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Hollow Knight is getting cross-platform Steam Cloud Saves to help Steam Deck

Hollow Knight developer Team Cherry has announced that an update due to go live on Monday, August 15th will bring a much needed change to the saving system.

Read the full article here: https://www.gamingonlinux.com/2022/08/hollow-knight-is-getting-cross-platform-steam-cloud-saves-to-help-steam-deck

Cross-platform Cloud Saves

Soon we'll be making some changes in order to support cross-platform cloud saves between Windows, MacOS, and Linux (including the Steam Deck)!

This is planned to occur on Monday, 15th of August at 05:00 (UTC).


UPDATE: These changes have been applied. Please take care to backup your save files from the locations below before attempting to sync with Steam Cloud. In order for your save files to sync properly you may need to open them up in-game once and then save and quit, so Steam triggers the upload.

These changes will replace the MacOS and Linux cloud save locations, and all platforms will use the existing Windows save location. This will have a few side effects:

  • MacOS and Linux users will need to play the game once for Steam to upload their existing local save files to cloud storage
  • Windows users should not need to do anything, except:
  • Cross-platform users who manually migrated their save files between platforms may have conflicting files. When steam prompts you to keep or overwrite your files it is important to choose the correct one carefully (which will depend on your own situation). If in doubt, back up your save files first!


[h2] Save File locations [/h2]

Windows:
 %USERPROFILE%/AppData/LocalLow/Team Cherry/Hollow Knight 

MacOS:
 ~/Library/Application Support/unity.Team Cherry.Hollow Knight 

Linux:
 ~/.config/unity3d/Team Cherry/Hollow Knight 


[h2] Help: missing save files [/h2]

In some edge cases it may appear that your save files are missing. First, confirm that they can't be found at the locations above. You can manually download save files from the Steam Cloud website and place them in their relevant locations.

Ooh, Dead Cells has Hollow Knight things now


If you're a fan of roguelikes and metroidvanias (hello), then you might be pleased to know Dead Cells added a bunch of weapons, skins and skills from loads of good'uns. The Everyone Is Here update went live yesterday, bringing new challenges to Motion Twin's soulslike that will let you unlock characters from Blasphemous, Hyper Light Drifter, Guacamelee, Skul: The Hero Slayer, Curse Of The Dead Gods, and, most importantly (for me), Hollow Knight. Hooray for Hollow Knight content!


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Update notes for v1.5.78.11833

- Fixed Aspid Hunters and Primal Aspids sometimes spitting immediately after breaking out of jars
- Fixed door in a city house staying locked sometimes after defeating the enemy
- Fixed brightness resetting on quit to menu if set to minimum value
- Fixed some camera shakes ignoring config value
- Fixed getting damaged by spikes while on a lift and ending up inside the ground
- Fixed background blur for Low and Medium options when using a screen resolution that is taller than 16:9
- Fixed Low and Medium background blur to have the same vibrancy as High

Hollow Knight broke its all-time player record and no-one knows why

This month popular Metroidvania-meets-Dark Souls title Hollow Knight broke its all-time concurrent player count on Steam, which is good news - but it's a little inexplicable why it has happened now, four years after the game's release. Could it be rising excitement over the still-upcoming Hollow Knight: Silksong?


Hollow Knight released in February 2017 on PC before appearing on consoles, and on PC alone it quickly grew in popularity. Developer Team Cherry revealed that Hollow Knight had sold over one million copies on PC alone, and that was all the way back in 2018. A lot of people have played it in the last few years, in other words.


On August 5, Hollow Knight broke its all-time peak concurrent player count according to SteamDB, which now stands at 12,891. Player counts have been steadily rising since June, it seems, with the previous peak of 11,893 players appearing on June 24. Prior to June, the highest player count fell on April 2020 at 11,508 - which at least corresponded with Hollow Knight's appearance in the big charity Humble Bundle to fight coronavirus.


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I enjoyed Hollow Knight more when I cheated

New Humble Bundle collects $1,000 of games and books to help fight coronavirus

Hollow Knight and Void Bastards headline Humble's Australia Fire Relief bundle