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No One Leaves the Field News

Dev Log – June 22, 2025: Don’t Step in the Wheat

[p][/p][h3]🔧 What’s New[/h3]
  • [p]✅ Tasks and Interactables Added
    The demo now includes more tasks and objects to find and use.[/p]
  • [p]🚪 Door Sounds Implemented
    Doors now creak and close with proper sound effects—small touches that deepen immersion.[/p]
  • [p]🌿 Walking in the Wheat Is Risky
    Moving through the field now slows you down and alerts the scarecrow. Stick to the paths, if you can...[/p]
[hr][/hr][h3]🔜 Coming Soon[/h3]
  • [p]Environmental events to set the mood[/p]
  • [p]More notes, keys, and tasks to uncover[/p]
  • [p]The farmhouse interior will be explorable in the demo[/p]
  • [p]Inventory system and settings menu polish[/p]
[hr][/hr][h3]🛰️ Lost Colony Update[/h3][p]We’ve noticed a recent uptick in wishlists for Lost Colony! While we're focused on No One Leaves the Field, we’re also reviewing Lost Colony’s procedural generation systems for future updates.[/p][hr][/hr][p]🛒 Wishlist No One Leaves the Field
[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]#HorrorGames #IndieDev #JoinTheSaga #DevLog[/p]

🌾 Dev Log – June 15: A Story Begins

[p][/p][h3]🔧 What’s New[/h3]
  • [p]🎬 Opening Cutscene
    We’ve added an intro sequence that sets the tone for the game—mysterious, quiet, and unsettling.[/p]
  • [p]🔄 Level State System
    The game loop now tracks task progress and updates the environment. As you explore, new story paths and areas will unlock.[/p]
[hr][/hr][h3]🔜 What’s Next[/h3][p]We’ll be placing more interactive story elements around the field—ensuring players uncover the mystery through exploration and discovery.[/p][hr][/hr][p]👁️ No One Leaves the Field is a folk horror experience where the land itself is cursed.[/p][p]🛒 Wishlist on Steam
[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]#IndieDev #HorrorGames #WishlistWednesday #JoinTheSaga[/p]

🌾 Dev Log – June 8, 2025: Ghosts in the Field

[h3]🔧 What’s New[/h3]
  • [p]Page Reader Implemented
    You can now read notes and letters found in the farmhouse, revealing fragments of the backstory.[/p]
  • [p]Object Inspection Camera Improved
    Smoother zoom and positioning makes examining clues more natural and immersive.[/p]
  • [p]Ghost Child Behavior Added
    A spectral child plays in the field—until you see him. Then he runs.[/p]
  • [p]Controls Refined
    We’ve polished player movement and interaction for better feel.[/p]
  • [p]New Teaser Trailer Released
    Our latest teaser is live on YouTube!
    👉 Watch the Teaser[/p]
[hr][/hr][h3]🔜 Coming Soon[/h3]
  • [p]Level states to track narrative progression[/p]
  • [p]Completion of the options menu (volume, language, etc.)[/p]
  • [p]First implementation of musical cues tied to in-game moments[/p]
[p][/p][p][/p][hr][/hr][h3]🎉 Happy Next Fest![/h3][p]We’re not participating in June’s Next Fest—but we’re excited to see what other indie devs have been building. If you're trying new demos, we’d love to hear what you're playing![/p][hr][/hr][p]🎮 No One Leaves the Field is building toward its first demo.
If you haven’t yet:[/p][p]👉 Wishlist it on Steam[/p][p]Thanks for following our journey through the field.
#JoinTheSaga Happy #NextFest[/p][p][/p][p][/p]

Dev Log – June 1, 2025: Footsteps and Filling Out the Field

✅ What’s New:
Footstep Audio
You’ll now hear your own footsteps as you move through the wheat—just enough to remind you you’re not alone.

Player Controller Upgrade
We migrated to Unity’s Player Controller system to improve movement feel and give us more flexibility down the line.

Landmark Additions
The dried well and work shed have been added to the world and will play key roles in exploration and narrative.

Environmental Details
We’ve begun scattering random grass, small trees, and bushes throughout the field to make each run feel more alive.

🔜 Coming Up:
Completing the inventory system

UI for reading journals and letters

Building out level states and mapping progression

Adding music cues and more ambient sound triggers

🗒️ From the Studio
While we’re not participating in this June’s Steam Next Fest, we’re cheering for all the amazing indie games being showcased. We’ll continue to build toward our own demo launch later this summer.

🎮 Wishlist No One Leaves the Field on Steam

Thanks for walking with us through the wheat.
#JoinTheSaga

🧠 Dev Log – May 25, 2025: Wheat Patrol and Setbacks


Not everything went as planned this week—but the field is louder, the scarecrow is walking, and bugs were squashed.

✅ What’s New:
Scarecrow Patrol AI
The scarecrow now patrols the wheat field. If you're inside the wheat and he senses you, he’ll reset your progress. We’ve added a Cinemachine camera trigger to make those moments hit harder.
Wheat Rustle Audio
The field now reacts to you. As you walk through the wheat, it rustles softly—adding tension to every step.
Singleton Bug Fix
We ran into a nasty singleton mismatch issue that only appeared in builds (not the editor). It took time to isolate, but it’s been fixed.
🛠️ In Progress:
GUI updates for the main menu and pause menu
Steam wishlist and feedback links now integrated into the UI (demo prep underway)
🔜 Coming Up:
📖 Finish the letter/journal reader
🏚️ Add key landmarks like the dried well and toolshed
🔄 Begin building level states and mapping out story progression points
🗒️ Notes from the Studio
This week had its share of setbacks—but meaningful systems are taking shape. The field is no longer quiet. The scarecrow is no longer idle.

🎮 Wishlist No One Leaves the Field on Steam
💬 [Feedback form will be live with the demo]
Thank you for following along. We’re getting closer.

#JoinTheSaga
#DevLog #HorrorGames #NoOneLeavesTheField #IndieDev