Bugfix release - Multithreading fixes, log output, reduced vram usage(v1.32.7.1)
A new update has been released for BlastZone 2. (v1.32.7.1) This update makes a few technical improvements, such as debug log output, reduced video memory usage, and adding more advanced options. This update also fixes a few multithreading bugs, including rare instances of game speed irregularities and crashes.
One point not listed below is that the multithreading bug fixes also fix stability issues when running BlastZone 2 under Linux using Wine. There is no official port for Linux and it is not a supported way to play the game, but these fixes should help alleviate some issues for those attempting that path. Specific testing hasn’t been done for Steam Proton under Linux, but there is potential for better compatibility there as well.
Here are the full release notes for v1.32.7.1:
As usual, to make sure you have the latest update, launch the game and check the lower left corner for “v1.32.7.1” or higher. Enjoy!
*Hotfix released 6/29/21 - Fixed a startup crash for some video cards
One point not listed below is that the multithreading bug fixes also fix stability issues when running BlastZone 2 under Linux using Wine. There is no official port for Linux and it is not a supported way to play the game, but these fixes should help alleviate some issues for those attempting that path. Specific testing hasn’t been done for Steam Proton under Linux, but there is potential for better compatibility there as well.
Here are the full release notes for v1.32.7.1:
- Reduced memory usage for Medium and Low texture detail settings
-This was done by building a new texture downsampler that works for more textures
-Reduces vram usage by up to 5-6mb for these detail levels
-High and VeryHigh texture detail settings are not affected by this change - Added debug log output for initializing the OpenGL renderer
-Outputs to the "GLinit.log" file in the game directory
-This can be submitted to the developer if the game crashes on launch - Reduced the multithreading stack size to the default value
-Uses less memory (~1mb)
-Launches new threads slightly faster - Fixed occasional erroneous multithreading behavior for some systems
-Fixed rare thread timing issues that could throw off the game speed
-Fixed rare crash issues related to thread synchronization
-This was done by changing how thread encapsulation is handled - Added new Advanced Options menu items
-Particle Multithreading
-Sound Multithreading - Disabled large address support
-May fix compatibility issues with some systems - Adjusted particle precaching to reduce hitching in specific cases
As usual, to make sure you have the latest update, launch the game and check the lower left corner for “v1.32.7.1” or higher. Enjoy!
*Hotfix released 6/29/21 - Fixed a startup crash for some video cards