A further look at the next major update of Coffee Shop Tycoon

Hello there, coffee gourmets:
Thank you all for coming by one more day to learn the secrets of Coffee Shop Tycoon. In today's post, we're going to explain in detail what the next big update to the game is all about, which, as we said last week, is still scheduled for this month. You can actually take a peek at the update tomorrow, Saturday 16, as we will be streaming it at 7pm PST. This patch won’t only bring the price editing system, but also bug fixes that you have mentioned several times both on the Steam forums and Discord. Without further ado, let’s go for it!
[h3]Pricing & Customers’ Expectations[/h3]
It’s sad to say goodbye to our famous $1000 cup of coffee, but we had to make some changes for the sake of players’ immersion. From this update onwards, each cup of coffee will have a different price according to its value in the real world — which, following the law of supply and demand, obeys what customers are willing to pay for each one of them. Of course, it also affects the food.
You'll be able to modify this pricing from the menu configuration panel to learn how it affects the clients’ expectations. Needless to say that selling a low-quality cup of coffee or stale buns as they were made of gold will make your customers angry, so be careful with that!
How does the pricing work? For starters, coffee will have a standard price of $6 (even the custom ones) and food will be $11. But each category will have different ranges. You will be able to sell coffees from a range of $1-$15 whereas food range will be a bit higher, $1-$25.
Keep in mind that you will be able to set up different prices for different coffee categories. But the real deal comes when you get better beverages thanks to the roasting mechanic. The better coffee you get, the higher the price your customers will be willing to pay! What you need to keep in mind is that price will be tied to the quality of the coffee and food you are serving. That means that low quality goods will mean that customers won't be accepting to pay a lot of money.
Last but not least, location will also play a role when pricing your goods. Their quality will be highly dependent on the staff you hire as well as on the ingredients you use.

[h3]Improvements & Bug Fixes[/h3]
- In the customised drinks creation system, honey won’t be identified as sour anymore.
- We reduced down to 30% the percentage required to unlock the "Trader" achievement.
- We have improved the collisions of customers with the cashier to fix the bug that caused them to freeze while placing their orders.
- If you're preparing coffee in the brewer when the DuLatte Awards activates, there's a chance that you can see the timer on the screen as the event happens. The new update is fixing that bug.
- We fixed a bug that prevented business acquired before unlocking Akihabara from counting towards the shop's mission objectives.
Is there any other bug fix or upgrade you expected in this new update? You’re invited to let us know in the live stream event we’ll be running on our store page at 19 PM PST (4 AM CEST), leave it in the comments section of this blog post, or open a new thread in the Discussion forums. Also, we’re waiting for you on our community Discord server, where we gather to talk about our favourite beverage from time to time.
Enjoy your next coffee and have a great weekend,
The Riff Studios team