[p]Hello everyone![/p][p]Firstly, I want to personally thank you all for the comments and messages you've been leaving. Reading reviews and comments is always a joy, so I appreciate you taking the time to do so. We will certainly be implementing features you have requested in the future.[/p][p][/p]
Release party game night
[p]I'm pleased to inform you all of the specific times
Half-Life Legacy will be launching in your region, as well as a
Release Party Game Night on our official Deathmatch server.[/p][p]Find out more about that here - [dynamiclink][/dynamiclink][/p]
Release times
[p]In my home country,
Half-Life Legacy is releasing at 8 PM GMT on December 12, 2025. However, in your region, that time might be different; so to help, we've made a handy graphic you can easily refer to.[/p][p]
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[/p]
Linux port news
[p]We also have important news to share regarding the
Linux version of the game. Due to unforeseen circumstances, we have been unable to port
Half-Life Legacy to Linux, unlike
Cross Product.[/p][p]Linux is a platform we've been targeting since late 2020 and one of the major reasons keeping us on it is Steam Deck playability. Sadly, due to a very strange issue we have spent many hours of our time diagnosing, we cannot release
Half-Life Legacy with native Linux support. Despite this, the game has been tested via Proton on Linux Mint and Steam Deck (Steam OS) where it works with no major issues, so for now, Steam Play saves the day.[/p][p]We will add native Linux support as soon as we can but this issue is not easy to solve. If you're confident with vague debugger errors and complicated issues, feel free to reach out to us via our Discord or a comment on this post, but I do warn you - it's not easy.[/p][p][/p]
one more thing...
[p]I know that one feature everyone is incredibly excited about is Workshop Support. When we released
Cross Product Multiplayer in the summer, we created a command-line-tool called
Harbinger (which, fun-fact, is defined as "a person who goes ahead and makes known the approach of another"), so that creators can upload their creations to the Workshop. Alas, I saw that the CLI was getting in the way of some people.[/p][p]I completely understand when people see they have to use a Terminal for a task and think
oh, for crying out loud... so since that very same summer we've been developing a GUI version called
Harbinger 2.[/p][p]I'd love to show the prototype to you...[/p][p]...and I can.[/p][p]
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[/p][h2]Just kidding. It REALLY looks like THIS:[/h2][p]
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[/p][p]We are prototyping Harbinger 2 internally right now and can't wait to release it in not only the Half-Life Legacy Mod Tools on December 12th, but also, Cross Product's Aura SDK too.[/p][p]I'm really pleased with how this tool turned out. For what it is, it's quite intuitive and even has a open/save project system![/p][p][/p][p]See you on the virtual battlefield for the release party game night on December 12th.[/p][p][/p][p]Sabian Roberts[/p][p]Co-founder of The Phoenix Project Software[/p][p]2025-12-03[/p]