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Bait Soul News

V0.1.05 Patch Notes

[h2] Latest Update:[/h2]

1.Fixed a bug when dragging items in the inventory
2.Fixed a bug where battle music continued after victory
3.Increased the hitbox for breaking crates — now easier to smash
4.Slightly reduced the drop rate from crates
5.Initial optimization for frame drops (more improvements coming)
6.Removed random attributes from starting equipment

We will continue listening to your feedback, fixing issues, and polishing the experience to make the game even better.

Thank you for all your support and companionship throughout this journey!

Stay tuned for more updates to come!

[h3]— Bold Fish —[/h3]

V0.1.04 Patch Notes

[h2] Latest Update:[/h2]

1.Optimized the frog jump logic when entering doors
2.Adjusted the stats of rotating weapons such as the Bone Shield
3.Optimized how weapon random attributes are affected by the Luck stat

We will continue listening to your feedback, fixing issues, and polishing the experience to make the game even better.
Thank you for all your support and companionship throughout this journey!
Stay tuned for more updates to come!

[h3]— Bold Fish —[/h3]

V0.1.03 Patch Notes

[h2] Latest Update:[/h2]

1.Added a description for the Distiller item
2.Sacrifice events will no longer deduct HP if the player's current HP is lower than the required amount; however, if the HP is exactly equal to the amount to be deducted, the event will proceed as usual (please pay attention to your HP!)
3.Updated the room icon for Sacrifice Rooms
4.Optimized the exit logic for enemy ground-based skills

We will continue listening to your feedback, fixing issues, and polishing the experience to make the game even better.

Thank you for all your support and companionship throughout this journey!

Stay tuned for more updates to come!

[h3]— Bold Fish —[/h3]

V0.1.02 Patch Notes

[h2] Latest Update:[/h2]
1.Disabled the backpack button during combat to prevent accidental inputs
2.Fixed an issue where support items could not be upgraded properly
3.Fixed a bug where the “Broken Bones” skill dealt 0 damage
4.Optimized the attack logic of dash-type enemies for better behavior
5.Fixed an issue where Wet Nurse eggs and the Repel Palm skill could fly out of scene boundaries
6.Fixed the incorrect unlock image display for the Farmer mask

We will continue listening to your feedback, fixing issues, and polishing the experience to make the game even better.

Thank you for all your support and companionship throughout this journey!

Stay tuned for more updates to come!

[h3]— Bold Fish —[/h3]

Bait Soul – Demo V0.1.01 Patch Notes

[h3]Dear players,[/h3]

Hello from Thick Fish Studio!
Thank you so much for your continued support and valuable feedback. We've been hard at work improving the demo to ensure a smoother and more enjoyable experience for everyone. Here's a summary of the latest fixes and improvements:

Update Summary:


1.Fixed an issue where the item attack range was displayed incorrectly
2.Resolved a bug where the frog jump could cause players to exit the map
3.Fixed repeated triggering of the mini-boss "Gravekeeper"
4.Fixed abnormal display issues on the results screen
5.Corrected the controller prompt image for the Dash ability
6.Fixed misplaced drop chest positions
7.Resolved an issue where shop items could block price tags
8.Improved hints and guidance related to rice grain items
9.Optimized logic for breaking objects with the Blink skill
10.Added vertical sync (V-Sync) setting to improve screen stability

We deeply appreciate everyone who tried the demo and shared their thoughts. Your support is what drives us forward. We're continuing to fix bugs, polish the game, and develop new content to make the full version of Bait Soul worth the wait!

Feel free to join our community and let us know what you think—we’d love to hear from you!

With gratitude,
[h3]-Bold Fish-[/h3]