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PlinkIdle News

PlinkIdle Playtest v0.4.6 Now Live

[p]We cranked out a number of bugfixes and polish items in this update! Thank you so much for your feedback that helps alert us any problems with the game.
  • [p]Drop button no longer fails to drop a ball[/p]
  • [p]Drop button visual polish[/p]
  • [p]Tilt buttons![/p]
  • [p]Balance pass on global upgrades[/p]
  • [p]Balance pass on requirements to progress through stages (reduced, should go faster)[/p]
  • [p]We THINK upgrade resetting is fixed but please let us know if you lose progress on global upgrades again[/p]
  • [p]Multiball is now much stronger across the board[/p]
  • [p]GoldCoin Effect Duration buff is now longer across the board[/p]
  • [p]Achievement Menu scrolling is fixed[/p]
  • [p]Due to prestige bugs, can only prestige once, then it is locked. Real fix coming after the demo.[/p]
  • [p]Added more gamepad navigation support, but this isn't complete yet[/p]
  • [p]Icon updates to upgrades[/p]
  • [p]Ball rarity tooltip is fixed[/p]
  • [p]Updates to translations in all languages[/p]
  • [p]Button styles are now more consistent and text now respects button state[/p]
  • [p]Removed unneeded large files[/p]
  • [p]Fixing weird UI issues everywhere[/p]
  • PlinkIdle Steam Playtest starts now!

    [h3]We hit a big milestone today! [/h3][p]After a huge update (global upgrades, more languages, buff cards, two currencies and so on) and our first closed beta we launch the open Steam Playtest now! [/p][p]Official PlinkIdle Steam Playtest Trailer:[/p][previewyoutube][/previewyoutube][p]
    [/p][h2]Head over and enter PlinkIdle Playtest today![/h2]
    [dynamiclink][/dynamiclink]
    [h2]Is that it, though?[/h2][p]We sure hope not. The biggest next feedback we'd like to address is the same-ness of the stages. We have ideas, but the stuff above was more urgent. We're hoping that we can soon add mechanics like:[/p]
    • [p]Special temporary stages (like the treasure ship in mario 3).[/p]
    • [p]Stage mechanics in several or all stages, like...things are slower and frozen in winter, and you can use heat to thaw it. Gravity is weird in space, so you can invest in gravity to fix it. Things like that.[/p]
    • [p]More exciting ball and peg variety.[/p]
    • [p]Collectibles.[/p]
    • [p]Let us know if there are any specific things you'd love to see in the game.[/p]
    [h2]How can we Support PlinkIdle?[/h2][p]Black Heart Games is a little indie studio and they need all the support they can get until we launch this game for real.[/p][p]Thanks for reading, thanks for playing, and we look forward to hearing from you![/p][p][/p]

    PlinkIdle Playtest out now!

    [p]Ready to drop some balls and watch the chaos unfold?

    If you still want to join you can register here: https://www.brokenworm.com/playtest-plinkidle

    Don’t forget to share your funny moments, wild drops, or any bugs you catch — we want to hear all about it.
    Drop it in this feedback form.

    Thanks for being part of the PlinkIdle crew — may your drops be lucky and your scores sky-high!

    Happy dropping,[/p][p]The PlinkIdle Team[/p]

    PlinkIdle Design Updates in the Works

    [p][/p][previewyoutube][/previewyoutube][h3]Currency Changes[/h3][p]There are now two forms of currency, instead of just one. Formerly (and in the current itch build), you can only spend coins on upgrades. With our next update, you can also spend balls. Some upgrades are stage based and cost balls, and other upgrades are global and cost coins.[/p][p]Some examples:[/p]
    [p]Costs Balls, resets each stage[/p]
    [p]Costs Coins, and investments are permanent[/p]
    [p][/p]
    [p]Auto Drops and their cooldowns
    Peg upgrades
    Multiball Trigger[/p]
    [p]Manual Drop Cooldown
    Ball Rarity
    GoldCoin boosts
    Ball/Coin multipliers
    Disco Ball chance[/p]
    [p][/p]
    [h3]
    Cards Instead of Wheel
    [/h3][p]
    [/p][p]The wheel will still be there to add a random chance element as an extra reward for achievements and prestige. But progressing through stages will now offer a "choose your reward" moment where you pick from up to 3 buffs. The buffs now have a varied wide variety of rarity (common-to-legendary) as well -- so if you're lucky, you'll get a legendary offering that will boost the game significantly.[/p][h3]
    More Upgrades
    [/h3][p]We got a lot of feedback that it's sad when there isn't an upgrade for every stage, so now there's an upgrade for every stage! Some are really impactful, and some are just a helpful boost, like making active or passive play stronger over time.[/p][h3]
    Playtest & Wishlist
    [/h3][p]If you want to see these changes in action, there will be an official Steam playtest that you can sign up for here:[/p][p]https://www.brokenworm.com/playtest-plinkidle

    or join our discord here https://discord.gg/5DC2UQvhzh[/p][p]
    Wishlist
    here: [/p][p][dynamiclink][/dynamiclink][/p][p]Let us know what else you'd like to see.
    Thanks so much for checking out PlinkIdle![/p][p][/p]

    PlinkIdle Playtest coming soon!

    [p][/p][p]Hi everyone! We are deep in the intense process of preparing the new PlinkIdle Demo that will launch on Steam in Q1’26 and your feedback would mean the world to us. So we will start playtesting veeery soon!
    👉 See link at the end to join the playtest team!
    [/p][p]Some infos about the game:
    PlinkIdle is an incremental/idle game inspired by Plinko, Tetris, and Cookie Clicker.[/p]
    • [p]Plinko - The peg board and buckets. Our twist: Pegs, balls, buckets, and more can be upgraded.[/p]
    • [p]Tetris - Advance through pretty stages. I remember playing Tetris and getting that dopamine hit of being in a new stage. I wanted that.[/p]
    • [p]Cookie Clicker - I love CC and have been doing a run for half a year. I still drop what I'm doing to click Golden Cookies. We have Golden Cookie-like buffs.[/p]
    [p]🪩 Check out the trailer here: [/p][p][dynamiclink][/dynamiclink]Join PlinkIdle Playtest Team[/p][p]We need honest feedback from real people wo resonate with incremental games so we will start playtesting soon. We would be more than thankful if you can join our testing team here (no worries, we won't spam, it's just German data protection, iykyk): [/p][p][/p][p]👉 https://www.brokenworm.com/playtest-plinkidle[/p][p][/p][p]Again, your feedback means the world to us! Please feel free to spread the link to people who might be interested.

    Thank you![/p]