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Coffee Shop Tycoon News

Happy Chinese New Year!

Hi all,

As you may know, the year of Rabbit is around the corner! We'd like to send our best regards and wishes to everyone for the new year ahead!

Looking back on the past year, we'd like to thank all of our players for supporting “Coffee Shop Tycoon”. It has been quite a journey. We hope our game has brought you some fun time.

Happy New Year everyone!

Get Coffee Shop Tycoon with a 30% off during the Steam Winter Sale

Hello to all the coffee-shop-owner wannabe!

The Steam Winter Sale has kicked off and we are glad to announce that you can get your copy of Coffee Shop Tycoon with a 30% discount! Opening your own business has never been so profitable. And, between you and me, we are all in this game to make money, don’t we?

We're very happy with how things are going just two days after the full release of the game. And we want to thank all of you for your support during these years. Remember that the discount will last until January 5th!

Get a copy of Coffee Shop Tycoon if you want to:
  • Create the most successful coffee shop.
  • Make drinks that people actually love.
  • Keep your staff happy.
  • Play a game influenced by the real coffee industry.
  • TAKE YOUR BUSINESS TO THE MOON (like, for real, we have added a new location on the Moon).




Happy Holidays!

v1.0.1 Hotfix for moon location and awards

Hello! Thanks everyone for all your interest in Coffee Shop Tycoon, we are very excited to see all the new players brewing and roasting exceptional beans. We have been monitoring the Steam forums and found out two bugs that we wanted to fix as soon as possible. Thank you for all your patience while we sorted this out.

v1.0.1 fixes the two following bugs:
  • Fixed a problem where the moon remained locked in early access saves even after completing the "Emerald City" missions.
  • Fixed a bug where the "Best Roast of the year" award wasn't not updating correctly.


So far we haven't seen many problems but please feel free to reach out through the discussion forums and we'll try to get it fixed quickly.

Again thanks for playing and good luck reaching the moon!

Full release update out now!

Happy Monday, dear coffee lovers:

It looks like a good day to share with you a little surprise, don't you think?

It's our pleasure to announce that Coffee Shop Tycoon has officially become a complete game after six years of Early Access stage. Its full-release update is now live on Steam! This version features the Moon as the last unlockable location, a complete rework of the Du Latte Awards, several quality-of-life modifications, and the game credits. However, this is not a goodbye at all -- next month, we'll be sharing the last patch to include 10 sci-fi-themed items and the new employee models.

Here's a list of the most important changes that players will enjoy in the Full Release update:

[h3]The moon![/h3]
Added the final location of the game, now you can take your magnificent roasted beans out of this world and start delighting more customers in our solar system.



[h3]Rehauled Awards[/h3]
The Du Latte awards have been completely recreated, from the looks to the functionality. Now you can participate in six awards categories:
  • Barista of the year
  • Cashier of the year
  • Roaster of the year
  • Fan-tastic coffee award
  • Best roast of the year
  • Most sold unique drinks

Every year will have two random awards that you can try to earn. Winning awards will give you money and a unique trophy you can showcase in your stores! Du Latte awards now happen every 12 months regardless of store location, so you can switch between different stores and still participate in the same categories. "Best roast of the year", and the "Most sold unique drinks" awards will become available when the respective features are unlocked in the story.



[h3]Quality of life improvements[/h3]
  • New animations
  • Roasting
  • Condiment table
  • Walking
  • Du Latte Awards
  • Pedestrians will now spawn in some locations
  • Improved placing items in your store
  • Added a new confirmation dialog when changing the resolution
  • Adding full support to Chinese language
  • Seasonal decorations in the Start Screen now change automatically
  • Graphical improvements to some locations
  • Some changes to stats and balancing
  • Added a new achievement




[h3]Bug fixes[/h3]
  • Fixed a problem where bankruptcy was not using the new price changes
  • Fixed roasting challenges that were impossible due to "Roasting skill"


One last piece of news: Unfortunately, due to a recent policy change by Valve, we won't be launching with a discount, but you can expect a 30% discount during Winter Sale! If you love the concept of the game and you want to help keep the lights on and allow us to work on more exciting games for you, go ahead and grab a copy, add us to your wishlist, or send it as a gift to your friends who always loved management games.

Thank you for reading this far, and enjoy your coffee.

if you love Coffee Shop Tycoon, and want to get some cool new logos for your shop join our discord! We will be online answering any questions about the game!😊
[h2]Join Discord[/h2]

Coffee Shop Tycoon: our journey so far



There is an age-old question about what came first, the chicken or the egg. The origin of Coffee Shop Tycoon is a bit similar. You might wonder, what came first? The love for coffee or the game. Funny enough, the game came first.

My name is Hector, and I'm the designer behind Coffee Shop Tycoon and co-founder of Riff Studios. The idea behind the game has deep roots in classic tycoon games I played as a kid growing up. The one that comes first to my mind is Roller Coaster Tycoon. I remember thinking about how amazing it was to feel like you owned an amusement park and how fun it was to build only half of the roller coaster and see the cart fly out of the rails ( •̀ᴗ•́ ) [evil laugh]. Still, in all seriousness, I think that the first time I discovered this genre, I started viewing games and life in a completely different way.

The story for this game starts in 2013, that is around the time when all the rage about the famous mermaid coffee started in my birthplace, Mexico City. I found myself going to these nice coffee shops to study or hang out with friends. At that time, I was in college and studying computer science. The more I spent in these places, the more I started thinking about those classic tycoon games I loved when I was younger, I didn't love coffee at that time, but I loved the ambiance of a coffee shop, comfy chairs, nice stylish decoration, and the smell of coffee. That made me write the first concept of a Coffee Tycoon game in July 2013.



Let's jump forward to 2014; this is the official year I started working on the project. I only knew a little about making games then; I was fresh from college and had a couple of small game projects under my belt, but nothing as ambitious as a tycoon game. I was also getting married and moving to a new country. However, during that time, I had a couple of months free where I was able to create a small demo of my vision, enough to make a Steam Greenlight campaign, back when games had to be voted by the community before they could be published in the marketplace.

[Link for old crowdfunding campaign with very early screenshots]
https://www.indiegogo.com/projects/coffee-shop-tycoon#/

I don't remember the exact date, but the Steam Greenlight campaign started during the first months of 2015, and after some months of silence, I received an email with the following headline: Your title, "Coffee Shop Tycoon", has been Greenlit! I can't really express how excited I was when reading that email and what it meant for me as a game designer trying to get some traction for my idea.



Almost a year and a half later, the first version of Coffee Shop Tycoon saw the light of day in December 2016. I was doing the role of designer, programmer, and artist while not having any real professional experience making games. Naturally, things took a while to get done, and I had to learn a lot about game development on the fly.

One of the most important aspects for me was building a tycoon that focused on coffee and the culture around it. I started reading more about this mystical bean and fell in love. What I considered "just coffee" opened a new world of flavors and aromas I had not experienced before and a passion for shiny, noisy machines and glass contraptions.

To keep up with the ambitious concept of the game, I had to start doing less of everything and find someone to help me build this idea. The first person that contributed to the game besides me was Gaby. She is a fantastic artist who started bringing way more life to the world of Coffee Shop Tycoon and filling it with new items to decorate your shop and new locations to explore. Later, Chris came along and composed original music for the game, putting more ambiance and vibe to your coffee shops.

I started realizing that if I wanted to finish the project for real, I needed a partner in crime. I had already been friends with Roberto for a while, and I knew he was passionate about games and looking for a way to start working in the industry, so I felt it was a perfect fit, and I am very grateful for that decision. Roberto joined as the first "full-time” contributor, I put this in quotes because we both have full-time jobs and build this game during any extra time we can squeeze out of the week, and together we officially founded Riff Studios LLC in December 2020.



Since then, another artist Britany has helped us build new achievement icons and assets for the roasting update, and more recently, Juan has been working on the new model for the last location of the game and other surprises we are preparing for you. So many other people have contributed in some way to the game and where we are at, and we can't be thankful enough for all their help.

It has been a long journey, filled with valuable learnings, exciting new experiences, and a lot of great work from many creative minds. We couldn't be here without all the support the community has given us over the years, and we hope that you have enjoyed riding along with us.

In the end, Coffee Shop Tycoon is not the most perfect, realistic game about coffee or business management, but it is a game built with love by people who care about making fun and lasting experiences for you.

Please join us to celebrate this last milestone and share the love and good vibes. Wherever you are, hot and cold, day or night, thank you for reading this far, and enjoy your coffee.