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LOTUS-Simulator News

Content Patch

Updated containers of Florian, Yufa and Pandemist - see their forum threads for further details.

Patch 1.EA.085

Detailed patch notes as always: >> HERE <<

Simulation:
- First passengers in LOTUS!
- Extensive revision of content selection for multiplayer games.

ContentTool:
- Laying of passenger paths and configuration of passenger seats
- Object files can be opened directly via command line

MapEditor:
- Stops for bus and tram passengers

Content:
- lots and lots of fresh content!

Detailed patch notes as always: >> HERE <<

Patch 1.EA.083

For now, patch notes highlights here, only.

Detailed patch notes as always: >> HERE <<

Simulation:
- Considerable work-over of vehicle configuration
- Retroreflections (e.g. reflecting signs)
- many bigfixes!

ContentTool:
- Master-Slave-Modules
- Module repaints
- Preview images with visible modules and scripts
- many new functions!

MapEditor:
- Objects can now be rotated
- multiple bugfixes

Content:
- Containers of Tene, Panda, Philipp, Yufa and Steven updated

Detailed patch notes as always: >> HERE <<

Patch 1.EA.080

- Simulation: AI humans! The first and most elaborate step towards passengers is done. From now on different people populate the maps. Soon they will also be able to get into vehicles, but we will need your help for that...
- Simulation: The options maximum visibility distance of AI vehicles and AI humans are now working
- Simulation: Added option for maximum visibility of pedestrians and for setting the number and density of pedestrians - these options can be used to disable pedestrians
- Simulation: With [Ctrl]+[Shift]+[Alt]+[E] a tree view of all modules of the currently selected vehicle is opened. From here you can select the Script Test window for all modules.
- Simulation: The Script Test window has a protocol function which intercepts all broadcasts etc. A blacklist allows to hide specific entries, whereby all blacklist entries are interpreted as "contains". ("blabla" as input is interpreted as "*blabla*").
- Simulation: Certain Unicode areas were not usable
- Simulation/Plugins: ReceiveVarString procedure fixed
- Simulation: Interim-PIS now loads much faster
- Simulation: Black bus windows in the rear view mirror fixed

- MapEditor: Pedestrian paths and people group polygons added. People-group polygons can be given a direction to which the placed people (with variation) align themselves. Alternatively, this feature can be disabled.
- MapEditor: When creating a new map or if it has to load tiles (i.e. the given DEM map or OpenStreetMap data) from our server, the MapEditor must be in online mode.
- MapEditor: Helpers are always visible during the construction of lines etc., but can still only be activated with [Ctrl].
- MapEditor: Helpers are visible when the mouse approaches
- MapEditor: When typing a filter, keys with a function like [N] are locked for the MapEditor (to avoid accidentally placing a new object etc.)
- MapEditor - Correction: Previously, and before inserting the corresponding button :snapZ:, when building a polygon, [Ctrl] enabled vertical adjustment. This doesn't make sense anymore, [Ctrl] simply adjusts the polygon as indicated by the button.

- Content: Diorama now with pedestrian paths and new traffic lights for demonstration purposes.
- Content - Bugfix: Stops-Cube - The maps streetcar timetable and fare information were both stored on "T". Tariff information is now stored at "I".
- Content/Lexicon: P+R logo in Krüger fonts and lexicon fixed. All those who copied the P+R logo symbol for their own fonts directly from the lexicon must copy it again from the lexicon article.

Detailed information, support and discussions in our forum.

Patch 1.EA.079

- Simulation: New graphic effects added. Please enable the "Postrendering" option. This effect should still be fine-tuned. So if you have any comments, please let us know! Attention: Please have a look at the content of you, that is glowing! Vehicles, street lamps, bus stops - everything that has light sources. Look at them day and night. Certain settings may need to be adjusted - if something looks strange, please let us know, and we will be happy to help you adjust the settings.
- Simulation: Intensity of the sunrays adjustable
- Simulation: LODing (especially for 3D trees) enabled. Fine tuning still has to be done.
- Simulation: Up to 16 "headlights" can now be activated (i.e. light sources that illuminate the environment from the user vehicle). This control should be used with caution, however, as the graphics card computing effort becomes correspondingly heavy!
- Simulation: Ingame Alarm Clock
- Simulation - Multiplayer: Possibility to leave your group directly if you are in a group and want to join another game
- Simulation: Interim options introduced, because the "right" options sometimes caused problems when opening during simulation.
- Simulation: Performance of the user bus improved
- Simulation: Also in the 64bit version you are asked if you want to configure a new game controller automatically when you connect it.
- Simulation - Multiplayer - Bugfix: Time was set 1 hour forward after joining a game
- Simulation - Multiplayer: Progress of time is now saved in order to rejoin a game at the latest position AND latest clocktime
- Simulation: When objects are "clicked on" with the mouse, left and right mouse button can be pressed independently and simultaneously
- Simulation: Complete revision of the internal functions around adding, editing and deleting hotkeys of all kinds
- interim options and interim FIS: scrolling possible with live update

- MapEditor: New refresh button for all layers :refreshalllayers: (Attention! Slow!)
- MapEditor: New soil texture mode "Grid"
- MapEditor: From now on you have to press the [Ctrl]-key while editing/creating objects and lines of any kind if you want to select other elements or helpers at the same time, e.g. to achieve aligns or snaps.
- MapEditor: Scenery objects can be hidden
- MapEditor: Button to north the view
- MapEditor - Bugfix: Gradient was also applied to relative paths
- MapEditor: A freshly loaded map is not immediately shown as unsaved.

- ContentTool: Third LOD level introduced

- Content: New Berlin buildings
- Content: DDR drop light (high double version)
- Content: Berlin bus stops cube
- Content: Slightly thicker version of the standard bus stop font
- Content: Flipdot display adapted to the specifications in the lexicon
- Content: Berlin tariff system and the special FIS files are now marked as public domain.
- Content: Update of the containers of Steven, Pandemist and Yufa