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Total Miner News

Retail Patch 2.10.8.1685

Total Miner Patch 2.10.8.1685 has been released onto the live retail version of the game.

This patch addresses a few critical bugs that have been reported to us by the community over the past 24 hours:

  • Fixed: Environment Audio Bug.
  • Fixed: Font Bug.
  • Fixed: Restricted characters in Avatar selection.


Thank you to our community for continuing to play and support the game and helping us along the way!


Cheers
- TM Dev Team

Total Miner Retail Update

Total Miner Steam PC Retail Update

Total Miner Version 2.10.8.1613 is now live and available for download as the retail version of the game.
This means you should opt out of any betas you are in, if any, to update to this latest version.

[h2]What's Changed?[/h2]
Thousands of bugs have been squashed and dozens of features implemented since the last retail release several years ago, and we felt that the current state of the game now should replace the old.

[h2]Moving Forward[/h2]
A regular update schedule being established to get updates out ever 2-4 weeks both on retail and beta. The idea behind this approach is to have content tested and published within a consistent schedule, even if the update isn't big or a new feature.

Thank you to all who support the team.

Patch 2.9.6.1376 11.12.23

A patch for the public beta has been issued.

This patch includes the following fixes:
  • Fixed stuck on "Creating Online Session..." issue.
  • Fixed new worlds not creating any save data in the worlds folder.

These bugs primarily affected new/fresh players.

Expect another major public beta update this coming week with significant improvements.

Thanks from the TM Dev Team: Craig, XBLToothPik, Native Function, Dave, Presley & James.

Public Beta 2.9.6 Update

Greetings..again!


Our latest update for the Multiplayer Public Beta is now live. To participate in the Open Public Beta please refer to the #play_now section of our Discord Server.

This update is largely aimed at fixing and improving multiplayer hosting & joining stability & consistency, along with blueprint & wisdom scroll generation fixes and general quality of life improvements.

Here are some of the notable changes/additions/fixes:
  • Improved Multiplayer lobby hosting & joining stability.
  • Multiplayer Ban System (to be improved upon)
  • Pasting Components in multiplayer fixed.
  • Blueprint Fixes.
  • Shop Economization Fixes.
  • Added 3D outlines for Marker/Exclude blocks.
  • New GUI for script created interfaces.
  • MagicaVoxel color palettes (in-depth guide coming soon).
  • Many GUI menus ported to the new GUI framework.
  • Improved sign text readability.
  • Improved text spacing in books (makes them more readable).
  • Added new item: Obsidian Shard.
  • + Many more bug fixes & QoL changes.


There are some bugs and missing features that we are aware of and are currently being worked on. For more information on bug reports & upcoming fixes, please refer to our Discord server.


Thanks for stopping by, and cheers from the TM Development Team: Craig, XBLToothPik, Native Function, Dave, Syn and everyone from our testing team and Discord admins.

[h3]Join our Discord: Official Total Miner Discord Server to engage with the community & developers directly and to give your thoughts, feedback & suggestions![/h3]

Multiplayer Public Beta Release 2.9.4

Greetings


Our latest update for the Multiplayer Public Beta is now live.

This version is fully multiplayer capable and very close to what we will be releasing as the full public retail Total Miner 3.0 release.

So jump in, take a look, and join in the worlds of fun. If there aren't any to join, start one, and hopefully others will join ;)

There are hundreds of changes and fixes in new this version. Mostly around multiplayer and networking, and porting the remaining old screens to the new interface. There are also a lot of QOL improvements.

And here are a few notable additions:
  • Player Stamina.
  • New Mod Management tab.
  • New World Preview tab.
  • Mouse Look At fixes.
  • New Dig Deep Nexus Tower.
  • New Spider.

We've also added in some frame based animation for the naturally spawning NPCs, just for some fun. This is not our final animation, but it is good for the interim.

We are still having problems with Dig Deep blueprints, so we'd advise not to play Dig Deep on this version. It will be fixed before the full 3.0 release.

Cheers from the TM Dev team: Craig, XBL, Native, Dave & Syn.
And everyone from our testing team and discord admins.