  • Fix a bug with Chain Reaction cancelling suicide bullets.
  • Fix a bug with the destruction of suicide bullets.
  • Fix a bug with bots and Alien Threat boss.
  • Fix a bug with the Alien Threat not ending.
  • Fix a bug with the Minefield.
  • Fix a bug with the Daily Run daily unlocking.
  • Vanish bullets on Battleship's third pattern.
  • Vanish more bullets on destruction.
  • Improve some bots performances.
  • Improve performances of suicide bullets.
  • Improve Frag Missile and Rocket Circus performances on startup.
  • Improve seed generation.
  • Add a modal when a score is not sent.
  • Fix Boss Rush scores.
  • Fix a best score issue.
Balance
  • Reduce Flamebot damage.
  • Balance Drillerbot.
  • Increase Ancient Power damage.
  • The "None" artefact has a smaller difficulty boost than the other (10% instead of 20%).
  • If you trigger several minibosses, the Red Baron fight is favored.
  • Reduce SUPERCHABAL speed boost in loops.
  • Tweak achievements.
Tempest
  • Rework Tempest's special ability with upgrade. It's a classic shockwave now. Simpler but better. Each weapon has a custom shockwave, changing the damage and area.
Fury
  • Add a few iframes when the Fury lands after using its special ability.
  • Increase the speed of the Fury's ghost (special ability).
  • Increase precision of the Fury's special ability.
  • Reduce the area of the explosions of the Fury's special ability.


As always, thanks for your support and do not hesitate to send feedbacks on the Steam forums. ;)

Out.

— Steredenn’s team.

Steredenn 2.1.2: Course Correction

Hello,

We hope that Steredenn: Binary Stars filled all your hopes and dreams!

But alas, there's no release without its usual list of small bugs! 😫

Fixed! Squashed! Here we go.

Bug fixes/technical stuffs
  • Fix co-op controllers issue (allow playing online with Parsec).
  • Fix Heavy Shielder and Ancient Power artefact bug.
  • Fix separator error in scores.
  • Fix Specialist unable to choose its weapons in Arena.
  • Fix double panels bug in the UI when using the bumpers.
  • Fix Red Baron being pushed outside of the screen.
  • Fix small typo.
Balance
  • Increase Red Baron laser damage.
  • Increase Red Baron bullet damage.
  • Reduce Frag Missile radius.


As always, thanks for your support and do not hesitate to send feedbacks on the Steam forums. ;)

Out.

— Steredenn’s team.