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Archamon News

Bugfixes and engine improvements

- bugfixes
- improved support for shader model 3

Archamon is moving from beta to full release

Greetings Ladies and Lords of Archamon,

beta testing is over and we are now happy to present you the full version of the application. Thank you to everyone who participated in testing and helped us improve it.

Enjoy the stable version with improvements and new features!

Changes, fixes and improvements in the last update:
++ diplomacy in barbarian castle mode
!+ fixed burning non-flammable objects
!+ round tower ruin has incorrect normals
+ improved sending to attack
+ improved catapult and archer accuracy based on their skill
+ optimized thread usage
+ optimized path calculations

Archamon 2.0.25 BETA

++ terrain modifications (available for gold)
++ added canyons and rivers
++ added swamps and deserts
+ difficulty adjustment: resources at the beginning of the game
+ new game: cancel the selection of resources at the beginning
+ increase the walking speed of soldiers (especially in winter), adjustment of the effect of fatigue
+ decrease the number of barbarian castles
+ display of road construction costs
+ "clay" resource removed
!+ fixed the position of the walls
!+ bridge function fixed
!+ revised building roof texture colors (some are too light)
!+ revised saved textures

Archamon 2.0.23 BETA

!+ fixed critical performance bug with flying objects
!+ fixed catapult selection
!+ tree destroyed by catapult generates wood
!+ catapult explosion has no sound
!+ fixed skybox replacement system
!+ functional left button on info menu
!+ improved the effect of seasons on fire spread
+ added group selection sound

Archamon 2.0.21 beta

+ added music
!+ fixed soldiers on towers
!+ fixed billboard textures format (crashing during the loading)
!+ reduced number of trading villages
!+ camera speed after group selection
+ "display optimization" settings
+ menu: mouse wheel selects pages (system, statistics, empire management)