1. TwiwoodTales
  2. News

TwiwoodTales News

Valentine’s Update is live 💝

[p]Valentine’s Update is live 💝 (limited-time event)
[/p][p]We’ve added a small seasonal update to celebrate Valentine’s Day and to introduce a new system we’ll be expanding in future patches: Quests.
[/p][p]For one week, a certain someone is waiting for a romantic gift… and she may show her gratitude if you manage to deliver it properly.
[/p][h3]Valentine event content (available during the event week)[/h3]
  • [p]New Quest system (foundation for future updates)[/p]
  • [p]4 Valentine quests[/p]
  • [p]New spicy scene[/p]
  • [p]New Valentine event featuring a minigame[/p]
  • [p]7 handcrafted Valentine items with unique art & descriptions
    [/p]
[h3]Demo[/h3]
  • [p]Added a special spicy Valentine event with a minigame[/p]
[p]This is a small seasonal celebration, but it lays the groundwork for bigger quest-driven content coming later. Thanks for playing and supporting the game. Happy Valentine’s Day![/p]

Demo Update: Gameplay Clarity & Balance Improvements

[p]We’ve taken time to revisit the demo to make the first experience smoother for both new and returning players.[/p]
  • [p]Combat Legend menu added[/p]
  • [p]Enemy Techniques tutorial added[/p]
  • [p]Combat speed option added[/p]
  • [p]Corrected enemy target list order[/p]
  • [p]Techniques legend added[/p]
  • [p]Parry Assist enabled[/p]
  • [p]Enemy placement revisited. Early fights should now feel smoother and more fair[/p]
[p]We’ve rebalanced the demo’s difficulty to remove frustrating early encounters and better reflect the intended full game experience.[/p][p]The demo should now be clearer, fairer, and closer to the current state of the full game.[/p]

Update: New Events & Scene

[p]This update adds new content and fixes a few issues reported after the last patch.[/p][p]New Content[/p]
  • [p]4 new events (3 spicy)[/p]
  • [p]1 new spicy scene: Twitrunk & Fairy[/p]
[p]Fixes[/p]
  • [p]Fixed an issue where battle speed could ignore settings after loading[/p]
  • [p]Fixed several typos in legends and tooltips[/p]
[p]If you’re enjoying the game, leaving a Steam review really helps us a lot. Thank you for playing and for the feedback so far![/p]

Hotfix: Battle Speed & Minor Visual Improvements

[p]Hotfix Update[/p]
  • [p]Fixed an issue where battle speed could ignore player settings.[/p]
  • [p]Improved lighting and visibility on two maps for better readability and atmosphere (Moon Rays map and River map).[/p]

Gameplay Update: Wave Battle Fix, Combat Speed & Stability

[p]This update focuses on improving combat flow, clarity, and pacing, while bringing back Wave Combat in a more stable form. A lot of this comes directly from player feedback, and we thank you for that.
[/p][h3]Combat & Encounters[/h3]
  • [p]Wave Combat fixed and reintroduced
    Wave Combat is now back and replaces Ambush battles on shield icon nodes.[/p]
  • [p]Ambush battles expanded
    Any battle now has a chance to become an Ambush, featuring higher-level enemies. Ambushes are now placed where they were originally intended.[/p]
  • [p]Improved Ambush & Wave visibility[/p]
    • [p]Clearer Ambush announcements[/p]
    • [p]Added an info indicator in the upper-right corner showing Ambush or Wave (n/n) status for convenience[/p]
  • [p]Enemy list ordering improved
    Enemies now appear in the target list from top to bottom, matching their left-to-right position on the battlefield.
    [/p]
[h3]Combat Speed & Readability[/h3]
  • [p]Battle speed setting added
    Enemy movement speed can now be increased up to x3.[/p]
    • [p]Available in Main Menu Settings and in-battle Settings[/p]
    • [p]If changed mid-battle, allow one turn for the speed to fully readjust[/p]
  • [p]Experimental Skip command added
    A new Skip command has been added to the Command window. For now, it allows players to skip their turn.
    This feature is experimental and will be expanded and refined over time.[/p]
  • [p]Combat Legend visibility improved
    The combat legend has been made more noticeable after reports that it was easy to miss.
    [/p]
[h3]Balance & Mechanics[/h3]
  • [p]Enemy resistances added to bombs
    Bomb damage is now properly affected by enemy resistances.[/p]
  • [p]Ambush and Wave battles are still evolving
    These systems will continue to receive updates as development progresses. This update focuses on stability first.
    [/p]
[h3]Visual & Performance Improvements[/h3]
  • [p]Smoother loading for the Moonlit battle map[/p]
  • [p]Additional battlefield jiggle animations
    Added extra jiggle to Bunny and Batsy during combat.
    [/p]
[h3]❄️ Winter Event[/h3]
  • [p]The Winter Event has now ended.
    It will return next winter, with more content planned.
    [/p]
[hr][/hr][p]If you’re enjoying the game, leaving a Steam review really helps us a lot. Thank you for playing and for all the feedback so far![/p]