Timeline, and features for the FULL Age of Survival Unreal 5 engine rebuild
Currently done :
-Character model and character controller
- inventory system
- crafting system
- player statistics system (video coming later tonight)
What is left to do :
- armor and equippables
- the building system
- storage containers
- create all of the final items in the game
- create the social system / clans and tribes system
- creating the open world map (initially the game will not be an infinite voxel map, but a large map more focused on playability
- implementing multiple biomes and procedurally generated foliage, rocks, etc onto the terrain
- creating an AI system
- creating procedural "zones" (areas of focus)
- creating a minimap
- creating the load / save system
- creating the steam sessions and front end widgets for steam
- creating the dedicated server setup and hosting
at this point the project will leave early access, and will continue to be updated on a regular basis, and implementing more advanced and in depth features like swimming, fishing, vehicles, drops... etc.
My timeline for completion from today for all of the essential features, and ready to play on steam is 8 - 10 weeks from this date.
Please keep in mind this is an ENTIRE rebuild of the game, using no outside purchased assets for programming. There is no making "this purchased asset" work with "this other purchased asset" and "that other purchased asset". It's all being done in house, it's all from one source, it is all fully programmed for an authoritative networking system from the beginning.
My original focus for the setting and artwork will remain, and because I'm using unreal 5, it will look much better than it ever could have on the unity platform.