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BlastZone 2 News

v1.34.2.0 - Rebalanced Training difficulty for Survival/Blitz modes, new console

A new update has been released for BlastZone 2! (v1.34.2.0) This update focuses on rebalancing the Training difficulty of Survival and Blitz modes. This involves several aspects, including enemy spawn rates, bullet firing rates, difficulty scaling between waves, and messaging to the player. The difficulty of earlier waves have been reduced, but later waves maintain their difficulty and there are fewer starting lives to balance the overall experience. This was done to help ease new players into the game and learn its systems before the difficulty ramps up.

This update also includes localization fixes, a new command console, and a crash fix. Here are the full release notes for v1.34.2.0:
  • Rebalanced the Training difficulty for Survival and Blitz modes
    -Greatly reduced the enemy spawn rate baseline for waves 1 and 2
    -The spawn rate significantly increases each wave until wave 7 and 8 nearly reaches the spawn rate of previous versions
    -Reduced bullet firing rate of Type A Enemies
    -Reduced starting lives from 5 to 4
    -Added a popup message when entering wave 7 to instruct the player to use charge weapons here
    --Charge weapons are stronger in Training mode, and can break through large groups of enemies
  • All Type A enemies in Survival/Blitz modes now wait a short period of time before starting to fire bullets
  • Added support for centered message text during gameplay
    -Ship/Mode/Difficulty unlock messages now use centered text
    -The new Training mode Wave 7 message uses centered text
  • Addressed text that was not localized for Ship/Mode/Difficulty unlock messages
  • Unlocking a new ship now immediately saves progress to disk
  • Fixed a rare crash bug when closing the game
    -Was caused by a rare thread collision when shutting down Steam services
  • Added a new command console interface
    -Press the tilde '~' button to access it
    -Displays a history of previously received messages
    -Press up or down to access previously entered commands
    -This makes it easier to text chat with other players in online multiplayer games
  • Added input support for several special character when sending chat messages in online multiplayer
    -Includes the top number bar of special characters, and slashes, brackets, colons, quotes, etc.
    -Double quotes are disabled to prevent packet parsing issues in multiplayer
  • Optimizations for the particle system
    -Improves framerate and update time consistency
  • Changed menu item and description text for friends list and online lobbies multiplayer
  • [hotfix] - Fixed duplicate incoming chat messages in the command console during online multiplayer

As usual, to make sure you have the latest update, launch the game and check the lower left corner for “v1.34.2.0” or higher. Enjoy!

v1.34.1.1 - Optimizations and bug fixes

A new update has been released for BlastZone 2! (v1.34.1.1) This is a smaller update that includes optimizations, bug fixes, and refinements. The full release notes are listed below:
  • Improved event timing when doing screen wipes
    -Ensures the screen is always fully obscured when loading is taking place
  • Optimized the damage flashing effect for enemies, bosses, and the player ship
    -Previously used 2 passes to create this effect, now its all done with 1 pass
    -Generally provides a minor performance boost, but can improve performance by up to 5% for bosses for some systems
    -This optimization only works for the OpenGL 3.0 and 4.6 renderers
    --The OpenGL 1.5 renderer reverts to the old 2 pass approach, slightly reducing performance
  • Fixed the player ship being occasionally being stuck in a glowing state during the ship selection screen
    -This would occur when leaving a previous game while the player ship is taking damage
  • The debug frame stats display now uses commas for the draw calls and particle count displays
    -Also updated spacing for the particle count displays

As usual, to make sure you have the latest update, launch the game and check the lower left corner for “v1.34.1.1” or higher. Enjoy!

v1.34.1.0 release - New and updated sound effects + Improved charging animation

A new update has been released for BlastZone 2! (v1.34.1.0) This primarily adds a few new sound effects to the game, including a new flurry weapon firing sound, bullet hit sound, and new sounds for achieving each level of weapon charge. A few sounds have been shortened as well, including menu sounds and item pickups.

There are a few other changes included as well. Here are the full release notes for v1.34.1.0:
  • Added new sounds to the game
    -Flurry weapon firing
    -Flurry bullet impact
    -Charge level 1 attained
    -Charge level 2 attained
  • Shortened a few sounds
    -Menu open
    -Change menu option
    -Select menu option
    -Collect health pickup
    -Collect points pickup
    -Collect stat boost pickup
  • Music now changes to the appropriate tracks when changing backgrounds after Wave 8 of Classic, Survival, and Blitz modes
  • Updated the particle effect after attaining charge level 1 while charging for charge level 2
  • Improved debug frame data
    -No longer displays immediate values for every frame
    -These values often changed too fast to be legible in great detail anyway
    -Collects data every frame, but only updates the values on screen 3 times per second
    -Added average value displays
    -Averages frame data from the last 60 frames
    -Added max and min value displays
    -Evaluates the last 60 frames of data to calculate these values

As usual, to make sure you have the latest update, launch the game and check the lower left corner for “v1.34.1.0” or higher. Enjoy!

v1.34.0.2 release - Ship selection menu improvements and BZ1 updates

A new update has been released for BlastZone 2! (v1.34.0.2) The primary updates in this release are improvements to the ship selection menu. Now, the next and previous ships are displayed at the top of the screen in a muted form with their shortened names. This visualizes the full roster of ships to choose from, while keeping the currently highlighted ship more prominent. The color of the currently selected ship and arrow selectors has been changed to yellow as well to maintain a consistent color scheme across all menus. The local multiplayer ship selection screen has been updated as well with similar updates to color and ship list.

This update also makes a few changes to BlastZone 1, upgrading it to v1.4. This includes a fix for a rapid fire laser exploit and slightly reduced enemy speed.

This update includes a few smaller updates as well. Here are the full release notes for v1.34.0.2:
  • Improved ship selection screens for single player and local multiplayer games
    -Changed the currently selected ship name and selector arrows to yellow to match the color scheme of other menus
    -Added grayed out short names of the other ships to show all the ships there are to choose from
    -Also shows which ship is next/previous on the list
    -Updated selector arrow positioning for multiplayer ship selection to match how the single player screen is done
  • Updated BlastZone 1 to v1.4
    -Fixed an exploit that would slow down enemy movement while rapidly pressing the laser fire button
    -Reduced enemy movement speed by 5% to account for enemies moving while firing the laser
  • Screen shakes no longer affect screen wipes
  • Updated Spanish translation for the ship selection title text
  • Trimmed down the localization data file size by eliminating unused data

As usual, to make sure you have the latest update, launch the game and check the lower left corner for “v1.34.0.2” or higher. Enjoy!

v1.34.0.1 release - Bug fixes, better bullet layering - Radeon driver bug fixed

A new update has been released for BlastZone 2! (v1.34.0.1) This is a maintenance release, focused on bug fixes and optimizations. The biggest fix addresses player bullets being invisible for Radeon graphics cards using drivers 22.7.1 or later. This is because 22.7.1 and later use a brand new, rewritten OpenGL driver, which greatly improves performance, but also has a few bugs. Thankfully, some bugs were addressable on the game engine side.

This update also includes a few small optimizations for player and enemy bullets, resulting in up to a 1% boost in performance. Player and enemy bullets are now layered on top of all particles and other effects as well, making them more prominent than before.

There is also an antialiasing bug causing graphic corruption in this game when using Radeon drivers 22.7.1 and later. More information and workarounds are listed below. Nvidia/Geforce graphics cards and drivers are not affected by this issue.

**UPDATE** The latest Radeon driver 22.11.1 fixes the antialiasing graphic corruption bug! Anyone using Radeon drivers 22.7.1 or later should update to 22.11.1 or later to fix this issue.

Here are the full release notes for v1.34.0.1:
  • Fixed broken player bullet and charge sprite rendering for newer Radeon drivers (22.7.1 and later)
  • Player and enemy bullets are now layered on top of all particles and other effects to prevent them from getting obscured
  • Player bullet particle trails now more closely follow the main bullet sprite
  • Fixed broken weapon charge animations when turning off particles, doing a weapon charge, then enabling particles again
  • A few optimizations to player and enemy bullets
    -All optimizations combined improve performance by up to 1%

  • NOTE: Using AntiAliasing with Radeon graphics cards and drivers 22.7.1 or later causes graphics corruption
  • *This bug has been fixed as of Radeon driver 22.11.1! Anyone using drivers 22.7.1 or later should update to 22.11.1 to fix this antialiasing issue
    -One workaround is to use Radeon drivers 22.6.1 or earlier
    -Another workaround is to disable AntiAliasing
    -This is a driver bug and cannot be fixed on the game engine side without severely hindering performance
    -22.7.1 introduced an entirely rewritten OpenGL driver, which greatly improves performance, but unfortunately introduced bugs as well

As usual, to make sure you have the latest update, launch the game and check the lower left corner for “v1.34.0.1” or higher. Enjoy!