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Ghost Song News

Consider Nominating the Ghost Song OST for a Steam Award!

I strongly feel Ghost Song has an unforgettable soundtrack - by composer Grant Graham - that elevates the entire experience. I humbly ask you all to consider nominating it for a Steam Award.

Check the whole thing out here:

[previewyoutube][/previewyoutube]

Thank you very much!

Matt

1.1.11

  • Fixed minor controller aim issue
  • Adjusted the dash cooldown UI element that appears over the player after dashing, to properly indicate the exact time before re-dashing for free is possible
  • Iframes for dash cooldown is indicated by a more brightly colored green particle effect
  • Slightly shortened the iframes cooldown after dashing

1.1.10

  • Fixed issue where "Junk Crawlers" in Junkpit could cause the player to clip through terrain and become soft locked.
  • Attempted fix for issue where some controller players lost their controller aim as a result of the recent mouse aim implementation.
  • Attempted fix for issue where some users could mess up their save file by having the game crash during the NG+ startup transition.
  • Slightly increased lifetime of Skab Device hatchlings.
  • In game timer no longer advanced while game is paused.

1.1.9b

1.1.9b

Fixed issue re. sequence breaking NG+, so it's now safer to do so. Re-added hulking fist and motivator to items that carry over in a NG+ transition.

Preliminary Aim Mode With Mouse implemented

1.1.9

I've been working to respond to feedback from some players who desire improved keyboard and mouse functionality. Even though the game was designed around a controller, I agree with those players that more can be done.



In this update, I've added a basic functionality to aim the weapon, when in aim mode, using the mouse. The default keyboard bindings may not be a good configuration for this right now, but I'd suggest mapping movement to WASD, fire to left mouse button, and aim to another mouse button.

I'll continue working to refine this. I understand that with some mouse functionality might come the expectation that all UI should also function with the mouse. That's a pretty big task at this point, though, and something that I hope to be able to add in future updates.

Thank you for all your kind support and let me know if you encounter any issues. This hasn't been heavily tested yet, but I figure some mouse functionality is better than none, and I'll keep working on it.

Matt