v1.0.6 Changelog
[h3]Hello![/h3][p]It's been less than a week since release and things have been going very smoothly. Only 2 real bugs so far, so I'm counting that as a win. I've had great feedback on tweaks that I can make, and I've already started on some of them (see this update) and there're more to come![/p][p]Thanks so much to everyone who's played, left feedback, and generally enjoyed the game. And if you haven't yet, then why not try the demo? :)[/p][p]Anyway, here's the changelog for v1.0.6.
[/p][h2]Changelog v1.0.6 (2025-11-11)[/h2][h3]Fixes[/h3]
Thanks again! :)[/p]
[/p][h2]Changelog v1.0.6 (2025-11-11)[/h2][h3]Fixes[/h3]
- [p]Fixed a typo with for the Hull Plating MK3 upgrade which made it appear as "Hull Plating MK2" after installing.[/p]
- [p]Fixed a crash caused by seeker mines checking for line of sight on the player after they've died.[/p]
- [p]Fixed a crash caused by the spectro scanner caching data for an entity gets removed from the game.[/p]
- [p]Fullscreen-Windowed mode no longer shows the rounded edges in the bottom corners.[/p]
- [p]Improved performance of activator tool (this will make no difference, but the code is better now, trust me).[/p]
- [p]Changed day 19 response to Tavid's message to make it clearer that you're playing dumb and not just being sassy.[/p]
- [p]Red crystals are now a little slower.[/p]
- [p]Report page now explicitly says your terminal's data will be uploaded.[/p]
- [p]Easier to use deadzones for controllers when used for button presses, such as in the UI.[/p]
Thanks again! :)[/p]