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Hollow Knight News

Update notes for v1.5.75.11827

- Fixed pantheons getting stuck at end screen when not using a controller
- Fixed language setting not saving when changed within game

Update notes for v1.5.72.11824

- Fixed achievements for macOS (not firing in v1.5.68.11808)
- Fixed nail art damage
- Fixed missing effects when slashing lift spikes
- Re-added native input option (on by default)
- Updated InControl plugin to latest version
- Added ControllerRumbleMultiplier and CameraShakeMultiplier to Config.ini
- Crystal Guardian will now wake up when damaged by Dreamshield and Grimmchild
- Fixed controller screen showing Xbox 360 controller if none plugged in
- Fixed Troupe Master Grimm's flame balls to now spawn from behind him
- Fixed camera shake not working during hit pauses

Hollow Knight gets Vulkan on Linux in the new update out now

After being in Beta since February, Team Cherry have released a free upgrade to Hollow Knight so it should continue running nicely for years to come.

Read the full article here: https://www.gamingonlinux.com/2021/06/hollow-knight-gets-vulkan-on-linux-in-the-new-update-out-now

Update notes for v1.5.68.11808

- Added "Borderless" option to fullscreen in video options
- 64-bit is now required (For players with 32-bit computers the previous version (1.4.3.2) can still be accessed as a beta)
- Vulkan is now the default graphics API for Linux
- Enabled controller rumble (only supported for certain configurations, e.g. Xbox One controller on Windows)
- Hopefully less hitching, and less memory usage on startup (enabled incremental GC, removed heap size increase method)
- Reduced screen tearing during screen shakes
- Fixed uncollected Grubfather rewards being miss-able
- Fixed the Soul Tyrant battle in pantheons getting stuck after being defeated sometimes
- Fixed death loop if moving too high during Absolute Radiance phase 2
- Fixed Elderbug's Greenpath hint dialogue
- Grimm chest reward is now left on the ground if you banish him without collecting it
- Fixed issues with binding mouse buttons
- Fixed multi damage sometimes taking too much health with lifeblood
- Fixed Absolute Radiance music change triggering too early if moving too high in phase 2
- Fixed Glowing Womb charm becoming inaccessible
- Sideways dash is now preferred when Dashmaster is equipped (less accidental down dashing!)
- Fixed issue where Watcher Knight's back roll was not happening
- Crystal Guardian will now wake up when damaged by area attacks (Spore Shroom, etc)
- Fixed damage inconsistency with area attacks on Radiance, Absolute Radiance, and Pure Vessel
- Fixed settings changed in pause menu being reset when quitting to menu
- Fixed damage sometimes not being applied correctly to Nail Arts when using the Fury of the Fallen charm
- Fixed dialogue box getting stuck when talking to Cloth in Queen's Gardens
- Fixed issue where closing the brightness menu in-game would in some cases restart the game
- Various minor map fixes
- Various minor translation fixes
- Other minor fixes

The Hollow Knight display at this Australian art centre is full of gorgeous concept art


This week I haven't been able to stop thinking about travelling. At first it was caused by seeing the lovely beaches in Valorant's new map, but now it's the fault of the Australian Centre for the Moving Image (ACMI). This Melbourne-based art centre has a Hollow Knight display that I would very much like to visit. It features development sketchbooks and early maps from the game's production, all showcasing some of the beautiful art that went into Team Cherry's bug-filled metroidvania.


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