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Journey through the Cursed Lands

Greetings, friends! Project Director Luke here. As of publishing this blog, we’ll be just shy of a month from our big launch.

It’s exhilarating, hopeful, and terrifying getting this close. I’m overjoyed at the response the game’s had so far, from the early days of Early Access right up until now, when the features of the game are locked in and the team is focused on finaling the game so it can be as polished, balanced, and bug-free as we can make it.

We’ve made massive improvements to the game thanks to the feedback you’ve offered via Discord, bug reports, and social media. Even compared to the demo we released only two months ago, the game has leapt forward light years in quality.

This time, as promised, I want to talk about the adventure you’ll embark upon as a hero of MythForce storming the Castle of Evil and how it’s improved with your feedback.



Throughout Early Access, we’ve presented Bastion of the Beast Lord as one long, three-floored adventure in which you always start on the sunny first floor and work your way through a number of combat rooms and set-piece events to the final confrontation with Beastor and the escape sequence afterward.

This has been a fantastic way to observe players and guide them through their adventure, but as we prepare for your journey through the second and third chapters, Crypts of the Necromancer and into the Cauldron of Bats, we’ve made some changes to the adventure structure.



Thanks to your feedback and our own observations, we’ve decided to address the repetitiveness of starting every adventure from the first floor every time. Depending on how thoroughly you explore and loot, a single run can take an hour or longer before you face Beastor. That’s a lot of times hearing, “My Minions will deal with you.”

We’ve decided that once you’ve cleared each floor, you’ve proven yourself. You deserve to skip forward to that next challenge, so we’re splitting that three-floor adventure into episodes within a chapter. Each episode is equivalent to one of the three floors you already know, but now taking about 20–25 minutes each to complete.



Chapter 1 of MythForce, Bastion of the Beast Lord, includes three episodes: “Thicket of Bones,” “Fungal Forces,” and “Savage Arena.” For each run, you can access the adventures you’ve already unlocked via the brand-new adventure map showing your journey through the Cursed Lands. Crypt of the Necromancer and Cauldron of Bats both also consist of three episodes that you can skip after completion.

This change allows us also to spruce up the individual run, balance it much more tightly, and add a little more structure, with added merchant rooms and, at the midpoint of each episode, a battle with one of our new minibosses.



To test your mettle (and provide extra shards and glyphs), mid-way through the episode you’ll now meet with some new enemies, like “Spore-takus,” the spore goliath, or “The Snipe,” an elite lizardfolk archer. Each is more powerful than a champion monster and should give you a nice run for your money. Speaking of money, after each miniboss fight and finale, you’ll find a big chest full of metagame goodies for your trouble.



You may also be asking yourself how we tackle the progression of power through overall shorter episodes: In this new structure, you’ll continue to receive perks and enchantments via post-combat-room shrines, around 12–15 in a single run, plus there are more upgrades available via perk shards and upgrade orbs at the merchant’s table, which now appear a few times each episode.



To balance the challenge of the deeper floors, we also bump up your starting level and grant some perks and enchantments at the start of later episodes to catch you up. It’ll still provide a tough challenge, but thanks to a few months of balancing by our design team, we’re confident that as long as you’re keeping up with your constellation and other upgrades in the citadel, you’ll find that challenge to be just right.



We’re looking forward to sharing the adventure with you very soon and seeing which episode is your favorite. Next time, let’s talk about some other balance changes and other improvements we’ve made in your moment to moment gameplay on the way to 1.0.

Stay Tuned!

Loop-De-Loot

Greetings, friends! Project Director Luke here.

In the past month, we’ve had the pleasure of bringing MythForce to a whole new audience by participating in the Steam Next Fest event, where we presented the 0.11.2.1 update both to our amazing early access community and to a deluge of fresh faces. It’s an absolute joy to see so many people getting their hands on the game for the first time, jumping into games to play with one another, and giving us a ton of great feedback. We’re using that feedback to tune a number of our systems so we’ll have the smoothest possible gameplay experience at 1.0.



We’re enjoying watching the community grow and seeing folks playing the game on streaming services. At the same time, we’re been hard at work pushing toward our big release date, which we announced recently with the animated cinematic intro to MythForce Chapter 2: Crypts of the Necromancer. That’s only one of two as-yet-unreleased chapters of MythForce you can play when we launch on all major platforms across the game-o-sphere.

So what lies in store for you on September 12?



Today I want to talk about some of the few remaining pieces around the modifications we’re making to the loot experience: trinkets and orbs. I also want to introduce the Emporium, where the plucky Argyrian Aquilar apprentice adventurer, Keaton, keeps a catalog of all of the trinkets you can find. He can also use his supernatural knack for finding “shinies” to help you find better ones on your adventures.



When visiting the Emporium, you’ll find a list of all of the trinkets and their powers. It’s an invaluable resource for learning about some of the most valuable gear to be found in your adventures. Even more importantly, the Emporium allows you to spend gold to “attune” with trinkets, increasing the likelihood that the ones you choose will appear in the dungeon at a higher rarity and—in the case of Mythic Tier attunement—even guarantee a higher minimum rarity.

For our full-release version of MythForce, trinkets have undergone an overhaul. While some of the artifacts that existed in older Early Access have been converted to perks, most of the rest have been repurposed to appear in the dungeon as trinkets. Each trinket now has a distinct look corresponding to its enchantment, and each trinket slot now has a specific role. Amulets bolster your resistances, bracers add to your ability to deal damage, boots improve your mobility, and charms provide strange and wonderful effects.



Alongside trinkets, you’ll also begin to see large, colorful orbs appearing on rare occasion within treasure chests and at the Merchant’s table. For those who’ve been playing since earlier in our Early Access, these orbs are the return of our Ability Upgrade system, which formerly lived within the metagame. Orbs, which appear in blue, gold, and red, grant the hero a choice of powerful upgrades to the heroes’ core abilities.



Where the ability upgrades were originally something you would spend a limited pool of ability points on to unlock, committing to all of your upgrade choices before an adventure started, this conversion to orbs offers less certainty from session to session but more choice on the fly, leading to strategic decisions of which upgrades to take and in what order.



Between the improved trinkets and the addition of orbs, each dive into the dungeon now offers more opportunities for the discovery of powerful loot that gives you the edge to take on the monsters you face on your journey through the Cursed Lands to defeat Deadalus.

Next time we’ll talk about how the adventures are evolving and how you’ll travel through the dungeon from the Bastion of the Beast Lord to your final confrontation with Deadalus.

Stay tuned! 📺

Thank You For 3,000 Discord Members!

Shoutout to all the heroes who helped us reach 3000 Discord members! 👏

We couldn't ask for a better community 💖

Looking for a party to adventure with or have feedback to share? 🤔

Join here 👉 https://discord.gg/MythForce



The MythForce Demo Is BACK!

The MythForce team wanted to give a BIG SHOUTOUT to all the radical Adventurers that made MythForce one of the Top 50 Most Played Demos during Steam Next Fest. 📣

https://store.steampowered.com/sale/nextfestmostplayed?l=english 🎉

As a special thank you, we're bringing the MythForce Demo back for Round 2 🥊

Get in some runs with friends, and collect as many Star Shards as you can - you're gonna need them to take on Deadalus. 🧛


End of Next Fest

And that's a wrap on Steam Next Fest!🎆


Shoutout to all of the Adventurers for playing the demo and checking out MythForce. 👏


Can't get enough of the game? We want to hear from you! 🤩


Fill out our survey for a chance to win some radical MythForce swag! https://bit.ly/nextfestmyth


See you next time in the dungeon & don't forget to wishlist ✅