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Update 1.3.0.21



Changelog for 1.3.0.21
  • Changed monetary value of named weapons to be more consistent.
  • Changed Schrats to be more susceptible to being taunted.
  • Changed some minor things to further improve AI behavior.
  • Fixed incorrect cost of 'Spearwall' skill for named Spetum.
  • Fixed fights involving cultist opponents not loading.
  • Fixed issue with lone player character fighting against a high tier Nachzehrer.
  • Fixed potentially incorrect text at the end of Barbarian King contract.
  • Fixed event after beating the Icy Cave not firing in rare cases.
  • Fixed various minor issues.

Update 1.3.0.20



Changelog for 1.3.0.20
  • Fixed some incorrect tooltip numbers.
  • Fixed quest marker icon not clearing when aborting 'Armed Courier' contract during a twist where thieves steal the item you are to transport.
  • Fixed casualty being listed twice in the combat result screen when losing as a single character against a Hexe by being forced to commit suicide.
  • Fixed armor attachments on corpses not always showing.
  • Fixed issue with world map generator introduced with last update.
  • Fixed various minor issues.

Update 1.3.0.19



Changelog for 1.3.0.19
  • Changed named item stat generation numbers slightly to create higher quality named items in general, and better light and medium armors in particular. Only applies to items generated after this update.
  • Changed value of most beast trophies to be higher.
  • Fixed potentially wrong starting XP of characters in 'Deserter' origin.
  • Fixed 'Gash' skill used for attacks of opportunity instead of 'Slash' skill.
  • Fixed visual glitch when a disarmed character's shield is hit.
  • Fixed world map generator failing on some rare map seeds that result in little water.
  • Fixed issue with 'Lone Wolf' origin when having two hedge knights in the roster and no other backgrounds.
  • Fixed various minor issues.

Update 1.3.0.18



Changelog for 1.3.0.18
  • Changed Swordmaster champions to perform better against heavily armored characters, as to make them a threat more equal to other kinds of human champions.
  • Fixed duel twist of 'Drive off barbarians' contract not working properly if the opponent happens to be a champion.
  • Fixed some legendary locations not being placable on some rare map seeds.
  • Fixed reminder event after satisfying prerequisites for entering the Goblin City potentially firing after the city has already been destroyed.
  • Fixed potential issue with crossbowman with the 'Hex' effect killing both himself and a Hexe that is to act next.
  • Fixed potentially wrong daily wage cost displayed in tooltip when starting a new campaign until equipment was changed once or you entered your first battle.
  • Fixed various minor things.

Update 1.3.0.17



Changelog for 1.3.0.17
  • Changed barbarian named armor and helmet base stats to be based on regular items, and no longer the heavier barbarian items, as to make for named loot of higher quality. Only applies to items generated after this update.
  • Fixed named Khopesh not working with Double Grip.
  • Fixed main menu components getting in the way of buttons with very low resolutions.
  • Fixed tooltip of opponents sometimes incorrectly displaying "Turn done" when in fact that opponent is merely waiting to act again later this turn.
  • Fixed issue with barbarian AI getting stuck under specific circumstances.
  • Fixed potentially incorrect button labels with 'Cultists' origin sacrifice event.
  • Fixed Antidote item not curing all stacks of poison.
  • Fixed various minor issues.