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Black Mesa News

End of Summer Beta

Hello again,

Hope everyone is enjoying summer (in the upper hemisphere anyway, winter if not). If you are interested in helping us test a new patch (out on public-beta), we’d really appreciate it. There are a few issues we can’t reproduce on our end, so check out the “Needs More Testing” section if you have had any of those issues or want to help out.

This Next Patch Will Break Saves

We had to edit the levels for some of the fixes, which means we had to invalidate old saves to make sure it didn’t break people's games. You can restart the chapter or load the map via the games console. Sorry for any inconvenience, hopefully you were not in the middle of a hat run!

Code Fixes
  • Fixed the HEV chargers giving you the wrong charge amount.
  • Fixed female scientists not healing you.
  • Fixed HEV scientist bodies showing revolver icon on item pickup.
  • Added enginetools.txt to the bin folder (probably needs to be updated).
Options Menu
  • Fixed bug with video quality presets.
  • Added separate label for gamepad options in menu (scroll down in menu).
  • Added enable/disable for vibration on controllers.
  • Added an option to invert the Y axis on controllers.
  • Added sensitivity sliders for X and Y axis on controllers.
Closed Caption/Translation Fixes
  • Fixed We Got Hostiles subtitle crash.
  • Updated/fixed translation files based on community feedback.
  • Fixed Arabic not being oriented correctly.
  • Fixed text size during HEV bootup sequence on various resolutions.
Design/Art Fixes
  • Fixing smoke clipping through distant blue haze on Surface Tension cliffside.
  • Slowed down bunker explosion animation on Surface Tension Cliffside to better portray sense of scale.
  • Fixed scientist falling speed in Office complex.
  • Fixed a small visual issue with the Tau’s sprint animation.
  • Fixed missing wall stripe near control room in Unforeseen Consequences.
  • Fixed weapons being removed if a satchel or snarks are thrown into portal 9 in Lambda Core.
  • Adjusted emergency shutters in Lambda Core to prevent players from backtracking where they should not.
  • Looking into fixing rare softlocks in On A Rail (for the tram elevator by the rocket).
  • Fixed I/O in Nihilanth chamber that would cause the player to have noclip in endgame.
  • Update to dm_crossfire skybox art.
Needs More Testing
  • Attempted to fix crash in Interloper A (offset spawn in times).
  • Possible fix for huge FPS drop during the rocket raise in On A Rail.
  • Fix for “No Free Edicts” issue in Interloper (timer on Int barrels).
  • HEV suit pickup still crashing the game in some languages.
  • Implemented a possible fix for the new UI not working on Linux.
  • Fixed hangs on Linux when pressing the Escape button.
  • Possible fix for the workshop on Linux.
Known Issues
  • Some RPG crates might not give you full RPG ammo.
  • Some MP maps may be missing minor props.
  • Chapter titles may be formatted wrong on higher resolutions (fixed on dev side).

Thank you for your help and feedback!

Discord: https://discord.gg/crowbarcollective
Facebook: https://www.facebook.com/BlackMesaDevs/
Twitter: @BlackMesaDevs
Instagram: https://www.instagram.com/blackmesagame/
Twitch: https://www.twitch.tv/crowbar_collective

We’ve surpassed 60,000 Overwhelmingly Positive Reviews!

The Black Mesa facility is proud to announce that we’ve surpassed 60,000 Overwhelmingly Positive Steam Reviews!

From Barney quotes to your love of Houndeyes, your reviews have been a joy to read over the years and we wanted to share our 3 favorites to celebrate this achievement. If you’ve left one of your own or have another you prefer, share it with us in the discussion thread!



But that’s not all we have to celebrate. We’ve also been ranked #106 in Steam’s Top 250 Best Games List, with over 65,000 votes!

So come share in the celebrations with us on Discord, leave your Steam review here and follow us on Facebook, Twitter, and Instagram for the latest game updates and news.

Look forward to hitting the next milestone!

The Crowbar Collective team

Black Mesa's Half-Life: Blue Shift mod hits Chapter 2

Black Mesa is a fantastic and very long in the making remake of the first Half-Life, with the only problem with it being that it's missing Gearbox's excellent expansions. The good news is that modding team the HECU Collective are working on bringing Blue Shift to Black Mesa - and it's just released Chapter 2.


Black Mesa: Blue Shift began development following the cancellation of a similar mod in 2015, and just received its first release in March this year - consisting of Blue Shift's first chapter, which is basically just its tram-style intro. Chapter 2: Insecurity doesn't add any combat but allows players to explore Black Mesa and meet several members of the cast, including appearances by the G-Man and Gordon Freeman himself.


Anyone interested can download the mod direct from ModDB or through Steam Workshop. It's free, of course, although you'll need a copy of Black Mesa first. Included in the update along with Chapter 2 is a load of fixes and improvements to Chapter 1: Living Quarters Outbound, including extending the intro's ending by "a few minutes".


Read the rest of the story...


RELATED LINKS:

Black Mesa is better than Half-Life 2, here's why

The new Half-Life: Blue Shift mod for Black Mesa now has a playable intro

A new Half-Life: Blue Shift mod is in the works for Black Mesa

2021 Summer Sale - New Developer Update Inbound!

Hello again, fellow scientists!

What’s New?


We’ve been working on a number of small fixes to polish the game and prevent rare bugs. Here is a list of what we have been working on:

[h3]Fixed on the Developer Build:[/h3]
Possible fix for huge FPS drop during the rocket raise in On A Rail
Fixed missing wall stripe near control room in Unforeseen Consequences
Fixed scientist falling speed in Office complex
Fixed a small visual issue with the Tau’s sprint animation
Fixed weapons being removed if a satchel or snarks are thrown into portal 9 in Lambda Core
Adjusted emergency shutters in Lambda Core to prevent players from backtracking where they should not
Fixed the HEV chargers giving you the wrong charge amount
Fixed female scientists not healing you
Fixed text size during HEV bootup sequence on various resolutions
Added separate label for gamepad options in menu
Added an option to invert the Y axis on controllers
Added sensitivity sliders for X and Y axis on controllers
Added enable/disable for vibration on controllers
Fixed bug with video options when setting presets for quality
Implemented a possible fix for the new UI not working on Linux
Fixed hangs on Linux when pressing Escape button
Updated/fixed translation files based on community feedback

[h3]Issues to Fix/Look Into:[/h3]
Try and replicated the crash in Interloper A
Looking into fixing the “No Free Edicts” issue in Interloper
Looking into fixing rare softlocks in On A Rail (for the tram elevator by the rocket)
Fixing smoke clipping through distant blue haze on Surface Tension cliffside
Fixing some values where RPG crates don’t instantly refill the player’s ammo
Fix missing props in multiplayer maps
Look into fixing the workshop on Linux

The Next Patch Will Break Saves


The Next Patch Will Break Saves. Players caught mid campaign can start a new game at the chapter they left off on, or load a map using the console. Sorry for any future inconvenience! We will warn everyone on our socials before the patch is released!

Steam Summer Sale


Till July 8th at 1pm EST
You can grab Black Mesa at 60% off in the Steam Summer Sale! Please share this memo and help us reach as many scientists as we can.

Community Multiplayer Playdates


Sunday, June 27th at 12 PM EST
The team will be playing multiplayer Sunday, June 27th at 12PM EST. Come join us for some fun.

Saturday, July 3rd at 2 PM EST
We are also planning a playdate for Saturday, July 3rd at 2PM EST (might change due to the U.S. holiday)

Soon™


We have some other Streams and events we would like to do soon, and we’ll be sending out the new patch in the next few months. Other than that, we may be quiet for a while until we can talk about what is next for Crowbar Collective.

Until then, come hang out on our Discord and check out our Twitch to stay in touch!

Discord: https://discord.gg/crowbarcollective
Facebook: https://www.facebook.com/BlackMesaDevs/
Twitter: @BlackMesaDevs
Instagram: https://www.instagram.com/blackmesagame/
https://www.twitch.tv/crowbar_collective

Thanks! And have a great Summer!

Black Mesa is better than Half-Life 2, here's why

It was 2004. Nvidia's 6800 GPU was the new kid on the block, mechanical drives wept at Doom 3's crushing 2.2GB storage requirements, and the Pentium 4 was still the go-to CPU.


Half-Life 2 had finally lurched from the depths of development hell, overcoming source code leaks and a series of costly delays. After struggling to download patches for the game through some weird program called Steam (it'll never catch on), the community would finally see what Valve had been working on for the past five years.


Half-Life 2 was a revolution in gaming, transporting players to a world that barely seemed possible. We trekked across Antlion-infested highways, battled Hunter Choppers on the narrow walkways of a rickety bridge, and toppled a tyrannical government with the aid of a giant canine robot. The adventure was not just complemented by visual splendour but also some groundbreaking simulated physics. Jetsam and flotsam bobbed up and down in canals, explosive barrels peppered enemies with shrapnel, and Combine soldiers tumbled realistically down stairwells and over railings. The graphics were shiny, the guns were new, and the story was thrilling. And yet, I prefer Black Mesa to Half-Life 2.


Read the rest of the story...


RELATED LINKS:

The new Half-Life: Blue Shift mod for Black Mesa now has a playable intro

A new Half-Life: Blue Shift mod is in the works for Black Mesa

Black Mesa's final big patch is launching as a "free Definitive Edition update"