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Aberoth News

Arcane Realm of Creation Award

- Some players have been asking about the award this year for the top 25 most skillful champions in the Arcane Realm of Creation.

- The 25 most skillful champions will all receive the exact same item.

- The item will be determined by and based on the school of magic of the one champion who is most skillful when the realm ends.

- For example, if the top most skillful champions's school of magic is Conjuration (yellow), then the award will be the Conjuring Hat.

- If the top most skillful champion's school of magic is something else, the award will be a new item customized to that school of magic.

- The school of magic will be determined by the top champions's highest magic school, not current magic school, so changing schools at the last minute will have no effect on the award.

- All champions remaining in the Arcane Realm of Creation at the end of the year (including the top 25) will also get a gold nugget for participation.

- Future years of the Arcane Realm of Creation will use this same method to determine the award.

Guild Tweaks

- When a guild leader loses leadership due to their Aberoth membership expiring, the game now automatically picks a new leader (prior to this change the guild would become leaderless, and anyone in the guild could claim leadership). The guild member with the highest guild rank who also has an Aberoth membership becomes the new leader. If there is a tie, then the player who joined the guild the longest time ago becomes the leader (if a player left and then rejoined the guild, the most recent join date is used to determine how long ago the player joined the guild).

- If a guild member does not have enough rank to pick up items in the guild vault, that player can no longer pick up guild engraved items in the lost and found.

Arcane Realm of Knowledge

- Added the Arcane Realm of Knowledge. The Arcane Realm of Knowledge is a new realm that is accessed through the bookshelf in the inn. The rules are the same as the common realms, but experience in your focused skill is doubled when divination (white) scrolls are glowing. This doubling stacks with the well rested and recovering bonuses.

- The valor 1000 day membership reward is now available for purchase in the Aberoth store.

- All player conditions (polymorph, drunkenness, mental fatigue from casting scrolls, charm cooldowns, etc) now wear off while logged off. When you log back in, the time you spent logged off will count against the condition duration as if you were playing the game for the same amount of time.

Arcane Realm of Power

The rules for the Arcane Realm of Power have changed. The new rules are as follows:

- There is no experience loss on death.

- All player kills inside the realm are considered justified. There is no wanted time or infamy.

- No engraved items are allowed anywhere in the realm. Engraved items that were already in that realm that were in vaults are no longer stuck in that realm. Engraved items that were not in vaults (for example, in the tavern) remain where they are, but have been moved to the home realm of the owner.

- Players who die will respawn in their home realm, and may not re-enter the Arcane Realm of Power for ten real life minutes.

Account Sharing in Arcane Creation

- To prevent account sharing in the Arcane Realm of Creation, players must now wait 24 hours between logging on to a character from distant physical locations.

- This restriction is necessary because shared accounts have an unfair advantage over accounts played only by one person.