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LOTUS-Simulator News

Patch 1.EA.036

- Simulation: Wheel sets only bounce (spring) vertically and do not rotate against their mounting
- Simulation: Outside camera no longer tilts with the vehicle, but always remains horizontally
- Simulation: Mesh details of the user vehicle are displayed in Map cam (F4) like in outside cam (F3)
- Simulation - Bugfix: it's not longer necessary to select the second GT6N of a train to set up the matrix correctly
- Simulation - possible Bugfix: "map calcmt part b" error
- Simulation - Bugfix: Previously as empty configured module slots have been set to "default" erroneously
- Simulation - Bugfix: Problems with parked vehicles on tile switches

- ContentTool/Simulation: Route and destination switch during route possible

- ContentTool: Basic PIS files now contain routes!
- ContentTool: Special PIS files can now be created!
- ContentTool: Broadcasts can now be forwarded through the whole train. Therefore the couplings need to open kind of "ports" (see lexicon)
- ContentTool: Meshs in the right list can now be assigned a category. Therefore, please select one or multiple meshs and right-click them to enter a category name. All following meshs of the same category will have that title..... just check it out by yourselves. ;)
- ContentTool: System variable "date" added
- ContentTool: Script function function DecodeDateFullyGetLeap(const DateTime: single; var Year, Month, Day, DOW: Word): Boolean; added, which can be used to decode the date into readable vars
- ContentTool: Light effect "ring" added
- ContentTool: After changing an animation, the animation window is scrolled to the last changed animation. Additionally, the animation windows has been enlarged and the properties can be opened with a double click (like in other windows, as well)
- ContentTool - Bugfix: The invisible modules moved the module list and hence the listing of vehicle constants was wrong.
- ContentTool - Bugfix: Error removed, which occured when a recently created vehicle constant was deleted

- MapEditor - Bugfix: Crash of terrain cutting upon very complex tiles
- MapEditor - Bugfix: if Spline A is marked, the attempt to edit the triangle at Spline B fails and the user is no longer editing Spline A
- MapEditor: Error message added in case of choosing a track type, that uses a component, which is no longer available

- Content - GT6N: Ticket validator and stop request system incl. button and display added
- Content - GT6N: Attendant's light added
- Content - GT6N: IBIS now support routes, destination changes in the route and automatic change from old to new route according to the PIS file
- Content - GT6N: Inside stop displays now show the stops and switch into the line/destination mode when a door is opened
- Content - GT6N: Now with dead man's switch and AO textures
- Content - GT6N: Grabpoles, ticket validators and ticket automat switched to outside-yellow
- Content - GT6N - Bugfix: Dead man's switch locked rear driver's desk
- Content - GT6N: As long as the train assembling switch is correctly set, the displays of the front car is applied to the rear car

- Content - Diorama: Default positions of the switches correctly set

Patch 1.EA.031

**** PLEASE NOTE: Important changes to the map and vehicle file format! Please make backups! ****

- Simulation: Setting up vehicle constants is now possible
- Simulation: More precise log entries concerning taking screenshots

- MapEditor: From now on, bridges are possible! Please stick by the lexicon article exactly! :) The function refresh middle tile from now on works only with the layer set in the tool bar.
- MapEditor: Vehicle lists for entrypoints and (later) AI, as well, added.
- MapEditor: Further properties of entrypoints can now be configured: gauge, length and power supply, as well as the assignment of vehicle lists for the three magic buttons in the Singleplayer config (random vehicle etc.) added
- MapEditor - Bugfix: Preview images could not be saved
- MapEditor: F5 key removed

- ContentTool: Vehicle constants can now be configured - those will be used by vehicle creators to configure fine distinct details between vehicles of - usual - the same type, for example an additional middle entry, etc.
- ContentTool: In the vehicle filter, entrypoint compatibility can be set up as well (power supply), so that if the user limits his vehicle filter to the entrypoint compatible vehicle, this value will be used. The gauge is used as well, but currently not the length.
- ContentTool: The variables "veh_number" (car number) and "veh_registration" are now set by the simulator and can be used in the script. Vehicle creators can now use them to define number-dependend designs and defects.
- ContentTool: Introduction of the script procedure "InitializeAfterConstSet", which is called after the vehicle constants, car number and registration have been set.
- ContentTool: Module communication via broadcasts added (see lexicon).

- Content - GT6N: Car number added
- Content - GT6N: PIS display in all cars added
- Content - GT6N: PIS module communcation changed to the new broadcast commands - addon modules have to be reconfigured!
- Content: Texture patch Audi, to remove the white gap on mipmaps
- Content: Yufas container updated
- Content: TrafficLight_1_gr_F3.lob repaired
- Content: Further Berlin buildings and a small wall :)
- Content: Correction of the lash lamps (?), they should now light with switched of detail light sourced, as well (container from Rolf)

- Language: New entries!

DLC Munich Tram - Patch notes 1.0.1



Changelog EA-version 1.0.1:
Map:
  • All textures of the map and map objects were now provided with mipmaps (problem with black textures is solved by this)
  • Already placed street lighting made functional
  • Vegetation at Scheidplatz hugely improved
  • Numerous parking cars placed along the route
  • Numerous road construction bugs fixed (polygons)
  • Correction of catenary problem (main switch drops out at Stachus towards Sendlinger Tor)
  • Entrypoint Scheidplatz laid on correct track
  • Backdrops fixed at:
    • Lenbachplatz (Neptune Fountain)
    • Nordendstraße direction Sendlinger Tor


Vehicle Tram R2.2b:
  • All textures of the vehicle are now provided with mipmaps (problem with black textures is solved by this)
  • NEW: Lift lift for wheelchair users fully functional integrated
  • Front and side roller blinds now functional
  • Key for key switch in cockpit added
  • Cockpit and Passenger Compartment Camera Perspectives Newly Adjusted
  • Special announcement "Training trip" was added
  • Matrix now switches to the next course shortly before reaching the final stop.
  • The stop brake can now be actuated by pressing the "Num
  • " key.
  • Increased announcement volume
  • Sliding windows in the cockpit are now correctly visible
  • Cockpit lighting now switches on automatically when "Automatic" is selected, when door 1 is open and passenger compartment lighting is switched on.
  • Passenger compartment lighting now switches on automatically only with "automatic" mode
  • Brake light no longer illuminates at standstill
  • A message will now be displayed when trying to select a journey between 9 p.m. and 7 a.m.
  • Driver door can now also be opened from the passenger compartment perspective
  • Bugfix: Doorlights now work correctly
  • Bugfix: automatic door control works even when battery main switch is switched off
  • Bugfix: IBIS - selection of special announcements now works correctly
  • Bugfix: Pressing the door button for "Door 2" in the cockpit no longer causes door 2 not to open afterwards
  • Bugfix: when reversing you can now also brake when the main switch is off
  • Bugfix: Emergency brake now also acts on the rail brake
  • Traction current limitation does not limit the maximum speed anymore
  • Traction current limitation now no longer reduces the tractive power so much
  • Indicators in the cockpit now also light up when the cockpit is switched off
  • Indicators no longer dazzle in fog
  • Luminosity of the high beam slightly reduced
  • Sounds built in for:
    • Sliding window in cockpit
    • Cockpit door
    • validator

Patch 1.EA.028

- Simulation/ContentTool: 64bit is now activated per default. If you experience problems with it, the 32bit version is still in the LOTUS directory an can be launched instead.

- MapEditor: Vast performance improvement while laying tracks
- MapEditor: Option added, if auto-refresh is activated by default or not

- ContentTool/MapEditor: New category "Traffic buildings" for stations, depots, loc sheds, signal towers, etc.

- ContentTool: Additional vehicle filters for Wiener Linien and KTs

- Content: New street light type D
- Content: Further Berlin buildings
- Content: Traffic light modules added for left- and right turns, type 1_gr

- Language: New entries!

Patch 1.EA.027

- All: 64bit version can now be used with graphics cards from ATI, as well

- Simulation: Changes to the texture loading process to reduce loading stutter
- Simulation: Multiple performance improvements
- Simulation - Bugfix: Creating screenshots with 64bit is possible again

- Simulation/MapEditor: New informative logfile entry, if a DDS texture has no MipMaps
- Simulation/MapEditor - Bugfix: Non-transparent scenery meshs are now visible through transparent splines

- MapEditor: Objects can be set invisible (reference lines, subgrades and scenery objects)
- MapEditor: Numerical input for Z-movement enabled
- MapEditor: Further performance optimizations
- MapEditor: Option added to switch the shift key effect in 2D view
- MapEditor: If "Z=" is enabled for scenery objects, the "relative height"-button in the toolbar is now properly considered
- MapEditor: Error catched, which occured upon changing the left tab during spline editing
- MapEditor: During numeric input upon shifting along the Z axis, the entered value is interpreted relatively to the origin before moving
- MapEditor: If you press [enter] while the focus stands on one of the text fields in the upper toolbars, it will now loose the focus and you will not see the confirmation message a second time. But you have to set the field's focus now again, if you would like to change the parameter again.
- MapEditor: Until now, subgrades of lower priority have been "deformed" by neighbor subgrades of higher priority. This behaviour could be undesirable, if two sub grades with different heights lie closely together. Now you can inhibit this behaviour by deactivating the check box "Smooth transition to neighbor subgrades".
- MapEditor: During saving, the WhileSaving folder is moved to the Export folder. If that fails, the WhileSaving folder is not loger deleted anyways.
- MapEditor - Bugfix: Splines are now split where the poles are
- MapEditor - Bugfix: If parking boxes are removed, no cars should spawn at this place
- MapEditor - Bugfix: Attachpoints of splines are now fixed

- ContentTool: Option "sharp texture" added to text/script textures
- ContentTool: Rebuild of the RC_PantographApplied variable
- ContentTool: Warning, if a DDS texture has no MipMaps

- Content: A lot new Berlin buildings added
- Content: Berlin street name signs added in longer and shorter
- Content: Special modules for Berlin stops added
- Content: New Road supplies and Basic textures from RW1HH - PLEASE NOTE: If you use the road markings, you have to generate your map tiles again to see them again!
- Content: New sidewalk type added with different widths
- Content: New curbstone type for stop areas added
- Content: Traffic light modules with not-yet-working functions (lights-on-demand and switch signales) are now dark

- Language: New entries!
- Language change: Editor.Main.ppmSelectUseZ ==> "Set height relative to terrain (using "Z=" in toolbar)"