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Four Divine Abidings News

Update 14072025

[p]Implemented saves auto backup system: [/p][p]⬖ Saves now are automatically backed up during some user actions.[/p][p]⬖ To restore: Main Menu -> 💾 -> RESTORE.[/p]

Update 12072025

All systems:
⬖ New Steam achievements: Karma Weaver - Rebirth with maximum Karma Seeds sowed, and it's ascended version.
⬖ Minor polishing.

Steam Deck:
⬖ Applied resolution bug fix.
⬖ Added "QUIT" button to the main menu.

Launch day recap

[p]I'm happy about the launch day: it went smooth. There were no bugs or glitches, except Steam Deck resolution glitch which may or may not be related to the game itself.[/p][p][/p][h3]25 players supported the game via purchasing Supporter DLC 🙏[/h3][p][/p][h3]7 players left Steam reviews ❤️[/h3][p]I believe reaching 10 reviews will help the game meet people who use review filters.[/p][p][/p][p]The game got well accepted in the incremental_games community which influenced it's creation and evolution.[/p][p][/p][p]I'm as well grateful for the support of the fellow developers from Godot community. Like-minded people with positive attitude contribute to the joy of making and sharing this game.[/p][p][/p][p]There was a demand for Mac build, I'm working to deliver it as soon as possible.[/p][p][/p][p]Thanks for playing and feel free to engage in Steam forums or Discord.[/p][p][/p]

🪷🪷 The Journey starts now 🪷🪷

[h2]Four Divine Abidings is now available on Steam[/h2][p][/p][h3]Steam release highlights[/h3][p]⬖ 33 Steam achievements.[/p][p]⬖ Cloud save support.[/p][p]⬖ Linux support. Steam Deck support awaiting confirmations by players.[/p][p]⬖ Save games import support from/to web version.
[/p][h3]Game Highlights[/h3][p]⬖ Narrated gameplay with dozens of tasks to follow.[/p][p]⬖ The game is content-complete and can be finished.[/p][p]⬖ 202 Milestones to claim, many providing unique permanent buffs.[/p][p]⬖ 32 Skills and Insights to master.[/p][p]⬖ Additional 16 Skills for Rebirth mechanic.[/p][p]⬖ 9 Spiritual Tools introducing new mechanics and game loops.[/p][p]⬖ Full support of both idle and active playstyles.[/p][p]⬖ Many intertwined, evolving layers of strategic progression to keep you engaged throughout the whole game experience.[/p][p]⬖ Optional 2x speed for a faster-paced experience.[/p][p]⬖ Hand-painted art, which many people find beautiful. Hand-painted compilation: [/p][p][dynamiclink][/dynamiclink][/p][h3]A Free Game[/h3][p]I got a valuable opportunity to make a free game. This means there is no a slightest conflict of interest: [/p][p]⬖ All quality of life features are available from the beginning.[/p][p]⬖ All content is accessible for free.[/p][p]⬖ Fair offline calculations upgradable up to 52 hours.[/p][p]⬖ No pay-inducing progress walls.[/p][p]
There is an optional $5 Supporter DLC introduced for those who wish to express their gratitude; 100% of proceeds will go to godotengine.org - an engine where the game was crafted, free and open source.[/p][p][/p][h3]Have a wonderful Journey ❤️[/h3][p][/p]

About Rebirth game system

[p]There are two types of players in the incremental genre: those who like rebirth/prestige mechanics and those who don’t.[/p][p][/p][p]Why don't players like it? The obvious answer is: progress loss - this is the actual thing the players don’t like.[/p][p][/p][p]When crafting the Four Divine Abidings I pondered on this topic a lot to make Rebirths actually fun. These are game design solutions I implemented:[/p][p]⬖ Counter surface progress loss with more fundamental progress gain.[/p][p]⬖ Introduce resources that are consistent throughout the whole game and never lost.[/p][p]⬖ Add unique skills and systems accessible through Rebirths only.[/p][p]⬖ Make main game loop evolving and flexible.[/p][p]⬖ Introduce meaningful choices to customize each Rebirth.[/p][p]⬖ Add means of progress automation.[/p][p]⬖ Keep Rebirth system lore-consistent.[/p][p][/p][p]On a design level it all might sound too abstract so here are some particulars that make Rebirths really fun in the Four Divine Abidings:[/p][p]⬖ 16 unique Rebirths skills grouped into 6 categories. Each category has an independent price curve so players can meaningfully choose what to focus on.[/p][p]⬖ Free respecs always available for each Rebirth: trying new things is encouraged, makes runs different.[/p][p]⬖ Rebirths preview: players see what stats they will have at the start, what buffs will be applied. Support theory craft and number crunching for those who like it.[/p][p]⬖ Main Rebirth resource - Karma - is never lost, it accumulates through all runs. Besides, all Karma spent on Rebirths is converted to another resource - Merit - making the start of each run progressively more abundant. [/p][p]⬖ Permanent buffs (that come from Milestones) are always preserved as well as Milestones themselves.[/p][p]⬖ An optional, upgradeable tool that automates some progress, especially effective early after Rebirths.[/p][p]⬖ Rebirths fit the lore perfectly - it’s a central concept of the Buddhist philosophy which the lore itself is based on.[/p][p][/p][p]You are welcome to share your Rebirth system experience on Steam forums or Discord.[/p]