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Update 1.4.0.37

Another update to solve issues reported by you.

If you encounter any other issues, please report them here.

If you have a modded game and you encounter issues when fighting Ifrits or Conscripts with Firelances, remove the 'faster' mod.

If the game doesn't start for you, remove all mods. If you don't know how, delete the game folder manually and download the game again.

[h3]Changelog for 1.4.0.37[/h3]
  • Fixed 'Burn Them All!' achievement also unlocking if the player is killed by a fire pot.
  • Fixed game potentially hanging as assassins or charmed player characters attempt to use pots on hilly terrain.
  • Fixed issue with zones of control sometimes not being added/removed correctly from the map, which could lead to some skills appearing as unusable and would confuse the AI.
  • Fixed unholds not engaging properly and being oddly passive.
  • Fixed northernmost towns sometimes not showing their names on the worldmap with the 'Blazing Deserts' DLC installed.
  • Fixed some other minor issues.

Update 1.4.0.36

An update to solve issues reported by you over the weekend.

If you encounter any other issues, please report them here.

If you have a modded game and you encounter issues when fighting Ifrits or Conscripts with Firelances, remove the 'faster' mod.

If the game doesn't start for you, remove all mods. If you don't know how, delete the game folder manually and download the game again.

[h3]Changelog for 1.4.0.36[/h3]
  • Fixed game hanging in rare cases on accepting contracts.
  • Fixed game potentially hanging if killing the Rachegeist.
  • Fixed issue with trade ambition incorrectly saving the amount of trade goods that need to be sold.
  • Fixed tooltip of Living Tree Shield not showing.
  • Fixed incorrect tooltip of Serpent Skin Mantle when attached to armor.
  • Fixed final round of arena tournaments not starting if matched against a specific opponent.
  • Fixed combat ending too soon if surrounding one last larger Ifrit and shattering it into a smaller piece at the very same tile.
  • Fixed combat not ending if the last player character is retreating from the battlefield right as they die from bleeding or poison.
  • Fixed shields potentially being lost under specific circumstances even though the player has the Blacksmith follower.
  • Fixed some other minor issues.

Update 1.4.0.35

The bugfix train never stops.

If you encounter any other issues, please report them here. We can only fix what we know about.

If the game doesn't start for you, remove all mods. If you don't know how, delete the game folder manually and download the game again.

[h3]Changelog for 1.4.0.35[/h3]
  • Changed payout for arena matches against champions to be a bit higher.

  • Fixed issue of AI parties on the worldmap sometimes jumping position, including caravans escorted by the player.
  • Fixed incorrect player position when ambushed on difficult terrain while escorting a caravan.
  • Fixed incorrect shield icons when painting shields using one of the new player banners.
  • Fixed game potentially hanging under certain circumstances when fighting nomads.
  • Fixed potential crash with 'Conquer Holy Site' and 'Defend Holy Site' contracts if the holy site in question is located right at the edge of the map.
  • Fixed indebted player characters potentially not dying in some parts of the 'A Pact With Witches' contract.
  • Fixed potential crash as Ifrits die under certain circumstances.
  • Fixed some other minor issues.

Update 1.4.0.34

Another small update before the weekend starts.

If you encounter any other issues, please report them here so that we can fix them ASAP.

If the game doesn't start for you, remove all mods. If you don't know how, delete the game folder manually and download the game again.

[h3]Changelog for 1.4.0.34[/h3]
  • Changed ambition to visit all settlements to no longer be offered as the very first ambition for the 'Deserters' or 'Northern Raiders' origins. Instead, they get the ambition to have a roster of 12 men as in previous versions.
  • Changed battles to end immediately if there's only mortars left.
  • Changed fatigue penalty of Gladiator Helmet to -13, down from -11. It still has the best fatigue ratio of its weight class, but no longer outperforms some named helmets.
  • Changed arena mechanics to allow the player to loot gear from dead player characters after the match.
  • Changed arena matches to allow for the recovery of characters that are struck down with permanent injuries also if you lost the match and everyone who participated.
  • Changed arena matches to start with regular hyenas before introducing frenzied hyenas after the first few wins.

  • Fixed rare issue of nomads wrongly being labeled as undead on the world map if spawned during a certain twist of a certain contract.
  • Fixed issue with 'Secure Cemetery' contract.
  • Fixed issue with 'Escort Caravan' and 'Patrol' contracts for players not owning the 'Warriors of the North' and 'Blazing Deserts' DLC.
  • Fixed Bounty Hunter follower potentially also giving fractions of crowns as a reward.
  • Fixed some other minor issues.

Update 1.4.0.33

A small update to take care of problems reported to us since yesterday.

If you encounter any other issues, please report them here so that we can fix them ASAP.

If the game doesn't start for you, remove all mods. If you don't know how, delete the game folder manually and download the game again.

[h3]Changelog for 1.4.0.33[/h3]
  • Fixed players unable to cancel the 'Drive Away Nomads' or 'Secure Cemetery' contracts during certain twists.
  • Fixed players not getting the armor bought during the retired gladiator event.
  • Fixed missing sounds in the 'Blazing Deserts' DLC for player who don't also have the 'Warriors of the North' DLC.
  • Fixed gladiators sometimes complaining about food even though there's good food available.
  • Fixed small issue with eunuch event triggering at city states.
  • Fixed arena tournament notification event not working.
  • Fixed some other minor issues.