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Mycelium: The Silent Contract News

Demo Patch 0.43.06.1d

[p]Hello contractors,[/p][p]Lex here[/p][p][/p][p]Hoping you're enjoying the demo. In the previous post, I said there was going to be a big patch. But I gave it a second thought and decided to make it a series of smaller ones, just for those who already play the demo to feel the difference.[/p][p][/p][p]Changes:[/p]
  • [p]Grenade explosion chances increased [/p]
  • [p]Increased light brightness in the Lobby[/p]
  • [p]Boxes in the lobby now have a hint that they can be picked up (not opened)[/p]
  • [p]The Tutorial door (Green Door) now gives you a hint that you cannot do tutorial in multiplayer[/p]
  • [p]The post-intro hint now also tells you can only do tutorial in single player[/p]
  • [p]Microphones in the lobby rooms are now easier to notice[/p]
  • [p]The radius of microphones in the lobby rooms was increased and now covers the entire room[/p]
  • [p]All doors to lobby rooms now start open[/p]
  • [p]Decreased the minimum distance required between players for a phone to make a call[/p]
  • [p]Wrong totems now deal damage as intended (fixed)[/p]
  • [p]Fixed players being unable to activate a Terminal if another player is in radius[/p]

Reaching 1000!

[h3]Hey Contractors,[/h3][h3]Lex here[/h3][p][/p][p]First of all, I want to thank all of you for your trust in me and my game, that really means a lot for a solo dev making his first game! We just reached 1000 wishlists, and it's something I didn't expect would happen.[/p][p][/p][p]Now, I've got lots of feedback from players and streamers, I've been making patches and fixes all the way to make the demo easier for new players and more convenient to play for those who've already tried it.[/p][p][/p][h3]I've heard all of you. I know some contractors have problems with finding how to access their first mission, how to do the tutorial, activate terminal, interact with things etc.[/h3][p][/p][h3]I am working on a BIG DEMO PATCH to make those things more understandable and accessible for as many people as possible. This one might take a few days, and I'll let you know when it's ready.[/h3][p][/p][p]I do realize that the idea of the game itself might seem complicated to some players and different from those other extraction horror games you're used to. I'll do my best to fix everything that can be fixed.[/p][p][/p][p]And meanwhile, don't hesitate to give me your ideas, talk about the issues you faced in the game, or just report bugs in our DISCORD![/p][p][/p][h3]Good luck and have fun![/h3]

New Gameplay Trailer and Release Date Announced!

[h2]Hey, contractors,[/h2][h2]Lex here[/h2][p][/p][p]I just released a new gameplay trailer on YouTube revealing the full game release date - January 2026![/p][p]It might be not a specific date just yet, but as a solo devl I'm just trying to save myself from making promises I cannot keep.[/p][p][/p][p]Meanwhile, the DEMO of Mycelium: The Silent Contract is already available here, on Steam, so make sure to check it out and hopefully add it to your wishlist![/p][p][/p][h3]Thank you for all your support![/h3][p][/p][previewyoutube][/previewyoutube]

Demo Patch 0.43.05.11d

[p]Hey everyone,[/p][p]Lex here[/p][p][/p][p]I watched some more streams and YouTube videos, and based on your experience decided to make some QOL changes and gameplay adjustments.[/p][p][/p][p]Changes:[/p]
  • [p]Extraction Sphere now tries to activate immediately after it touches ground. I've noticed that many players had problems with the Extraction Sphere and extraction in general, so I'm trying to figure out how to make it easier to understand and at the same time keep the original idea.[/p]
  • [p]Obelisk now gives the exact amount of Mycelium that you need to extract from the current mission. It just felt like the Obelisk was too OP, so basically it will give you a bit less but it'll still be a very useful location to find.[/p]
  • [p]Wrong-colored Totem now deals damage. That would be a good way to let you know you're following a wrong color and will prevent you from wasting your time.[/p]
  • [p]Flashlight returns to normal brightness if no Shroomsters around. I've seen some players don't realize that Shroomsters affect their flashlight, so i decided to make it more obvious.[/p]
  • [p]The 'Crunchy' objective now requires to step on 20 branches instead of 30.[/p]
  • [p]The 'I'm done' objective now requires you to extract within 7 minutes instead of 10.[/p]
[p]Bonus:[/p]
  • [p]Shroomsters can now also get into traps, Enjoy.[/p]
[p][/p][h3]I'd appreciate any feedback on the changes and the demo in general. And thank you for playing![/h3]

Demo Patch 0.43.05.8d

[p]Hey everyone,[/p][p]Lex here[/p][p][/p][p]Based on your feedback and streams I've seen, I decided to further improve some QOL aspects such as gameplay hints.[/p][p][/p][p]Changes:[/p]
  • [p]Gamepleay hints are now different for different types of objects in game.[/p]
  • [p]Added special hints for extraction orb that seems to be the most complicated item in game so far. Now if something prevents it from activating (for example, you don't have enough Mycelium), you will be specifically notified about it.[/p]
  • [p]Added hints for Mycelium orbs as well.[/p]
  • [p]The maximum number of Bzulkers (huge angry mosqitoes y'all hate) has been adjusted for solo games and games for 4 players.[/p]
[p][/p][p]Remember that you can always switch off gameplay hints any moment in the interface settings.[/p][p]Hopefully, these changes will make your experience clearer and smoother.[/p][p][/p][h3]Best of luck in Mycelium![/h3]