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The Horde Wants You Dead News

Demo v1.0.5 - Patch Notes

[p]Some more changes and fixes for the demo.[/p][p][/p][h3]Feature Changes[/h3]
  • [p]Improved bullet vs metal spark VFX[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed issue with error handling when trying to host or join a squad without steam running[/p]
  • [p]Fixed some issues caused by players disconnecting during the game[/p]
  • [p]Fixed issue when returning to lobby[/p]
  • [p]Fixed an issue with some UI elements sometimes getting stuck on screen after card selection[/p]
  • [p]Fixed an issue with shielded enemy charge effect when leaving the game[/p]
[p][/p][p]Good luck against the horde![/p]

Demo v1.0.4 - Patch Notes

[p]We've fixed some issues that have been found:[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed remote players sometimes being able to heal without having a medpack[/p]
  • [p]Fixed accessibility sliders showing default values when returning to the lobby[/p]
  • [p]Fixed enemies sometimes walking under ground or on air[/p]
[p][/p][p]Good luck against the horde![/p]

Demo v1.0.3 - Accessibility Patch

[p]Hi,[/p][p][/p][p]First things first, a big thank you once again to everybody who has been playing our demo and giving us feedback. It's been really helpful to hear what different players are enjoying and not enjoying. It's all valuable feedback, so thank you for taking the time to write it.[/p][p][/p][p]We're going to go through all the feedback after Next Fest is over to help figure out what needs to change and the direction to go in as we head towards the full release of the game.[/p][p][/p][p]However, one thing that has stood out in particular is that most people find the horde too hard to beat. We did want the game to be challenging so that it was something people could come back to, practice, and ultimately beat - but it seems we overshot the mark.[/p][p][/p][p]We've decided to address that with a couple things:[/p]
  • [p]We have tweaked the medpack drops so that you get slightly more on average and, crucially, ensure a minimum amount each game.[/p]
  • [p]We have added accessibility sliders in the lobby, which the host can set, for:[/p]
    • [p]Horde Size (50% to 150%) - decrease or increase the amount of enemies spawning.[/p]
    • [p]Horde Health (50% to 150%) - decrease or increase the amount of health enemies have.[/p]
[p]We encourage players to try the game without modifiers but now you can make the game easier (or harder!) to your liking. Hopefully you can find a level of challenge that suits you. If you do, we'd love to know what values were right for you as it'll help us tweak the balance for the full game. You can leave a comment on this post or reach out to us in any of the other feedback channels - steam discussions, discord, google forms, etc.[/p][p][/p][p]Thanks again for playing, and good luck![/p][p][/p][hr][/hr][p][/p][h3]Feature Changes[/h3]
  • [p]Adjusted medpack drop frequencies and ensured minimum number of medpacks per game[/p]
  • [p]Added 'Horde Size' and 'Horde Health' accessibility sliders in the lobby[/p]
  • [p]New graphical cursors for UI and gameplay[/p]
  • [p]Improved UI animations in card selection screen[/p]
  • [p]Added music to frontend[/p]
  • [p]Added visual notification when new content has been unlocked[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed medpacks spawning at the center of the map for remote players[/p]
  • [p]Fixed some UI issues when collecting multiple crates at the same time[/p]

Demo v1.0.2 - Patch Notes

[p]Another big thank you to everyone playing the demo! We're happy that you're all enjoying it and would like to thank you for all the feedback we've received so far![/p][p][/p][p]We've fixed some more issues, mainly related to gamepad input:[/p][p][/p][h3]Feature Changes[/h3]
  • [p]Added warning messages on trait selection when slots are full or locked[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed weapon list scrolling with controller[/p]
  • [p]Fixed trait selection with controller[/p]
  • [p]Fixed trait details not updating with controller[/p]
  • [p]Fixed issue with sound manager when returning to the lobby[/p]
[p][/p][p]Good luck against the horde![/p]

Demo v1.0.1 - Patch Notes

[p]Thanks to everyone who has played the Steam Next Fest demo! We hope you've been having fun and been able to survive the horde![/p][p][/p][p]We've made a number of improvements and fixes to address some issues that have been found.[/p][p][/p][h3]Feature Changes[/h3]
  • [p]Adjusted spawning behaviour for some enemy types[/p]
  • [p]Save player loadout when quitting the lobby without playing (was previously only saved when starting a game)[/p]
  • [p]Prevent quitting the lobby during game start up[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Improved error handling during connection to host[/p]
  • [p]Fixed issue leaving hosts in a bad state after a player disconnects[/p]
  • [p]Fixed issue during player initialization when either the player or their host disconnects[/p]
  • [p]Fixed revive circle staying permanently on when a dead player disconnects[/p]
  • [p]Fixed players completing grenade throws after being killed[/p]
  • [p]Fixed incorrect death pose when dying during sprint or grenade throw[/p]
  • [p]Fixed being able to close non-interactive modal screens[/p]
  • [p]Fixed revive icon showing when it shouldn't[/p]
  • [p]Fixed issues with UI animations when leaving a game[/p]
[p][/p][p]Thanks again for playing and for sending us all the feedback, comments and bug reports![/p]