TF2 Classified 3.0.2 Update Released
[p]An update to Team Fortress 2 Classified has been released. The update will be applied automatically when you restart Team Fortress 2 Classified. The major changes include:[/p][p][/p][h3]Server Browser[/h3][hr][/hr]
- [p]Significantly improved Server Browser performance[/p]
- [p]Server Browser now hides servers that do not match the current version of the game[/p]
- [p]Fixed Server list sometimes disappearing when becoming too tall[/p][p][/p]
- [p]Updated VIP Avanti: [/p]
- [p]Fixed the final control point not triggering final control point warnings from the Announcer while being captured[/p]
- [p]Even more improvements to collisions on the staircases around the fountain at Final[/p]
- [p]Adjustments to clipping and detailing to make it easier to jump into the bell tower window from below[/p]
- [p]Updated VIPR Drizzle: [/p]
- [p]Fixed an incorrect sign[/p]
- [p]Fixed a visible nodraw brush[/p]
- [p]Updated 4PLR Sisyphus: [/p]
- [p]Adjusted clipping in playable area for smoother movement[/p]
- [p]Fixed out of map spot by YLW spawn[/p]
- [p]Adjusted frequency of announcer voice lines[/p]
- [p]Updated TD Sunnyside:[/p]
- [p]Fixed bug that occurred where players were not properly being teleported out of their spawns after losing the point[/p]
- [p]Fixed some chicken stuck spots[/p]
- [p]Adjusted some small visual errors[/p]
- [p]Updated CTF Doublecross:[/p]
- [p]Fixed a large number of lighting bugs[/p]
- [p]Fixed models sometimes not disappear into the fog properly[/p]
- [p]Fixed WorldVertexTransition phong clobbering registers[/p]
- [p]Tweaked GRN and YLW team objective glows[/p]
- [p]Updated cubemaps:[/p]
- [p]Cubemap reflections between viewmodels will now fade between different cubemaps[/p]
- [p]Fixed some edge-cases where the cubemap reflection on the Tranquilizer Gun was too strong[/p]
- [p]Removed cubemap reflection from the Flare Gun viewmodel[/p]
- [p]Properly added Colorblind Mode to settings (adds patterns to players from different teams, try it out!)[/p]
- [p]Overhauled Discord RPC icons[/p]
- [p]Adjusted size of individual killfeed entries[/p]
- [p]Added avatars to voice chat[/p]
- [p]Fixed avatars in vote menus[/p]
- [p]"Right Click to Enable" now disappears after right clicking on the scoreboard[/p]
- [p]Fixed Civilian showing up on class select menu after joining a server previously where special classes were enabled[/p]
- [p]Fixed wrong Jump Pad string appearing for Jump Pad B when not built.[/p]
- [p]Adjusted tip box on spectator to fit better on 4:3[/p]
- [p]Updated Main Menu:[/p]
- [p]Fixed issue where audio would become extremely quiet after a music track finished playing[/p]
- [p]Added Latest Update and Bug Report buttons to the main menu[/p]
- [p]Updated default config to include bindings for spectators and for slots 6-10[/p]
- [p]Updated Target IDs:[/p]
- [p]Fixed avatars appearing on secondary Target ID when setting is on "None" or "Friends Only".[/p]
- [p]Fixed Target IDs sometimes changing in size when text updates as Spectator[/p]
- [p]Fixed Target ID still showing Medi Gun status on dead players[/p]
- [p]Updated Nemesis and Domination:[/p]
- [p]Various adjustments to account for GRN and YLW teams[/p]
- [p]Fixed an issue where Nemesis particles would be unconditionally removed on team swap[/p]
- [p]Fixed several achievements being unobtainable[/p]
- [p]Fixed issue where custom item schemas did not flush/reset upon disconnecting from a server[/p]
- [p]Fixed loadouts failing to update for players with high latency[/p]
- [p]Fixed initial player health not respecting modified max health value from equipped weapons[/p]
- [p]Fixed an exploit that allowed players to reset their weapons by switching classes while outside of their spawn[/p]
- [p]Fixed various missing VIP announcer voice lines [/p]
- [p]Revenge/Domination handler now respects assister and the speaker[/p]
- [p]Raised max weapon clip limit to 65535[/p]
- [p]Fixed a crash related to the Rejuvenator's Über Generator[/p]
- [p]Fixed a crash related to the Civilian's heal aura[/p]
- [p]Fixed various crashes regarding weapon icons in ammo HUD[/p]
- [p]Fixed linking the wrong engine binaries on dedicated servers[/p]
- [p]Updated localization files[/p]
