PUBLIC DEMO PATCH #1
[p]The first patch for the demo (1.0.1.726) is now available:[/p][p][/p][h3]MINOR IMPROVEMENTS[/h3][p]Balancing[/p]
- [p]Slightly reduced the total number of Blessed Rain-Touched in the Blessed Shallows to make it a bit less difficult (especially if you happen to bless the biome early).[/p]
- [p]Slightly reduced the total number of Rain-Touched in the Shallows the dive following a Black Rain event.[/p]
- [p]Sacrificing a diver with Faithful or Blessed blood to a Sacrifice altar during a dive now also grants Worship.[/p]
- [p]Added an indicator on the Infirmary structure when a treatment is paused (due to its conditions no longer being met, such as losing the survivor manning the structure).[/p]
- [p]Added text to the “Diver Sacrifice Altar” popup mentioning that blessing the biome will make it more difficult.[/p]
- [p]Added a sound effect when dismissing a survivor.[/p]
- [p]The brightness setting no longer affects UI on the hub, and affects the hub less strongly than the diving environment.[/p]
- [p]Polished some assets in Idol illusion levels.[/p]
- [p]The rain serpent now always tells you that it’s not hungry in the demo version, regardless of whether you have treats.[/p]
- [p]Fixed a bug that could cause you to dive with the wrong survivor (including survivors that were unable to dive), resulting in potentially game-breaking error states.[/p]
- [p]Fixed the Masochistic trait restoring Sanity even when the survivor was Insane.[/p]
- [p]Fixed certain edge cases where the “fitness condition” (Frail, Strong, Balanced…) wasn’t properly updating. Other such cases might remain.[/p]
- [p]Fixed a bug that caused dismissing a survivor to remove “host” from Lighthouse recruits.[/p]
- [p]Fixed a bug that caused the Stalker to always aggro at the very top of the Western Stalker Well, regardless of lighting.[/p]
- [p]Fixed Rain-Touched sound loops sometimes not playing.[/p]
- [p]Fixed a bug that caused the Infirmary’s “Commit” button to show when no survivor was selected.[/p]
- [p]Fixed a few menu states that caused selection to be lost when playing with a controller.[/p]
- [p]Fixed a few minor UI display issues (tooltip sizes, text leaving their boxes…).[/p]
- [p]Fixed multiple decorative asset layer issues.[/p]
- [p]Fixed multiple shadow misplacements.[/p]
- [p]Fixed a few localization typos in Spanish, Japanese, and Russian languages.[/p]
- [p]Updated the Insane condition description in all languages to mention that Sanity damage becomes Oxygen damage when under the condition.[/p]