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Backseat Drivers News

HOTFIX 2

[p][/p][p][/p][p]Here's the notes for the next incoming hotfix. Please keep your reports coming!![/p]
  • [p]Speculative fix for a GPU crash that's been reported 🤞[/p]
  • [p]Less of the weird wheelies when the car respawns in level 05 (it's already hellish enough)[/p]
  • [p]Tweaks to the Niles Pirelli statue puzzle in 2 to draw a little more attention to its pertinent focal points[/p]
  • [p]Characters now save when progressing from one level to the next; if you were driving at the end of one level, you should still be driving at the start of the next[/p]
  • [p]Potential fix for ingame VOIP breaking when moving to the next level[/p]
  • [p]Removed the extremely effective quadruple glazing on the car's windows that Gramma paid extra for (you can no longer throw an item through a closed window!!)[/p]
  • [p]Fix to an issue with the level 06 CCTV puzzle that caused a softlock for some players[/p]
  • [p]Fixed flamethrower culling[/p]
  • [p]Fixed collision on some assets in level 04[/p]
  • [p]Level 05: slowed down the lava balls[/p]
  • [p]Level 05: cannon tweaks to better signal what to do[/p]
  • [p]Level 07: coolant trigger behaves correctly[/p]
  • [p]Level 08: ski jump fix (stick the landing!)[/p]
  • [p]Friends list should be more responsive[/p]
  • [p]Overfilling gas now explodes the car as intended [/p]
  • [p]Skin system fixes and general polish[/p]
  • [p]Added vsync option to the settings[/p]
[p][/p][p]Thanks. Pick you up when it's time for the next one. 🚘[/p]

HOTFIX 1

[p][/p][p][/p][p]Swingin’ by with an incoming hotfix for immediate bugs (please keep ‘em coming):[/p]
  • [p]Tuned the deafening flood sound in the level 3 poo room[/p]
  • [p]Minor FOV issue fixed in menus[/p]
  • [p]Tuned music volume in one of the level 5 areas[/p]
  • [p]Removed some lingering debug bits on the fuse from level 5[/p]
  • [p]Tape-in-mouth issue (noted in the earlier release post) has now been squashed[/p]
  • [p]Fixed collision on some stalactites in Level 4[/p]
[p][/p][p][/p][p]Thanks again![/p]

BACKSEAT DRIVERS OUT NOW

[p]After a long and winding road with many bumps, twists, turns and crashes … BACKSEAT DRIVERS HAS ARRIVED!!! [/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]We’re beyond excited and proud to share with you an (almost! Read on… 👀) fully realized 1.0 version of the game, featuring:[/p]
  • [p]The full journey through a campaign of 8 levels, taking you from the mundane to the interdimensionally insane[/p]
  • [p]2 geriatric drivers and 3 impish passengers to choose from[/p]
  • [p]Dozens of unlockable car cosmetics strewn about allllll over the place[/p]
  • [p]2 game modes and 1 more on the way!![/p]
[p]We’re launching with a temporary 20% discount, so go get it before it drives away.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Since Backseat Drivers is a co-op only game, as initially planned, we’re launching with Friend Pass. That means you can buy one copy of the game and invite one friend to endure the madness with you in the 2-player Story game mode. BUT!!! As not initially planned, we’re also launching with the highly-requested 4-player Carpool game mode, in which the driver suffers through a full contingent of 3 bickering children breaking and throwing things and yelling conflicting directions.[/p][p][/p][h2]WE WANT YOUR BUGS + KNOWN ISSUES[/h2][p]We are ravenously hungry for bugs and need you to feed us. If you encounter any, wipe them off your windshield and send them to us using the “Report a bug” button on the main menu. That also goes for any visual glitches, or other issues and feedback on how we can improve. Please, our grandchildren are hungry.[/p][p][/p][p]B-T-Dubs there’s currently a known minor issue related to tapes that affects clients (i.e. anyone but the player hosting the session) — after a couple of engine stalls or switches, tapes that fly into the client’s mouth might float a little weirdly and be removable by said player with said tape in said mouth. We’re in the shop trying to get the mechanic to fix this right now. In the meantime, sorry for the convenience.[/p][p][/p][h2]WHAT’S NEXT?[/h2][p]We’re not done with Backseat Drivers yet! The observant among you may notice the locked Race button next to Story and Carpool. Race is a work-in-progress game mode while we use grampa’s trouser press to iron out some creases, but when it’s done, 2 cars and 2 passengers will be pitted against each other to beat a level fastest — and can employ dirty tactics to sabotage their opponents en route. More details on Race mode soon™! We may also be working on other Backseat Drivers stuff upcoming … but- HNGHK I hjafve a tape ing my mghouth an I caghn’t shay angy morhe rfjhiht gnow.[/p][h2][/h2][h2]THANK YOU[/h2][p]We’re incredibly proud of what our tiny team of 8 full- and part-timers has achieved in releasing our first major title as a studio at GhostJam Games (and for coming to the end of our longest development cycle!). This wouldn’t have been possible without the team’s hard work, their immense creativity through long hours and sacrifice, nor the endless patience and generosity of our family and friends … and neither would have it been possible without all of the hilarious content creators and streamers sharing the Backseat Drivers demo and with the full game so far, or our dedicated group of closed beta testers who caught a million bajillion bugs we’d missed, our wonderful Discord community for posting their best times and feedback, and, of course, we’d most likely have given up months ago without seeing all the millions of demo players have such a “fun-strating” time with the game and tell us about it. Seriously — you inspired us to keep going. And last but certainly not least, we wouldn’t have been able to physically finish the game if we didn’t have the help of Foulball Hangover and their developer fund, which got us over the finish line. Huge thanks to Max + the team for your help and support these past months![/p][p]
[/p][p]That’s all for this post, but stick around and we’ll come pick you up when it’s time for the next one. 🚘beep beep🚘[/p]

🚗💨 Leaderboards, Lobby Fixes… and a Release Date!

[p]First off: we just want to say a massive thank you. Here goes…[/p][p][/p][h3]THAAAAAANK YOOOOOOUUUUU.[/h3][p]Since the launch of our demo:[/p]
  • [p]Over 235,000 players have added Backseat Drivers to their Steam wishlist[/p]
  • [p]It's been downloaded more than 1.7 million times[/p]
  • [p]1.4 million unique players have tried to escape the parking structure from hell[/p]
[p]That’s way more yelling, oversteering, crashing and passenger-ejecting than we ever dreamed of. You’ve all made this wild little project something truly special, and we couldn’t be more grateful. 💖[/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][h2]🏁 Full Release Date[/h2][p]We’re thrilled to finally share it: Backseat Drivers will officially launch on October 9, 2025. [/p][p]Mark your calendars, grab your friends (willing or otherwise), and wishlist if you haven’t already. The full version is just around the bend!![/p][p]👉 Wishlist Backseat Drivers on Steam[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][hr][/hr][p][/p][h2]🏆 New in This Update[/h2][h3]Leaderboards[/h3][p]Which grandma can punch it hardest? Time to find out. Stats are now tracked on global leaderboards.[/p]
  • [p]Compete globally! Stats and times are now tracked on the in-game leaderboard.[/p]
  • [p]Compare with friends for bragging rights![/p]
  • [p]Or, discover you’re slower than an actual grandma![/p]
[h3]Steam Lobby Fixes[/h3][p]We’ve cleaned up a bunch of Steam invite issues so it’s easier to join your friends.[/p]
  • [p]Invites should now work more reliably, even if your buddy is hiding “Offline.”[/p]
  • [p]No more endless clicking or failed joins.[/p]
[h3]Other Tweaks[/h3]
  • [p]General stability + network improvements.[/p]
  • [p]Small bug fixes. (Gramma can stop writing complaint letters… for now.)[/p][p][/p]
[hr][/hr][p][/p][h2]❓ FAQ[/h2][p](We’ll keep this updated as we get closer to release — here’s a starter list)[/p]
  • [p]When exactly is the game releasing?
    → October 9, 2025[/p]
  • [p]How much will it cost?
    → We’re releasing with a launch discount of 20% on a price of $9.99 (with regional pricing adjustments).[/p]
  • [p]Will progress from the demo carry over?
    → No, they’re 2 different games — the full release features 8 new levels.[/p]
  • [p]Can I still play the demo after release?
    → Yes sir or ma’am, we’re keeping the demo live to give people a taste of the torture of driving with granny, though we don’t have plans to continue updating it with new features from the full game.[/p]
  • [p]Will there be more content at launch? → Oh yes! There’ll be 8 new levels, 3 new characters, tons of cosmetics, secrets, surprises, scares, skellingtons, and so much more. [/p]
[hr][/hr][p][/p][p]We can’t thank you enough for the support so far. Whether you’ve been streaming, posting clips, or just shouting at your friends from the passenger seat — it means the world to us.[/p][p]Stay tuned, buckle up, and slap that wishlist button if you haven't yet. The road to release starts now. 🏎️💥[/p][p]– The GhostJam Games Team[/p]

GhostJam Games Partners with Foulball Hangover on Backseat Drivers

[p]We’re thrilled to announce that GhostJam Games has officially entered a development partnership with Foulball Hangover to help drive Backseat Drivers across the finish line.[/p][p][/p][p]Foulball Hangover, known for their unique and beloved indie titles (Hydroneer & Die Trying), shares our vision for creating games that are both endlessly fun and full of personality. Through this partnership via the Foulball Hangover Developer Fund, they’ve refueled GhostJam with a development loan that will allow our team to expand, polish, and optimize [/p][p]Backseat Drivers ahead of launch.[/p][p][/p][p]With Foulball Hangover in the car, GhostJam has additional support that allows us to:[/p]
  • [p]Add more features that the community has been asking for[/p]
  • [p]Refine core gameplay to make the experience smoother and more engaging[/p]
  • [p]Expand testing to ensure the game launches in the best possible state[/p]
[p][/p][p]From day one, Backseat Drivers has been a passion project fueled by community feedback and our team’s love for chaotic, cooperative fun. Partnering with Foulball Hangover gives us the resources to not only finish strong, but to deliver something truly special.[/p][p]We can’t wait to share more updates in the coming weeks as we head toward release. In the meantime, wishlist Backseat Drivers on Steam and follow both GhostJam Games and Foulball Hangover to see what we’re cooking up together.[/p][p]🚗💨 Buckle up — things are about to get wild.[/p][p]– The GhostJam Games Team[/p][p]
[/p][p]FAQ:[/p][p]Does Foulball Hangover have any creative control?[/p][p]No. GhostJam Games retains all rights to Backseat Drivers and maintains full creative oversight — the final say on the game remains with us. Foulball Hangover, as an indie developer themselves, is an investor on Backseat Drivers, and have exactly the expertise to advise us on a successful launch.[/p][p]Is this a publisher deal?[/p][p]No. This is a development loan announcement. There’s no changes to any developer, publisher, or team structure as part of this loan.[/p][p]Have you been acquired?[/p][p]No. Our parent company is TUSKION which we spoke about here.[/p][p]When is Backseat Drivers coming out?[/p][p]Soon™! We’re looking forward to sharing more on full release in the coming weeks 👀[/p][p][/p][p][/p][p]Go checkout Foulball Hangover's games![/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p]