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Meet the Devs: Adam Engels

Adam Engels


[h3]Tell us a bit about yourself and your role at Crowbar Collective.[/h3]
I’m 35 years old and live in central New York. I started gaming on the original NES and got to grow up with the video game industry. I split my time between gaming and being active outdoors. Today I try to maintain that as a game developer and a volunteer firefighter.

I started on the team as an artist, became the art lead, then project lead, and now have the honor of owning the company. These days I manage the business, help manage the team, and provide direction for the games we make!

[h3]What do you enjoy the most about Black Mesa?[/h3]
I’ve been really enjoying the new HECU combat we added with 1.0.

During the early years of the mod, a lot of us worked in bubbles, as we had not yet quite figured out working remotely around the world. To this day I am still impressed by the level of detail put into the environments, and how the team made the Black Mesa Research Facility come to life. I am still finding new things after over 14 years of being on the project.

[h3]What was the most challenging hurdle that was overcome during development in your role?[/h3]
I’ve had a few roles throughout my time on Black Mesa, each with their own unique challenges. I would have to say the hardest part has been maintaining a business and an international decentralized team. There are a lot of resources for learning art, there are some good resources for learning design, but business is like a black hole of information.

[h3]What software did you use for your work?[/h3]
I pretty much live in Google Docs these days...

[h3]How did you get involved with Black Mesa (If you joined later on)?[/h3]
I was in college and our group heard about a remake of Half-Life being made by a mod team. We all figured it would be a great portfolio piece to get hired in the industry, so a lot of us applied. One of us got on the team as a level designer, and worked to get a bunch of us on the team!

[h3]How did you resist getting burnt out over such a long development process for Xen?[/h3]
It was difficult, especially being an all-remote team. At the end of the day, it was our love for the original game, and the crazy good work in progress posts by the team that kept us all going. You may be stalled, but seeing the fantastic progress made by others could motivate you out of it!

[h3]Do you accept pineapple on pizza or are you against it?[/h3]
I love pineapple on pizza. Don’t @ me!

[h3]When did your interest in game development begin?[/h3]
It actually started with watching how movies were made in middle school. I used to watch “Movie Magic” on the Discovery channel, and I loved to see how everything came together. After movies like Jurassic Park and The Matrix, I got more and more into 3D modeling, took CAD classes in high school, and started messing around with the Hammer Editor (called “World Craft” at the time). I applied to one college for “Game Art and Design” and got in.

[h3]If you had unlimited time, money, and help, what game would you make?[/h3]
The game we’re making now ;)

[h3]What is your favorite weapon to use in Black Mesa?[/h3]
The MP5 is my crutch...

Black Mesa on GeForce NOW!

A lot of you have requested for Black Mesa to be on NVIDIA GeForce NOW. Your wait is finally over! We are excited to announce that Black Mesa is now available on NVIDIA's cloud gaming service.

See you in Xen, Scientists!

Meet the Devs of Black Mesa!

Greetings, Scientists!

We will be starting a new series called "Meet the Devs" where you will get a chance to meet the majority (not all) of the talent behind Black Mesa. For the next two weeks, we will release a daily series of questions and answers where the developers themselves answer several sets of questions—both personal and their experiences while they have gone through the years of development of Black Mesa. This is an opportunity for everyone to meet the team and get some behind the scene information. You can also expect answers to some frequently asked questions, answers about Hat Run discussions, and even an arg challenge embedded in the series.

The following will be the order they are shared with each dev interview coming out daily:

1. Adam Engels https://store.steampowered.com/newshub/app/362890/view/4459080278596237856
2. Matt Young https://store.steampowered.com/newshub/app/362890/view/4459080278585588818
3. Chris Horn https://store.steampowered.com/newshub/app/362890/view/4459080278585609970
4. Chetan Jaggi https://store.steampowered.com/newshub/app/362890/view/4459080278593542856
5. Chon Kemp https://store.steampowered.com/newshub/app/362890/view/4459080278596554991
6. Spencer Rose https://store.steampowered.com/newshub/app/362890/view/4459080278593424718
7. Brian Dale https://store.steampowered.com/newshub/app/362890/view/4459080278593537288
8. Shawn Olson https://store.steampowered.com/newshub/app/362890/view/4459080278586266756
9. Kevin Sisk https://store.steampowered.com/newshub/app/362890/view/4459080278586227225
10. Craig Mirfin https://store.steampowered.com/newshub/app/362890/view/4459080278593456386
11. Johnathan Welsh https://store.steampowered.com/newshub/app/362890/view/4459080278593505759
12. Nathan Ayres https://store.steampowered.com/newshub/app/362890/view/4459080278593584007
13. Anthony Stone https://store.steampowered.com/newshub/app/362890/view/4459080278593440123
14. Ben Truman https://store.steampowered.com/newshub/app/362890/view/4459080278593555014
15. Mike Hillard https://store.steampowered.com/newshub/app/362890/view/2886199914073038906
16. Joel Nielsen https://store.steampowered.com/newshub/app/362890/view/2886199914076555541

We will begin this tomorrow (8/21) and end on September 3rd, so keep an eye out! If you have any follow up questions about any of the devs, feel free to comment under each announcement, and we will answer them.

Thanks, and we are excited to tell you all more about "the many faces" behind Black Mesa.

Black Mesa Workshop Showcase Winners!

Greetings, Scientists!

Black Mesa has well over 1,000 workshop creations, with many of them being fantastic, it is tough to pick favorites. But recently we held a vote to decide on what the community’s overall most favored creations were!

The winners of this vote are:

1. On a Rail - https://steamcommunity.com/sharedfiles/filedetails/?id=608116737&searchtext=On+a+rail
2. Particle Enhancement Project - https://steamcommunity.com/sharedfiles/filedetails/?id=1945786736&searchtext=Particle+Enhancement+Projec
3. Azure Sheep Part One - https://steamcommunity.com/sharedfiles/filedetails/?id=1905759382&searchtext=Azure+Sheep
4. Black Mesa Character Expansion - https://steamcommunity.com/sharedfiles/filedetails/?id=2068862348&searchtext=Character+expansion
5. HD Pack Styled Sleeves - https://steamcommunity.com/sharedfiles/filedetails/?id=565475370&searchtext=hd+pack

These are one of the many masterpieces created by fans, and we want to showcase them and others. These workshop submissions will be showcased by the developers during a live stream in the near future!

Congratulations to the winners, and thank you everyone for participating!

On A Rail Livestream Special Featuring Chon Kemp

Join in as Crowbar Collective's very own Chon Kemp aka DIGITAL SPORTS livestreams On a Rail!

Chon will be streaming Half-Life's On a Rail and providing commentary on its design.

He will also be streaming the Black Mesa version of On a Rail with his mod On a Rail Uncut installed and hosting giveaways in between games!

Don't miss it this Sunday at 4 PM GMT only on our Twitch channel:

https://www.twitch.tv/crowbar_collective