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Gamblers Table News

Bugfix

  • [p]Fixed an issue where setting the speed scaling to maximum while having a high amount of "Hard Worker" upgrades would result in helpers not flipping coins[/p]
  • [p]Fixed an issue where "Completionist" would not unlock on startup despite having skilled all skills in the skill tree[/p]
  • [p]Fixed an issue where steam achievements would only update once the game was closed[/p]

Release Announcement & Demo Update

December Update
[h3]Release Announcement & Demo Update[/h3][p][/p][p]Table of contents:[/p]
  • [p]Release Date[/p]
  • [p]Demo Update[/p]
  • [p]Community Spotlight[/p]
    1. [p]Art[/p]
    2. [p]Videos[/p]
    3. [p]Localization[/p]
  • [p]Closing Remarks
    [/p]
[h2]Release Date[/h2][p]Hello everyone! Both Tim (Bossforge) and I have been working day and night for the last months and are excited to finally share some huge news:[/p][p][/p][p]... Gamblers Table will officially release on the 11th of January 2026! 🎉[/p][p][/p][p]Let's go over what exactly will await you in the release of Gamblers Table:[/p]
  • [p]A way bigger skill tree with skills that synergies with each other![/p]
[p][/p]
  • [p]Unlockable tables that have different effects catering to different play styles![/p]
[p][/p]
  • [p]New coins that come with new upgrades and new skills in the skill tree![/p]
[p][/p]
  • [p]The ability to micromanage what skills trigger what coins in the tactics tab![/p]
[p][/p]
  • [p]Hat capsule machines! These machines give you tons of cool hats to customize your helpers - in exchange for skull tokens, which can be gathered by failing a flip (landing on the skull side)[/p]
[p][/p]
  • [p]Steam achievements! I myself am a little achievement hunter sometimes, so I always love when games have some![/p]
  • [p]... and tons of quality of life features - based on your suggestions from the discord and the playtests! We really tried to polish what we thought made the demo special and give you just more of that.[/p]
[p][/p][h2]Demo Update[/h2][p]But wait, there is even more news![/p][p]We believe that a demo should closely resemble the quality of the full game. For that reason we have not only added every single quality of life feature from the main game to the demo version aswell, but also added the new hat machines to the demo version! So you can now already unlock some hats and have your dudes look cool no matter what version you play![/p][p][/p][p]BUT WAIT WAIT, THERE IS EVEN MORE NEWS![/p][p]We have also added achievements to the demo version! [/p][p][/p][p]AND ALSO - we made sure to integrate your save file from the demo fluently into the full version. If you buy the full version, you can just continue from where you left off (you just have to re-assign the points in your skill tree).[/p][p][/p][p]However, please note that we recommend resetting your progress in the full release nonetheless - to have superior experience of the game. The early game in the full game is significantly different and (in our opinion) way more interesting than in the demo. If you've already grinded up an insane amount of money in the demo you may accidentally skip a lot of fun content from the full game.[/p][p][/p][p]Here is a little change log of what exactly has been changed in the demo version:[/p]
  • [p]Improved several animations, graphics and icons in the game[/p]
  • [p]Added new configuration options to the tactics tab[/p]
  • [p]Improved tooltips by adding more explanations, as well as have keywords be accompanied by icons[/p]
  • [p]Added skull tokens and two hat machines[/p]
  • [p]Added a hat management tab in the right sidebar to equip and unequip hats[/p]
  • [p]Reworked the achievements tab[/p]
  • [p]Integrated steam achievements to the demo[/p]
  • [p]Added upgrade to flip silver coins by hovering[/p]
  • [p]Added upgrade to flip gold coins by hovering[/p]
  • [p]Added option to hold CTRL to mass-purchase from the shop[/p]
  • [p]Upgraded the Godot version to improve stability on linux operating systems[/p]
  • [p]Added a speed scale accessibility option to the options menu[/p][p][/p]
[p]We believe these changes make for a much better demo. If you have any feedback or troubles, let us know what you think via our discord, mail or the steam community![/p][p][/p][h2]Community Spotlight[/h2][p]Speaking of community, I'd like to shine some light on some of you![/p][p][/p][h3]Art[/h3][p]unkmeown has created some super cool hats on our discord, some of which we were even allowed to add to the game![/p][p]Find more awesome hats here:
https://discord.com/channels/927575609708797972/1409244123944189952[/p][p][/p][p][/p][p][/p][p][/p][p][/p][hr][/hr][p][/p][h3]Videos[/h3][p]Did you know? I have a neat playlist of every video made about Gamblers Table. And just recently some more cool videos were made![/p][p][/p][p]Blitz recorded their first video about Gamblers Table and it was a super fun watch![/p][previewyoutube][/previewyoutube][p]ImCade actually returned back to Gamblers Table after having tried our itch.io prototype some months ago![/p][previewyoutube][/previewyoutube][p]I also love this little short video by Idleprins[/p][p][dynamiclink][/dynamiclink][/p][p]You can find more cool Gamblers Table videos in this playlist![/p][p][/p][hr][/hr][p][/p][h3]Localization[/h3][p]Also a huge shout-out to everyone involved in helping with the localization of Gamblers Table. 💚 If you didn't know, even YOU can help make Gamblers Table more accessible to everyone. We have the translations of Gamblers Table publicly available via a spreadsheet.[/p][p]Just click here to take a look![/p][p][/p][h2]Closing Remarks[/h2][p][/p][p]That is it for this update post! We really hope you're just as excited about these news as we are and we can't wait to have you see the game in its fully released state. Until then! 🪙[/p]

Gambling in Gamblers Table

[p][/p][p][/p][p]Hey there!
Welcome to the October update for the development progress of Gamblers Table.[/p][p][/p][p]In this update post I'd like to go over some new cool features, new gameplay elements and more UI and QoL improvements,[/p][p][/p]
FAQ
[p]I'd also like to use this platform to answer some frequently asked questions we have received over the past months, so lets start with that![/p]
  1. [p]Question:
    Why has the game not released yet? || When are you going to release? || Is this ever coming out?[/p]
    • [p]Answer:
      We’ve been getting a lot of these messages lately, and we totally get why. The demo landed really well, and we’re super happy about that. From the outside, it might look like we just need to add a few skills and hit “release,” but there are two big reasons why it’s taking time.

      First, Tim and I (Sven) are the only ones working on this game - in our free time. We both have full-time jobs, families, and everything else that comes with life, so the only real time we get to work on Gambler’s Table is on weekends. Summing up the hours that we effectively had the chance to work on the game and comparing it with our current progress, I am super proud of where we are. But I absolutely understand that it may not seem like that from the outside.

      Secondly, we just don't want to add a few filler skills and then be done with it. We want every new skill to feel meaningful, with visual feedback and strategic gameplay. The demo had 9 skill nodes, but the current planned release version has 22 - and they all have depth or even cool visual feedback that comes with it. (See the “missile sprite update” for an example.)

      Gamblers Table will most likely not release in 2025, but you can expect some news regarding the release in the upcoming weeks! While it may be frustrating to not have an exact date, we can only ask you to stay patient and believe us when we say that we are aiming to create a game that is worth waiting on.[/p]
  2. [p]Question:
    Will I be able to keep my progress from the demo?[/p]
    • [p]Answer: Yes, you will be able to take the progress you have in the demo into the full release version. We strongly encourage everyone to reset their savefile instead, as to play the final game as we intended. Especially if you have left the demo open for weeks and amassed unimaginable amounts of currency (looking at some people on our discord right now), then it may feel like the release version is short, when in reality you just skipped over all the progress needed. But we won't force you and its totally up to you how you want to play the game. But keep in mind that you will have to re-spec your skill tree when you load from one into the other and that the skill point requirements may change between the two, meaning you could have 9 skill points in the demo, but 7 in the release version.[/p]
[p]If you have any more questions you'd like to be answered in the next post, let us know either in the comments, our discord or contact us via mail. Now off to the new content updates with you![/p][p][/p]
Capsule Machines
[p]So the game is called "Gamblers Table", but until now we haven't had many features that related to that topic. To change that, we have added capsule machines to the game! Of course, these don't cost any real money, but instead every time that you flip a coin in Gamblers Table and it lands on SKULL (heads) ... you get a skull token! You can use these skull tokens to operate the capsule machines, which in turn gives you hats for your helpers.[/p][p][/p][p][/p][p][/p][p]But not only that! Some hats now also have the chance to come in new variations like GOLDEN and RAINBOW. Those look so cool! But are much, much rarer to obtain.[/p][p][/p][p][/p][p][/p][p][/p][p]This change also means that hats are no longer tied to achievements. The achievements tab has therefore been restructured and looks a little different now.[/p][p]

[/p]
Hats Are For Wearing
[p]So now you have unlocked a new cool hat, but you don't have the funds to buy a new helper.[/p][p]Previously this meant you couldn't see your new hat, as hats are only equipped when you buy a new helper. Now, we have committed a whole new section in your sidebar to your hat collection.[/p][p]Select the ones you like, deselect the ones you don't and then fire away at the "Randomize Hats" button to see your gang rock the new fashion style you chose.[/p][p][/p][p][/p][p][/p]
More UI Improvements
[p]Via the discord, the steam discussion forums and mails we have gotten a lot of great feedback from the demo. Some of the changes that are rather simple, but still impactful, I'd like to showcase them to you.[/p][p][/p][h2]1) Better Options Menu[/h2][p]Some people would always click "Close Game" instead of "Back" when trying to close the options menu. That was due to the fact that they were literally right next to each other (oops) and not really distinguishable at all. Now the "Back"-Button is either the X in the top-right corner or literally clicking anywhere outside of the options menu. The "Close Game" button is also coloured in red now, making it seem more impactful and harder to accidentally click.[/p][p][/p][p][/p][h2]2) Better Iconography[/h2][p]Why many words when no words do the trick? Previously every tab in the sidebar was completely written out. This got really overwhelming really fast. We have replaced some text with icons to reduce the text pollution, but also improved upon already existing icons.[/p][p][/p][p][/p][h2]3) Money Per Second[/h2][p]This has been requested a lot. The non-plus ultra for the min-maxer.[/p][p][/p][p][/p][h2]4) Speaking of Min-Maxing[/h2][p]In the release version there will be a lot of features that can interact with each other. But what if you don't want that? What if you want something to specifically NOT interact so it can be triggered way more often by something else? "Helper Focus" was our first step into that direction, but we are introducing way more fine-granular control over other aspects of the game aswell. These let you decided, whether e.g shockwaves should trigger copper coins or whether your cursor can or can not flip gold coins, ... and so on.[/p][p][/p][p][/p][h2]5) Better Tooltips[/h2][p]Tooltips now use icons whenever possible. In this screenshot we can see that "Muscular Helper" now gets a visual representation of what we can expect from that skill and purchasable.[/p][p][/p][p][/p]
A Table For You
[p]You might have already seen some new tables in the screenshots above. Tables can be selected after you sacrificed and they change up your gameplay. With a little strategizing, you can utilize these table effects to dramatically increase your money gain.[/p][p][/p][carousel][/carousel]
Missile Sprite Update
[p]Make old to new! We are always improving the game where we can, this being just an example. It looks so much better.

[/p][p][/p][p]Missile is one of my favorite skills in the skill tree. When skilled, it unlocks it as an purchasable in the shop. Having tons of missiles blasting the table looks so cool![/p][p][/p][p][/p][p][/p][p]Alrighty. This is all for this months progress update.
Honestly, a big thank you to everyone that sticks around, reads these posts and is excited for Gamblers Table as much as we are!

Cheers![/p]

September Update

[p]Hey everybody![/p][p]It’s been a while since we shared our progress, so we are happy to finally give you an update on what we have been working on![/p][p]First of all, I’m proud to show off the current talent tree. We added 10(!) new talents so far, which brings the current total to 19, more than twice the amount of the Demo![/p][p] [/p][p]I don’t want to spoil them all already, so you can speculate a bit based on the icons. Let’s take a look at only two of the new talents for now.[/p][p][/p][p]The first is one of the most suggested talents from the community, oxidizing copper coins. When you don’t interact with copper coins for a while they start to oxidize and then grant bonus money when you ultimately flip them.[/p][p] [/p][p][/p][p]The second one has been super fun to animate and made me laugh a few times^^[/p][p]you vs. the guy she told you not to worry about:[/p][p]We have also been sharing some very early work in progress screenshots of a new thief-helper and the table select mechanic on our Discord. If you would like to see stuff early or want to suggest ideas for new talents, we’d love to have you join the Gamblers Table Discord! But we’ll of course also show the new features here once they are a little more polished.[/p][p] [/p][p]Lastly, we have reached a new milestone: We surpassed 50k Wishlists, mainly due to a huge influx of Japanese players. It seems like a bunch of Japanese influencers discovered Gamblers Table and played it on their channels. Thank you all for playing and covering Gamblers Table and for wishlisting and for following the development![/p][p]私たちのコミュニティへようこそ[/p][p][/p]

Rethinking UI in Gamblers Table

[p]Hey there![/p][p]As of until now, I was really displeased with the UI in Gamblers Table. Depending on what language you selected it could happen that text was not properly aligned, overflowed or was down-right impossible to read. Speaking of "impossible to read" - on small devices it was just that - impossible to read. Sadly, the engine I am working with has no native functionality to easily scale text at runtime across all UI components. But I was determined to make it happen nonetheless. [/p][p][/p][p]So lets dive right in.[/p][p][/p][h2]Accessibility[/h2][p]Keeping up the momentum from last update I've now worked on more accessibility features.[/p][p][/p][h3]Text Scaling[/h3][p]As I said in the beginning, reading the text on the steam deck, mobile or literally any screen that is not "Ultra-Wide-Super-Duper-Mega-Big-Screen"-size was kind of hard. The game now starts with bigger text to begin with and you also have an option to increase it. (or decrease it, if you liked the previous size more)[/p][p][/p][p][/p][h3]Button Size[/h3][p]Most the buttons in the game have now increased in size by approx. 150%. It was just honestly really hard to click them on smaller devices.[/p][p][/p][h3]Better Tabs[/h3][p]So if you watch the GIF above in "Text Scaling" you can see that the tabs in both the option menu and the shop jump into the next line. This was previously not the case. Instead the buttons would just disappear into the void and you had to click an extremely itsy bitsy small ">"-icon to navigate them.[/p][p]This was not an issue for western languages, but especially for languages with a lot of characters that easily surpassed the width of the sidebar itself. This is now fixed.[/p][p][/p][h3]Better Explanations[/h3][p]We received feedback that its not super clear what Sacrificing even does - and some skills could do with better explanations.[/p][p][/p][p]Sacrifing no longer requires you to hold the sacrifice button. Instead, a popup opens explaing what exactly is going to happen. Admittedly this does not look super fancy and requires more polish, but that is something for upcoming updates. Having UI elements that require you to hold them can be an issue for people with motor impairments, muscle weakness, tremors, joint pain, or certain neurological conditions that make sustained pressure hard.[/p][p][/p][p][/p][p]It wasn't quite clear what "Sticky" really does and it sounded stronger than it actually was. It now better reflects it actual functionality, as it only triggers on-click and not when a helper, reflip or shockwave flips it.[/p][p][/p][h3]There are upgrades?!?[/h3][p]You'd be surprised (or maybe not, surprise!) that a lot of players play the game for hours without ever buying a single upgrade. But not on purpse. Apparently it was that easy to miss ... I hope that the text scaling mitigates that issue at least a little. But to be very sure, the sidebar tabs now blink until you click them at least once.[/p][p][/p][p][/p][h3]Speaking of blinking ...[/h3][p]We've had some feedback regarding the wishlist button in the game. It kept blinking ... and blinking. Which totally distracted a lot of you. Sorry about that.[/p][p]That wishlist button (as dumb as this may sound) is extremely important to us. Back when Gamblers Table was only available via Web it got stolen over and over again and being reuploaded to other pages and generated ad revenue for the thieves without us ever knowing.[/p][p]Having this wishlist button was our only saving grace, because no matter how often it got stolen - this button always brought anyone playing back to our steam page! And we could see that it worked.[/p][p]But having it blink all the time really is a tad excessive. So now it no longer does that and sits quietly and statically in the corner.[/p][p]For anyone wanting us to completely remove it:[/p][p]Sorry, but wishlists are super, duper important for small games like ours. Amount of wishlists is that magic number that steam uses to determine if you're in the charts or being sent to the shadow realm. The final release will of course not have it, but the demo will continue to feature the button. Thank you for understanding.[/p][p][/p][h2]UI Changes[/h2][p]You may have noticed that the sidebar looks a little different now. That is because it underwent some major changes. Lets take a look.[/p][p][/p][h3]Drag to arrange[/h3][p]We've gotten the feedback that some of you would like to see more of the shop, but also some of you wanted to see more of other things. You decide now! You can drag the separator in the sidebar to adjust how much of which you want to see.[/p][p][/p][p][/p][h3]Tactics[/h3][p]Looking at the GIF above, you can see that there is a new tab "Tactics". Before, the "Helper Focus" configuration was cramped into the lower sidebar window together with the buffs. The "Helper Focus" configuration has now moved into the "Tactics" tab instead.[/p][p][/p][p][/p][p]There is also a new achievement for clicking that bad boy. As we have learned previously - not everyone clicks those! So wear that fish head with pride and joy.[/p][p][/p][p][/p][h3]Shop Item Buttons[/h3][p]The buttons to buy weren't really great. They had their information really cramped and their text didn't break that well if it was too long. Now the amount you have is tidied up in the lower right corner.[/p][p][/p][p][/p][h3]Stats Tree[/h3][p]Okay, so this one is really cool. So many of you wanted a "X per second" display. Here it is! I've completly reworked the stats tab and will now show you the money generated by every coin split up into the sources. You also get a cool bar chart to see what performs the best out of the sources![/p][p][/p][p][/p][p][/p][h2]Anyways ...[/h2][p]I could continue on and on about other smaller changes I did. Some wording here and there.[/p][p]But lets look at some stuff awaiting you in the final release! [/p][p][/p][p]Those are some of the new skills you will find in the skill tree of the release version. Would love your guesses on what you think what they do! My favorite is the helper on a rocket ... Wonder what that is about ...[/p][p][/p][p][/p][p][/p][p]We regularly post images like that on our discord in the #progress-channel. Feel free to join![/p][p]I've made it my personal mission to greet each and every single one of you with a HI-reaction. [/p][p][/p][p][/p][p][/p][p]Thank you for playing![/p]