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Steredenn News

Steredenn 2.6.0: Incoming Transmission

Hello!

You were probably not expecting an update, but here it is! 🚀

Features
  • Add Basque translation
  • Add a proper ending
  • Add an "easy" mode: It's not going to be super easy, despite the name "Space Tour", but it should allow more people to enjoy the game: more damages, more lives, slower bullets, more invincible time, slower bosses. Leaderboards are now split by difficulty. You can select the difficulty before starting a new solo or coop game. Arena and Daily runs will are locked in Normal. ALl unlocks and achievements are available in the easy mode.
  • New keyart/capsules


Balances


[h2]Red Baron[/h2]
  • add middle shot to spread
  • up laser dmg
  • +1 HP


[h2]Game[/h2]
  • Drop medikit before a boss after level 4 (Normal mode)


[h2]Bosses[/h2]
  • Nerf bomber MK1 very, very slightly
  • Nerf Battleship (first pattern)


Bug fixes/technical stuffs
  • Use engine pixel perfect camera instead of a custom one (so we have a perfect ratio!)
  • Remove weird resolution tricks
  • Add discord link to menu
  • Update unity runtime and .NET version
  • Settings: allow fine tuning of camera shake value
  • Fix destroyer MK2 looping sound


Have fun with the game!

— Steredenn’s team.

Beyond the Galactic vortex

Galactic warriors, mighty space pirate crushers.

The time has come again to battle along with your friends and loved ones against the pirates invasion.

Thanks to the new Steam feature "Remote Play Together" (more info here), you can now test your friendship, but at a safe distance.

Experience chaos, destruction, frenetic action together ... but beware of the single lifebar!

May you win this battle for eternity.

Out.


— Steredenn’s team.

Steredenn 2.5.0: Enigma Machine

Hello,

We found a few bugs in the Daily Run and for some rarer screen aspect ratios. 💥 Boom, fixed. Done. Good job everyone. 🙏

Features
  • Add more variety to Daily Run configurations.
  • Increase the chances to have the Fortress, Fury, Specialist or Red Baron in Daily Run configurations.
Bug fixes/technical stuffs
  • Fix a bug with the Red Baron and Specialist in Daily Run.
  • Fix a bug with portrait resolutions (e.g. 1080x1920).


— Steredenn’s team.

Steredenn 2.4.1: See The Light

Small bug fixes update.

We will wind down Pixelnest Studio starting January 2019. We had an incredibly fantastic time doing Steredenn and other projects, but it's time for us to move on to other adventures.

Pixelnest Studio will still be alive (for at least a few years), and we'll keep supporting Steredenn, but it won't be our main activity anymore. 👋

It's not a sad ending, quite the contrary in fact: we prefer to end on a very positive note. 😊

You can read more in our journal.

Features
  • Add Steam presence.
Bug fixes/technical stuffs
  • Improve Stasisgun/Stasisbot/Rocket Circus pooling.
  • Fix small animation issue with Lightsaber.


— Steredenn’s team.

Steredenn 2.4.0: The Sixth Extinction

Guess we're all wrong sometime?

We thought the last big patch would be the last, but alas, some bugs crippled the game performances during high-end loops.

We fixed most of the bugs — well, we hope —, and since we were at it, we added some nice little things as well. Better late than never.

However, I should mention that, to correct some of these bugs, we also had to re-balance the loops and some items.

This shall be the last. Thanks again!
Bye, wanderers.

Features
  • Add screenshake setting.
  • The Red Baron starts the game with its own background (except if you let the full intro plays).
Bug fixes/technical stuffs
  • Improve performances in loops.
  • Improve performances of suicide bullets.
  • Rework the Stasisgun , Stasisbot, and Rocket Circus animation (the weird blue gel). This should fix most of the bugs that you encountered while using these weapons. And bonus: it's prettier.
  • Fix a crash when a Lightsaber hit an Heavy Shielder.
  • Fix stacking blockers on Mothership.
  • Fix a bug with Bots' ghosts being generated almost endlessly in specific conditions.
  • Fix Stars-less backgrounds.
  • Fix bugs with the Bulletstorm event.
Balance
  • Improve Hypergun. It deals way more damage against normal enemies. It's a bit weaker against bosses.
  • Improve Ultrabeam. Faster, larger, more predictable.
  • Ancient Power doesn't trigger suicide bullets in loops.
  • Tweak Battleship boss' first pattern.
  • Reduce number of blockers in loop 3+.
  • Reset the SUPERCHABAL and Asteroworm counters at the beginning of a loop.
  • Spawn more events in loops.
  • Improve the generation of suicide bullets.
  • Improve the generation of blockers in loops.
  • Rework enemies' bullets speed in loops.


— Steredenn’s team.