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The Horde Wants You Dead News

Demo v1.0.4 - Patch Notes

[p]We've fixed some issues that have been found:[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed remote players sometimes being able to heal without having a medpack[/p]
  • [p]Fixed accessibility sliders showing default values when returning to the lobby[/p]
  • [p]Fixed enemies sometimes walking under ground or on air[/p]
[p][/p][p]Good luck against the horde![/p]

Demo v1.0.3 - Accessibility Patch

[p]Hi,[/p][p][/p][p]First things first, a big thank you once again to everybody who has been playing our demo and giving us feedback. It's been really helpful to hear what different players are enjoying and not enjoying. It's all valuable feedback, so thank you for taking the time to write it.[/p][p][/p][p]We're going to go through all the feedback after Next Fest is over to help figure out what needs to change and the direction to go in as we head towards the full release of the game.[/p][p][/p][p]However, one thing that has stood out in particular is that most people find the horde too hard to beat. We did want the game to be challenging so that it was something people could come back to, practice, and ultimately beat - but it seems we overshot the mark.[/p][p][/p][p]We've decided to address that with a couple things:[/p]
  • [p]We have tweaked the medpack drops so that you get slightly more on average and, crucially, ensure a minimum amount each game.[/p]
  • [p]We have added accessibility sliders in the lobby, which the host can set, for:[/p]
    • [p]Horde Size (50% to 150%) - decrease or increase the amount of enemies spawning.[/p]
    • [p]Horde Health (50% to 150%) - decrease or increase the amount of health enemies have.[/p]
[p]We encourage players to try the game without modifiers but now you can make the game easier (or harder!) to your liking. Hopefully you can find a level of challenge that suits you. If you do, we'd love to know what values were right for you as it'll help us tweak the balance for the full game. You can leave a comment on this post or reach out to us in any of the other feedback channels - steam discussions, discord, google forms, etc.[/p][p][/p][p]Thanks again for playing, and good luck![/p][p][/p][hr][/hr][p][/p][h3]Feature Changes[/h3]
  • [p]Adjusted medpack drop frequencies and ensured minimum number of medpacks per game[/p]
  • [p]Added 'Horde Size' and 'Horde Health' accessibility sliders in the lobby[/p]
  • [p]New graphical cursors for UI and gameplay[/p]
  • [p]Improved UI animations in card selection screen[/p]
  • [p]Added music to frontend[/p]
  • [p]Added visual notification when new content has been unlocked[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed medpacks spawning at the center of the map for remote players[/p]
  • [p]Fixed some UI issues when collecting multiple crates at the same time[/p]

Demo v1.0.2 - Patch Notes

[p]Another big thank you to everyone playing the demo! We're happy that you're all enjoying it and would like to thank you for all the feedback we've received so far![/p][p][/p][p]We've fixed some more issues, mainly related to gamepad input:[/p][p][/p][h3]Feature Changes[/h3]
  • [p]Added warning messages on trait selection when slots are full or locked[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed weapon list scrolling with controller[/p]
  • [p]Fixed trait selection with controller[/p]
  • [p]Fixed trait details not updating with controller[/p]
  • [p]Fixed issue with sound manager when returning to the lobby[/p]
[p][/p][p]Good luck against the horde![/p]

Demo v1.0.1 - Patch Notes

[p]Thanks to everyone who has played the Steam Next Fest demo! We hope you've been having fun and been able to survive the horde![/p][p][/p][p]We've made a number of improvements and fixes to address some issues that have been found.[/p][p][/p][h3]Feature Changes[/h3]
  • [p]Adjusted spawning behaviour for some enemy types[/p]
  • [p]Save player loadout when quitting the lobby without playing (was previously only saved when starting a game)[/p]
  • [p]Prevent quitting the lobby during game start up[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Improved error handling during connection to host[/p]
  • [p]Fixed issue leaving hosts in a bad state after a player disconnects[/p]
  • [p]Fixed issue during player initialization when either the player or their host disconnects[/p]
  • [p]Fixed revive circle staying permanently on when a dead player disconnects[/p]
  • [p]Fixed players completing grenade throws after being killed[/p]
  • [p]Fixed incorrect death pose when dying during sprint or grenade throw[/p]
  • [p]Fixed being able to close non-interactive modal screens[/p]
  • [p]Fixed revive icon showing when it shouldn't[/p]
  • [p]Fixed issues with UI animations when leaving a game[/p]
[p][/p][p]Thanks again for playing and for sending us all the feedback, comments and bug reports![/p]

Steam Next Fest Demo Available Now!

[h2]Our Next Fest demo is here![/h2][p]This is a new and improved demo with more of almost everything - More maps to survive, more weapons to master, more difficulties to conquer, and an entirely new mechanic to play with! It's also had a whole array of polish, juice and love applied across the board. So if you played the Beta Test demo, it will be worth jumping in again to try and beat the horde once more![/p][p][/p][p]While this demo is still just a small sample of the full game, it features:[/p]
  • [p]2 difficulties[/p]
  • [p]3 maps[/p]
  • [p]8 weapons[/p]
  • [p]12 character traits[/p]
[p][/p][h2]Character Traits[/h2][p]We're introducing traits which affect your character in a variety of ways, usually under specific conditions, requiring you to adapt and change how you play. They represent both strengths and flaws, and you must take the good with the bad.[/p][p]In this demo, you will have 4 unlockable trait slots and a sample of 12 traits to choose from, already unlocked for convenience. In the full game, the traits must also be unlocked by meeting specific requirements. [/p][p][/p][p][/p][p][/p][h2]Patch notes[/h2][p][/p][h3]Feature Changes[/h3]
  • [p]Gameplay[/p]
    • [p]Added Character Traits[/p]
    • [p]Adjusted navigation priorities to improve how faster enemies traverse through dense groups of enemies[/p]
    • [p]Adjusted colliders on dismembered limbs to prevent them rolling for too long[/p]
    • [p]Added a revive progress indicator[/p]
    • [p]Tweaked some enemy AI and refactored their melee attack system[/p]
    • [p]Added 2 map layouts[/p]
    • [p]Improved hit detection on remote clients[/p]
  • [p]Graphical improvements[/p]
    • [p]Added emissive glows on explosions, bullets, weapons and more[/p]
    • [p]New VFX for player down[/p]
    • [p]Improved supply crate VFX[/p]
    • [p]Improved medpack VFX and added animations for spawn and pickup[/p]
    • [p]Improved VFX on enemy hits[/p]
    • [p]Improved VFX on some enemy attacks[/p]
    • [p]Added new animations to some enemies[/p]
    • [p]Tweaked bullet graphics[/p]
    • [p]Improved damage numbers graphics[/p]
    • [p]Added VFX for player healing[/p]
  • [p]Audio[/p]
    • [p]Added music during gameplay[/p]
    • [p]New sound effects across the board, with better balancing and spatial effects.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed some wall colliders causing players to get stuck on some corners[/p]
  • [p]Fixed some edge cases in pathfinding causing paths to go through blocked areas[/p]
  • [p]Fixed enemies sometimes not throwing grenades[/p]
  • [p]Fixed some UI elements in 16:10 resolutions[/p]
  • [p]Fixed some UI issues when opening multiple crates at once[/p]
[p][/p][p][/p][p]We hope you have fun playing and thank you for trying our demo![/p]