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8-Bit Adventures 1: The Forgotten Journey Remastered Edition News

January Update - Progress Report + "Making a Monster" Concept Art!

A late Happy New Year to everyone! I know 2020’s gotten off to a rough start (certainly here in Australia), but the generosity and solidarity I’ve seen from ordinary people around the world to help combat every new challenge has been really inspiring. I know we’re all working to help each other and make this the best year we possibly can! And for me, part of that means releasing 8-Bit Adventures 2 and hopefully making a lot of people happy – even if only for a few hours =)

So let’s kick off this release year with the January update for 8-Bit Adventures 2!

Progress Report

Okay, so let’s start with the good news – Sufyan (the programmer) is finally back home and working on 8-Bit Adventures 2 again! He’s sent me a couple of requested tweaks so far and is working on fixing the major issue which has left the battle system broken these past few months. We’re not quite there yet, but we’re in a much better position than we were when I last spoke to you. Hopefully in February everything will finally be fixed and I can start zooming along again with testing.



For anyone who’s been following this whole saga, I really can’t apologise enough for the delays here (this completely caught me by surprise too), and hopefully I’ve been open enough in communicating what’s going on. Unfortunately, this has been one of those things that’s just completely out of my control, and so all I’ve been able to do is wait - and keep working on other things.



Thankfully, I’ve been getting a lot of things done! Including a few extra odds and ends that I wasn’t sure were going to make the cut – such as a hidden Black Market for enterprising adventurers to discover (an Airship might be required to find it, though!). I’ve also been doing final mapping and detail passes on some of the optional dungeons, a couple of which needed some expansion. I mentioned in December that we’d just passed 800 individual maps that make up the world of 8-Bit Adventures 2. Now we’re nearly at 850 maps – which should be the final tally (there are just a couple more optional areas I want to add, seeing as I have the opportunity while waiting for the battle system fixes).



So things are definitely looking up! …Buuuuut it’s still not an ideal situation.



Making a Monster

Last month, I showed off some of the concept art made by Jerram (the artist). This time, I thought I’d include some more – but with a little extra context. So let’s take a brief, simplified look at the process of making monsters for 8-Bit Adventures 2!



In general, I like to introduce two or three new enemy types per unique environment, as I think this helps to keep battles feeling fresh and varied; as well as maintaining a sense of mystique (as the player has no idea what any new foe might do). So there are really two factors that went into my monster concepts. Either I’d consider the environment I wanted them to inhabit and think up a design which fit, or I’d come up with some ability or unusual quirk/mechanic for an enemy and imagine it from that basis.



As you can probably tell, a lot of my monster concepts are a little quirky and strange. Part of that is the influence of the Mother/Earthbound series, but in general it’s JRPG tradition to skew towards the weird and wonderful when it comes to common enemies. I personally like this approach – not only because I think it adds to the world’s personality, but because it keeps the game feeling more unique and surprising when your next foe can range from utterly bizarre to deadly badass.



Of course, this only works when you have a unifying visual style that can make these two extremes feel coherent, and that’s where Jerram came in. I’d describe my vague ideas for the enemy, providing the most relevant references I could find, and then he would take that information, filter it through his own imagination, and turn it into something dynamic and vibrant!



Generally no revisions or debate were required; it just took one pass and we’d both be in total agreement about the design. Occasionally I’d make a tweak or comment (or Jerram would make a change himself), but generally it was a seamless flow from idea, to concept art, to enemy sprite – which all turned out far better than I could’ve ever imagined! Jerram did an amazing job creating a cast of fiends that are both memorable and filled with personality; many of their battle animations also really helping to express that.

The Grinning Ember – one of the few enemies to get a re-design (and an attitude change!). I'm pretty sure Jerram was the one behind these alterations =)

The last thing our monsters needed was a name; and when you play 8-Bit Adventures 2, you’ll quickly learn that I have an affinity for alliteration, puns, and silly jokes – some of which might only make sense to me XD But sometimes these quirky names generated ideas too! For example, in the City of Sounds dungeon, I was trying to come up with enemy designs and thought of the name ‘Electric Guitarist’, which immediately struck a chord with me. As this is a high-tech area, the idea of an electrical enemy was perfect, along with the musical connection and name pun. This then lead to the idea of a whole band of enemies who are stronger when they fight as a team - and this really gave the area an extra dose of character - and a more distinct identity.



Obviously this is a pretty simple breakdown of the process (especially for Jerram - there's a whole lot of amazing design work on his side of things!), but I hope you enjoyed this quick look at some more concept art from 8-Bit Adventures 2 =)

I’ve Written a Game/Story Design Essay!

I’m not sure if this is of interest to anyone here, but in my spare time over the past 9 months, I’ve written a six-part essay - titled Kingdom Hearts III: A Conclusion without a Story - which analyses Kingdom Hearts III’s approach to storytelling; viewed both from the perspective of a player, and a writer/game designer.

Click here to check it out!

My intention was to examine the game’s structure, ideas, and mistakes, and draw out numerous lessons that could be applicable to the reader’s own game – all centred around a main hypothesis. The hope is that anyone can read and enjoy it, but that developers can gain a lot more from the topics explored.

But the reason I bring this up is because, in this essay, I analyse Kingdom Hearts III through the same kind of lens that I apply to 8-Bit Adventures 2. So if anyone is curious about my perspective or approach to game design, story telling, or character building – especially in the context of a JRPG – you might find it interesting! Or at least get a sense of where I’m coming from with my own work =)

That’s All Folks!

To make sure you don’t miss any news in future, I recommend following @CriticalGamesAU on Twitter, as that’s the best way I’ve found to keep up-to-date!

You can also check out the 8-Bit Adventures 2 Website for more info and screenshots, or check Facebook at: https://www.facebook.com/CriticalGamesDev

And don't forget to visit the Critical Games Creator Page:
https://store.steampowered.com/curator/33038547
Follow that page or wishlist the game to be notified when 8-Bit Adventures 2 is finally released!

I’m sorry for the lacklustre update to kick off the year, but I hope the news that Sufyan is back on the job and working on those fixes as we speak adds a tinge of optimism to the post! Believe me, I’m biting my fingernails and counting the hours in anticipation of that – I can’t overstate how big of a challenge this issue has been over the last few months.

So let's cross our fingers and look forward to a February filled with progress and success! And I mean that for every single one of us, to be clear =) I hope you all have a wonderful month and I'll see you in the next update!

~Josh

December Update - Winter Sale + GIFS + Sketches + Sizzle Reel!

Told you I’d be back earlier than usual! Yes, Christmas time is here and so is a jam-packed December Update for 8-Bit Adventures 2 =) We’ve got a lot to get through (plenty of fun visual content too!), so I’ll skip my mad ramblings this time and jump straight into the content!

Final 24 Hours of the 2019 IndieDB Awards!

If you missed my previous posts, the website IndieDB has been running their annual competition highlighting indie games, and thanks to our wonderful fans (all of you!) we made it into their Top 100 – which is absolutely fantastic! But the competition isn’t over yet; now we’re in the running for Top 10 Upcoming Indie Games.

Getting onto this list would gain 8-Bit Adventures 2 even more visibility, and would be a definite feather in our cap. We're up against 42 other games, so every vote matters. You've all done more than enough already; but if you can keep supporting 8-Bit Adventures 2, I'd sincerely appreciate your vote =)

If you’d like to support us, please follow the link below and click the big red ‘Vote’ button next to 8-Bit Adventures 2! It'd be the best Christmas present you can give me ;)

https://www.indiedb.com/groups/2019-indie-of-the-year-awards/top100#vote62132



Winter Sale Discounts

For the next week (until 10:05 AM on January 2nd Pacific Time), you can get 8-Bit Adventures at 60% off! That means you can own it for just $4 USD! You can also get the fantastic Remastered Soundtrack 30% off ($3.50 USD), or the Game + Soundtrack bundle 45% off (that’s only $6.60 USD)!

http://store.steampowered.com/app/370300
Additionally, my most recent game Tales Across Time is also participating in the sale, making an already cheap game even cheaper! You can now get it 20% off - that's just $2.39 USD!

http://store.steampowered.com/app/461710
As I've said before, these discounts won't get any lower in the future, so now's the time to buy!

As has always been the case, every purchase goes towards 8-Bit Adventures 2's development. Most things are now fully paid for (thankfully!), but we've still got a few things to cover, so any and all support is greatly appreciated!

Sizzle Reel Re-release!

Last year in November, I released a sizzle reel showing off some scenes from the game. The video was unlisted, and while some of you may have already seen it, it never got many views. So I’ve cut out the initial minute-and-a-half of me giving an old progress report and re-uploaded the 2 minute sizzle reel portion of the video. So if you haven’t seen it, please check it out below!

https://www.youtube.com/watch?v=eST6W2_aP3Y&feature=youtu.be
I really wanted to make a new one this year, but these things take quite a bit of time and with the battle system’s turn order still in shambles (more on that below), it doesn’t make things easy. So I think at this stage I’ll make a final trailer closer to release and leave it at that. Don’t want to get *too* spoiler-y!



New Dungeon GIFs and Progress Report

So as you might’ve gathered, the bugs I’ve been complaining about these last couple of months (especially the turn order part of the battle system being broken) still aren’t fixed. Sufyan (the programmer) has had things in his work life that have taken all of his time up and put him under a lot of stress, and he’s just trying to cope with it all as best he can – working around the clock. He’ll be back in (and is very much looking forward to) January though, so hopefully we’ll be able to get back on top of it all in the very near future. As always, I just want to be open with you guys on what’s happening =)



But let’s get onto the fun stuff! I wanted to show off a few more locations that you haven’t seen before – in fact these are some of my favourite dungeon aesthetics in the game. Specifically, we have a deep forest near Estriatus that’s connected to a fan-favourite subplot in 8-Bit Adventures 1, an underwater cavern that serves as the lair of an ancient ocean-dwelling beast (the diving suit returns!), and an abandoned, ruined prison complex which was once used to hold the Glitch and is now run by broken down, insane robots.



It probably doesn't mean much to anyone else, but the game contains over 800 individual maps - which is a lot haha! In addition to the massive amount of content in the main quest, this includes both meaty optional dungeons and small, one-off areas you can discover by exploring the World Map.



I’ve really tried to make 8-Bit Adventures 2 feel content-rich without sacrificing pacing or bloating the game. It’s a tricky balance to get right in a genre that so often leans too far one way or the other – I’ve definitely played some JRPGs that felt too long for the wrong reasons. So I often look to Chrono Trigger (one of the best paced games ever made in my opinion) and the scale of their content for inspiration (the size of dungeons, the number of enemy encounters, the structure and speed of battles, and so on).



I think the world of 8-Bit Adventures 2 has become really fun to just explore and run around in now that everything’s connected up. Truth be told, whenever I complete an area, I spend several minutes just sprinting around in it XD Mainly because I’m trying to see if any odd tiles stick out to me or if anything needs a last minute adjustment (I need to make sure everything looks and feels right) but…I also do it because it’s fun haha.



Development Sketches/Concept Art

If you’re like me, then you enjoy seeing behind-the-scenes content from the games you play – especially concept artwork! Well, Jerram (the artist) gave me pretty much everything he ever drew for 8-Bit Adventures 2 (over 100 sketches) and I thought it might be fun to show this off – as something different for the end of the year! I personally enjoy concept art that looks a little rough and early (sorry Jerram! =P), but I've tried to include a mix of types. I’ll definitely release all of these drawings in some form at one point, but here are just a few fun selections I made =) Enjoy!















That’s All for 2019!

To make sure you don’t miss any news in future, I recommend following @CriticalGamesAU on Twitter, as that’s the best way I’ve found to keep up-to-date!

You can also check out the 8-Bit Adventures 2 Website for more info and screenshots, or check Facebook at: https://www.facebook.com/CriticalGamesDev

And don't forget to visit the Critical Games Creator Page:
https://store.steampowered.com/curator/33038547
Follow that page or wishlist the game to be notified when 8-Bit Adventures 2 is finally released!



I’ve said it all before, but thank you – every single one of you reading this – so much for all your continued support and excitement for 8-Bit Adventures 2. 2019 has been a rough year in some ways, and failing to release the game in a year that I was *so* confident about definitely didn’t help that. But whatever happens – by hook or by crook – 8-Bit Adventures 2 is getting finished and released!

I know I say this all the time, but I honestly can’t wait for all of you to play it. I develop games to make people happy – that’s my goal - and there’s no greater joy for a game developer than players actually *playing* your game! I think even the most ardent of perfectionists (of which I can definitely be – at least, I take the time to get things right haha) wants that.

I want to wish you all Happy Holidays, a very Merry Christmas, and a Happy New Year full of wonderful possibilities and joy! Thank you everyone and I’ll see you in 2020! (You just can’t get rid of me haha =P)

~Josh

8-Bit Adventures 2's in IndieDB's Top 100! Can we make Top 10?!

Holy moly, 8-Bit Adventures 2 is in the Top 100 of the 2019 IndieDB Awards!! This is *entirely* thanks to you guys - thank you all so, SO much for voting & showing your support the game! =D

With that said, as much as I hate to ask for anything else, it turns out the competition isn't over just yet...

And that's because voting on the Top 10 Upcoming Indie Games has begun! We're up against 42 other games, so every vote matters. You've all done more than enough already; but if you can keep supporting 8-Bit Adventures 2, I'd sincerely appreciate your vote =)

https://www.indiedb.com/groups/2019-indie-of-the-year-awards/top100#vote62132


I don't know how much of a chance we have, but I honestly didn't expect to make it into the Top 100 either - you guys are the ones who made that a reality! So hey, you never know ;)

Regardless, a massive thank you to everyone who's already voted; it means the world that so many people are excited to play 8-Bit Adventures 2! The December monthly update should be coming next week, so keep your eyes peeled for that too!

Thank you so much everyone =)

Consider Voting for 8-Bit Adventures 2 in 2019 IndieDB Awards!

If you've been following my work for a while now, you'll know this is a pretty unusual post for me. But this is something I wanted to take a chance on. If you have an IndieDB account & want to support 8-Bit Adventures 2, I'd be ecstatic if you'd consider voting for the game in the 2019 IndieDB Awards! You can follow the link to vote, or find more info below:

https://www.indiedb.com/games/8-bit-adventures-2



The goal of these awards is to get under-the-radar indie games more attention, "without being buried under a mountain of asset-flips and achievement grabs" (to quote the competition itself). In addition to supporting indie devs, everyone who votes has a chance to win game keys from the modlove Collection too!



I don't know how much of a chance 8-Bit Adventures 2 has here, but any attention the game gets would be a *massive* help for me in the lead-up to release. It's taken several years of development, but I honestly think we've created something special for RPG fans (like myself) and I want to get it out there as much as possible.



That said, please don't feel pressured - to be honest, I hate asking anyone for this XD But every time I do a news post, 8-Bit Adventures 2 reaches top 100 popularity on IndieDB, so I really wanted to take a chance on this opportunity =)



I don't think I can actually see the votes, but to anyone who does, thank you so, so much in advance! I'm constantly astounded by how much support I've received for 8-Bit Adventures 2, & feel incredibly grateful. And if you'd like to help the game get more attention, please spread the word! =D

Thanks for reading! You're the coolest ;)
~Josh

November Update - Autumn Sale + Spoiler-Free Update

Wait a second, a monthly update that's actually *in* the month it's named after?! To answer your first, and frankly most obvious question: no, I'm not some shadowy impostor who's killed Josh and begun wearing his face as a kind of grotesque mask in order to usurp development of 8-Bit Adventures 2 - I just had the extra impetus of the Steam Autumn Sale to get this out a little sooner than usual! The December update will probably be a lot earlier than usual too, so please keep an eye out for it =)

Without further adieu, let's charge into the fray!



Autumn Sale Discounts

For the next week (until 10:05 AM on December 3rd Pacific Time), you can get 8-Bit Adventures at 60% off! That means you can own it for just $4 USD! You can also get the fantastic Remastered Soundtrack 30% off ($3.50 USD), or the Game + Soundtrack bundle 45% off (that’s only $6.60 USD)!

http://store.steampowered.com/app/370300
Additionally, my most recent game Tales Across Time is also participating in the sale, making an already cheap game even cheaper! You can now get it 20% off - that's just $2.39 USD!

http://store.steampowered.com/app/461710
As I've said before, these discounts won't get any lower in the future, so now's the time to buy!

As has always been the case, every purchase goes towards 8-Bit Adventures 2's development. Most things are now fully paid for, but we've still got a few things to cover, so any and all support is greatly appreciated!

Bug Report 2: Electric Bugaloo

I'm not actually going to bore you all with bug reports haha, but that's definitely continued to be a big theme in November. Unfortunately Sufyan (our programmer) hasn't been able to address any of the bugs I've been dealing with this month due to personal circumstances. To make matters worse, due to a fix that didn't quite work at the end of last month, battles have been left a tad broken. So the situation hasn't been ideal, but I've still been making progress and am basically at the end of what I'd call Act 1 (assuming we break the game into the traditional 3-Act Structure). Once we squash some of those battle bugs, things will definitely be a lot easier to test, but for now I've just been doing what I can.



Sebastian (our composer) just sent me his final track - a whopping 6 minute long Credits theme - which plays over the ending of the game, and is utterly beautiful. It conveys the emotions of the characters so well, and I couldn't be happier with it. I think that when everyone gets to the ending, it'll make you feel exactly the way the end of a grand adventure should make you feel =)



A lot of the work I've been doing is pretty steeped in spoiler territory, so I won't say too much (and I'm trying not to show much either!). One of the jobs I've tackled is trying to make the Processor (the environment from the First Look Demo) a little more lively. Tanks roll around on the roads, Clockwork Soldiers guard street corners, and the bodies of poor, defenceless worker robots litter the city.



It's actually a little crazy how much things have changed since the old demo, and working on this area really drove that home. And that's in regards to menus, animations, fonts, the removal of random battles, the addition of sprinting, plus battle system and story tweaks. Honestly, it feels good to see!



I'll also note that I got past the point in 8-Bit Adventures 2 (around the 5-6 hour mark, depending on your speed) where the player gets the final additions to their tool-set; specifically party switching (as now you have more than 3 characters), the Robot's 'Part' system (he doesn't have normal abilities, but instead equips 'Parts' to extend his repertoire), & Augments (a special equippable which can enhance a character's stats & provide all kinds of unusual effects). Basically, my intention was that by the end of 'Act 1' (as explained above) the player should have complete access to all of the game's mechanics; with the final two dungeons of this act allowing them to start exploring these mechanics. Thankfully, that's worked out pretty well!



Thanks & Thanksgiving

Thanksgiving naturally isn't celebrated in Australia, but I hope everyone who does partake enjoys the holiday and has plenty to be grateful for this year. I know I'm certainly grateful for all of you - especially for sticking by me in this long, long development cycle! And I'm also so, *so* grateful for Sebastian, Jerram, and Sufyan - without them, making this game would've been impossible, and they've all done such incredible work. Thanks guys =)



I truly thought there was no way in the world 8-Bit Adventures 2 wouldn't be released in 2019, and grappling with that reality has been a little crushing these past few months. To spend such a large chunk of your life working on a project like this is kind've terrifying haha. But we've come this far, and I'm trying to be as transparent and open with all of you as I can be (while also not saying anything stupid or super spoiler-y =P). I'm gonna get it right and I'm gonna get it out there.



To recap on the year a little, the content's pretty much all there; all I'm doing is just testing, polishing, tweaking, balancing, and bug fixing. All graphical assets are done; all music is composed; the game is playable in some way from start to finish. Hey, we even have a decent website now! 2019 has been the year where all the pieces have really, finally come together and it's made me very confident in the quality of 8-Bit Adventures 2. Has the year been challenging? Yep. Has it gone the way I wanted? Definitely not. But I've worked hard, done my best, and I think it's all paid off.

...I'm definitely making a smaller game next time though XD



That’s All Folks!

To make sure you don’t miss any news in future, I recommend following @CriticalGamesAU on Twitter, as that’s the best way I’ve found to keep up-to-date!

You can also check out the 8-Bit Adventures 2 Website for more info and screenshots, or check Facebook at: https://www.facebook.com/CriticalGamesDev

And don't forget to visit the Critical Games Creator Page:
https://store.steampowered.com/curator/33038547
Follow that page or wishlist the game to be notified when 8-Bit Adventures 2 is finally released!



I think I covered most things above, but as you can see from my image choices, I'm trying to really avoid big spoiler content at this point. Hopefully these updates are still interesting to read, and give you a solid insight into where we are/what I'm doing. As I said, I should have the December update out much earlier than normal too, so please keep an eye out for that!

Oh, and have you guys been watching the Mandalorian? It's like a live-action Genndy Tartavosky production (i.e. Samurai Jack); so precisely paced, allowing everything room to breathe and developing its characters with minimal dialogue. Its plot isn't going anywhere fast, but I'm really enjoying it! His Dark Materials has also taken me by surprise. As someone who knows nothing of the books, I've gotten really invested haha.

...As you can probably tell, I never have any idea how to end these things XD But I hope everyone has an absotively splendificus start to the holiday season!

~Josh