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TwiwoodTales News

Hotfix 4 - Wave/Hard battle lockup fix attempt.

[p]Wave/Hard battle should not lock up regardless of magic/grenades/weapon kills. However, the player turn meter keeps filling while waiting for enemy spawn.

We will address this. Meanwhile, players should be able to progress without problem.

Thank you for your help, patience and understanding.[/p]

Another attempt at Hard/Wave-battle

[p]This time we managed to replicate the ghost enemy in enemy list (thanks PettiFoggerTV a bunch!) and fix it on our end (hopefully).[/p]

Hard-Battle fix

  • [p]The wave battle should not get stuck anymore.[/p]
  • [p]Battle map 6 (well and crossroads) got more light[/p]

Twiwood Tales – Early Access Is Live!

[p]Twiwood Tales is now officially available in Early Access!
[/p][p]This launch build includes many improvements and additions beyond the demo, including:
[/p]
  • [p]A smoother opening difficulty curve[/p]
  • [p]Improved enemy randomization[/p]
  • [p]More enemies[/p]
  • [p]More bosses[/p]
  • [p]More maps[/p]
  • [p]More techniques[/p]
  • [p]Updated loot system and new items[/p]
  • [p]5 new fully implemented adult scenes with SFX (more coming very soon)[/p]
  • [p]4 new spells[/p]
  • [p]Updated resistances and overall balance[/p]
  • [p]General stability and polish upgrades

    [/p]
[p]As this is an Early Access version, some features are still disabled and bugs may occur, please report anything unusual in the Community Hub or Discord. We’re actively monitoring feedback and expect rapid patches during the first days.[/p][p]Thank you for joining us at the start of this journey. Your early impressions and feedback will help shape the direction of the next updates.[/p]

Twiwood Tales - Less Than 48 Hours Until Release

[p]We’re almost there! Twiwood Tales Early Access releases in less than 48 hours! [/p][p]We’re running full playthroughs right now to make sure combat feels right, drops are fair, shards appear where they should, and everything comes together smoothly for launch.
[/p][p]Final polish passes always bring the game to life, and we can’t wait to share it with you and hear your first impressions.
[/p][p]Thank you to everyone who wishlisted, followed, tested the demo, or shared feedback along the way.
[/p][p]See you on December 4th![/p]