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Overland News

Build 742 - Pat Buffs + Audio/UI Fixes

Rebalancing a live game can be a really controversial process but I'm really excited to share with you all that patting dogs now costs zero action points. I think this is a game changer for our competitive players and I'm excited to see what they do with this buff. Other changes include:
  • new quicksand crater visuals
  • changed inspect and organize to have full black backgrounds
  • added 0.1s show/hide fades to a lot of the level UI elements
  • adjusted the timing of title screen and level exit fades
  • boatloads of overdue audio fixes

I know I keep saying this is the last one before we buckle down to start work on the bigger update but I keep finding things from the bigger update that is fun to share earlier. We'll probably have another patch next week too! Thanks and have a good weekend?

Build 733

This week was all about refinement - lots of little UI, level generation, audio, and graphics improvements in this patch:
  • Re-skinned the Inspect view to match the Organize view!
  • Re-did some of the trading site logic so that traders usually start out next to tables (seems small but feels so nice)
  • Added new end-of-level audio cues that change depending on failure/victory/etc
  • Increased survivor movement speed by almost 10%. Feels nice!
  • Fixed some long-standing bugs with audio and lighting
  • Various balance + difficulty changes

We've got one more small, mostly-audio patch coming early next week and then we'll be focusing on the big final content drop!

Build 724 - [REDACTED] sighted in the Grasslands...

Hey folks, new gameplay and UI cleanups headed your way!
  • New creature! First sighted in the grasslands...
  • New mid-level event! First sighted in the mountains.
  • Trap-hole update - these mountain/desert hazards are more interesting now.
  • UI update - improved the move-range visuals.
  • Graphics update - improved the crater/burrow visuals.
  • Audio updates!

More UI and audio updates coming soon...

Build 713 Available Now

Hey folks! Thanks for bearing with us over this holiday break, and giving us a bit of time to work on the vinyl release. Build 713 is live now with a bunch of little features and fixes:

  • Dogs can pull people into cars now
  • Organize view available in more situations
  • Added new cold-weather idle animation in snowy levels
  • Stealing cars and gas will count as burglary again
  • Fixed missing Steam Overlay / Achievements on Mac OS 10.15
  • Fixed a level generator issue with searchable barrels
  • Fixed rare issues with the quicksand and falling objects events
  • Fixed organize view rendering issue with certain trades
  • Fixed animation issue with lit flares and the relax poses
  • Fixed issue with beach campfire showing up in the organize view
  • Adjusted some introduction pacing stuff
  • Texture maintenance stuff


Feels good to be catching up on QA. We've got a few more patches coming in the next week or two, and then there probably will be a bit of a gap while we work on a couple of bigger additions.

Overland: Biomes Soundtrack Announcement

We have been wanting to have the soundscapes of Overland available on vinyl for... let's just say, a long time now. We're super excited to finally have the opportunity! With the help of our friends at Bandcamp we can make a very carefully crafted physical copy. We wanted to do this vinyl campaign because it lets us distribute affordable records, which usually you need a label to do, but without a label, and with a ton of creative control. Heck yeah! Join our crew and help us make this a possibility!

Overland: Biomes takes you on a slow, evolving journey through the biomes of Overland. Experience intense and surprising moments punctuated by distortion and low-frequency power. Instructions on how to have the best listening experience: grab your favorite bevy, invite a friend(s), find a warm blanket or fire to sit by, and turn off the lights. Safe travels...

Overland: Biomes is a limited edition 12" double vinyl LP + digital album, in a matte gatefold jacket, with original art by Heather Penn. The second pledge level includes a jacket signed by Jocelyn Reyes. The third pledge level is a signed copy of an extremely limited test pressing. All pledge levels come with custom stickers and original biome postcards.

CLICK HERE for preview tracks and to reserve your copy