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Introducing the Perk System!

[p]Hi all,[/p][p]I would like to showcase the Perk System for Last Fuse, a way to gain upgrades across all runs and customize your favourite playstyles![/p][p][/p][h2]​Perk System[/h2][p]The victory rewards will be revamped. Whenever you win or lose, you will get a new currency: Perk Fragments.[/p][p][/p][p][/p][p]Perk Fragments can be used to upgrade perks.​[/p][p][/p][p][/p][h2]Perk Categories[/h2][p]​Perks are categorized into different types (noted by colour):​[/p]
  1. [p]​Pink: Industry[/p]
  2. [p]Blue: Building & Construction[/p]
  3. [p]Red: Combat[/p]
  4. [p]Green: Research & Upgrades (will be available later when Quark Labs are added)[/p]
[p]You start off being able to equip 3 perks, but eventually the cap can be increased through several ways. Some ideas I have are:[/p]
  • [p]When you beat the game for the first time on a bomb type[/p]
  • [p]When you beat the game on a higher difficulty (any bomb type)[/p]
  • [p]Every X number of achievements[/p]
[p](Yes, I am also working on Achievements for the game, and I want them to give rewards as well ideally!)[/p][p]​Perks will be exclusive to the premium (paid) version of the game, which I'll be releasing on itch.io this weekend! It will have two exclusive content:[/p]
  • [p]Perk System[/p]
  • [p]Islands[/p]
[p]Both are still in early preview, but I am continuing to improve and iterate on them, so expect the game to have new perks and more island variety​ as time progresses. However as a start, there are already a number of perks that allows experimenting with different builds.[/p][p]As always, let me know if you have any suggestions for me![/p][p]-YYZ[/p][p][/p][p]​[/p]