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Overland News

Build 694

Hey folks! Bunch of small updates this week, including:

  • Built a new rendering system for some of the full-screen weather fx
  • Fixed some bugs in the new inventory management system
  • Adjusted triggers for trading camp dialog
  • Various performance improvements
  • Fixed a couple of rare crashes
  • Level generator fixes
  • Audio fixes


As always, more good stuff on the way (after the US holiday)!

Overland v1.1

Folks, it's time for Overland v1.1! The biggest change here is major improvements to inventory management and trading, but there's a bunch of other gameplay fixes in there too.

  • Inventory Organizer: swap items while you're in a car! Or at a campfire!
  • Trade Interface: use the inventory organizer at trading sites!
  • Drag and Drop Inventory: yes, even on gamepad!
  • LOOT Action: recover that backpack when your Bad Driver suffers an "accident"!
  • PILE IN Action: get everyone back in the car in one easy move!
  • Save file upgrading should actually work now
  • Relaxed fuel combining constraints
  • Fixed some action preview flickers
  • Title screen audio improvements
  • Table improvements
  • Various other bug fixes


We're already getting started on Overland v1.2 and will continue to share news and plans about that as those things come together. Thanks!

Build 646

Hey folks, we're wrapping up this week's maintenance with a new location - the city trading camp, which means an extra shot at another backpack before you head out into the woodlands!

  • Added a trading camp to the city biome
  • Updated camp invite and NPC options
  • More camera improvements


Earlier this week we added a ton of fixes for the new Stun gameplay, the level camera behavior, and more fixes for the level generator RNG issues. Maintenance patches will probably drop off for the next week or two while we work on some new inventory management stuff, so thanks in advance for your patience.

Build 644

Hey folks, tonight we've got a bunch of good bug fixes to smooth out some of the new Stun gameplay plus a grab-bag of other minor improvements:

  • Radios and dog barks won't create diplomatic incidents at camps anymore
  • More range and reactiveness for the level camera gamepad controls
  • Shadow-banned popular Twitch bots
  • Disabled the camera zoom-cuts during level action
  • Reduced camera angle resets
  • Stunned creatures can block burrows now
  • Most stunned creatures cannot be shoved anymore
  • Slime won't stun creatures anymore
  • Various other stun fixes
  • Slime will devour creature corpses now
  • Vehicle headlight cutscene fix
  • Particle and animation adjustments
  • Mac OS 10.15 compatibility

Build 639

Hey folks! More maintenance goodies coming your way:

  • Fixed shy dumpsters
  • Rebalanced mountains and desert to fix tripwire placements
  • Daisy-chaining out-of-gas scenarios will consume fuel now (sorry, time travelers)
  • Tents are searchable now
  • Fixed crash from SUVs offroading into anomalies during escapes
  • Fixed rare "walkouts trapped forever in tiny tree prisons" issue
  • Husks won't get knocked back by explosions anymore
  • Added "level restart off required" icon to Badges interface
  • Changed "level restart off" requirement on a bunch of achievements
  • Fixed "restart level" button being enabled during campfires
  • Fixed some map placement issues
  • Camera adjustments


Expect another patch before end of week to address some issues that have come up with the new "stun" feature, and hopefully some small camera improvements too.