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Update 1.5.0.12

A collection of bugfixes for things reported over the last two months.

If you have a modded game, update your mods. If you encounter issues, remove your mods.

If you still encounter issues, please report them here following the instructions in the sticky post.

[h3]Changelog for 1.5.0.12[/h3]
  • Fixed issue where the 'Siege Fortification' contract could get stuck in a loop after certain contract twist outcomes.
  • Fixed game hanging upon accepting the 'Hunting Schrats' contract in rare cases.
  • Fixed destruction of some contract-related caravans not counting towards completing the 'Raid Caravans' ambition.
  • Fixed the 'Oath of Honor' bonus objective not counting kills with reach weapons against enemies with no characters adjacent.
  • Fixed tooltip reporting an inaccurate time remaining to repair items while camping.
  • Fixed UI potentially disappearing in tactical combat if Escape key is pressed rapidly multiple times.
  • Fixed issue with targeting logic of mortar AI.
  • Fixed issue with AI of retreating characters.
  • Fixed exploit on force-attacking allied units on the world map.
  • Fixed various smaller issues and typos.

Update 1.5.0.11

A collection of balance changes and fixes collected since the release of the 'Of Flesh and Faith' free DLC. The console versions will receive this update in the coming weeks.

If you have a modded game, update your mods. If you encounter issues, remove your mods.

If you still encounter issues, please report them here following the instructions in the sticky post.

[h3]Changelog for 1.5.0.11[/h3]
  • Added a new 'Collectors' settlement situation that increases the sell prices of beast parts and treasures.

  • Changed the relations gain/decay effect of the Negotiator to 15%, up from 10%.
  • Changed the equipment and hire costs of the Oathtaker and Anatomist backgrounds. In general, Oathtakers got a little cheaper, and Anatomists got a little more expensive.
  • Changed the daily wage of the Anatomist background to better match their statline. The Anatomists origin now has slightly higher starting funds to give them a bit more runway.
  • Changed the maximum melee defense of the Oathtaker background to be slightly higher.
  • Changed the special Oathtakers origin-specific event fight to trigger later on lower combat difficulties. There's now an option to delay the fight (with some consequence) if the player feels they aren't ready.
  • Changed the experience gain offset of the Oath of Distinction to +50%, up from +40%, and removed it from the Oath tooltip, as it was confusing players and setting wrong expectation for the oath mechanics.
  • Changed Oath of Fortification to now grant an additional flat +5 defense when shieldwalling, in addition to its current effects.
  • Changed stacks granted by the Orc Berserker Anatomist potion to 3 per hit, up from 2. The effect now caps at 15 stacks.
  • Changed the effect of the Ifrit Anatomist potion to 25 natural armor, up from 20.
  • Changed the wording of the Sword Mastery perk description to clarify the hit chance effect on Split/Swing. The actual effect remains unchanged.

  • Fixed a bug that let certain Anatomist potions drop as loot when they shouldn't have.
  • Fixed Anatomist potions being forever lost if a character who'd taken them left or died the company in an event.
  • Fixed the Direwolf Anatomist potion triggering on Riposte misses.
  • Fixed the Orc Berserker Anatomist potion triggering on each hit of the Three Headed Flail.
  • Fixed bug causing fear/hate of beasts and the Oath of Dominion traits to not work in arena fights.
  • Fixed Oath of Fortification not properly resetting the count of dead characters when repeating.
  • Fixed the reward for the special Oathtakers origin-specific event fight getting lost if the player's inventory was full.
  • Fixed issue where accepting the 'Hunting Serpents' contract could cause the game to hang under rare circumstances.
  • Fixed certain retinue members applying their effects twice.
  • Fixed various smaller issues and typos.

A Battle Brothers Novel

From Casey Hollingshead, writer of Battle Brothers and author of the recent Battle Brothers comic, now comes the first novel set in the Battle Brothers universe: The Witch Hunter. This tale concludes the in-game story of the strange traveler who carries the Lorekeeper’s black book, as introduced in the ‘Blazing Deserts’ DLC.

Hated. Distrusted. Needed. Richter von Dagentear, a witch hunter known in legend as the Wight, traverses a realm falling headfirst into war. To survive, he will have to betray his profession’s purpose and undertake a task that goes against everything he believes in. All that stands in his way are backstabbing nobles, cruel sellswords, terrible beasts, and a mysterious traveler from another world.



‘The Witch Hunter’ is 485 pages of Battle Brothers and available now.

eBook US UK FR ES IT NL JP BR CA MX AU IN

Paperback US UK DE FR ES IT NL JP CA AU

Visit the Overhype Discord for a chance to win a free copy of the paperback version signed by the team that created Battle Brothers!

Update 1.5.0.10

Some balance fine-tuning and fixes for things reported over the weekend.

  • Changed sickness times for imbibing anatomist potions to be slightly lower, as to make taking anatomist potions in the early parts of a campaign, when the Anatomist origin is at its weakest, less punishing.
  • Changed Orc Berserker anatomist potion to no longer trigger off of indirect damage, like from the Bleeding status effect.
  • Changed damage of Berserk Chain to 50-100, up from 40-100.
  • Fixed an issue where the Webknecht anatomist potion wasn't preventing an effect it should have.
  • Fixed the Oath of Distinction incorrectly granting experience for kills performed by wardogs.
  • Fixed several minor issues and typos with new events.

Six years on, the free DLC keeps coming for tactics RPG Battle Brothers




Of Flesh and Faith is out now for Battle Brothers, a free DLC that'll add two new origins for your mercenaries and a suite of events and equipment to suit both. We're big fans of Battle Brothers at PC Gamer, a 2017 tactics RPG that has you run a mercenary company in a hardscrabble fantasy world called The Darklands. Our EIC Evan Lahti even penned a whole ode to Battle Brothers...
Read more.