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Space Grunts News

version 1.4.1 - the dreaded end boss problems

A quick little fix, that hopefully ends all the end-boss problems people have been getting (a.k.a: the missing-switch).

Let me know if you still run into the missing-switch problem in the end boss level. I'm 90% sure this fix does away with it, but I've been sure before ;)

I also added a setting to the options menu to toggle between the old resolution and the new resolution as was introduced in the previous update. I can understand not everybody likes the higher-resolution (and the added view-distance it brings) so this is a way for you to change back to the original one.

So.. go update!

new game: Heroes of Loot 2 - pre order now for 30% discount

Hey Guys,

My new game,Heroes of Loot 2, is almost ready for an Early Access release, and as with my previous games I'm doing a pre-order discount for the early-birds, loyal Orangepixel fans, and followers.. and that means you!


The Pre-order comes with a Steam key, which will be usable as soon as the game hits Early Access.

Early Access will be in week one or two of May, at which time you can also buy the game directly on Steam (but without the 30% discount).

So, if you want the game AND the 30% discount, check out the pre-order page here:

http://orangepixel.itch.io/heroesofloot2

Read more on the game here:

http://www.heroesofloot.com

new game: Heroes of Loot 2 - pre order now for 30% discount

Hey Guys,

My new game,Heroes of Loot 2, is almost ready for an Early Access release, and as with my previous games I'm doing a pre-order discount for the early-birds, loyal Orangepixel fans, and followers.. and that means you!


The Pre-order comes with a Steam key, which will be usable as soon as the game hits Early Access.

Early Access will be in week one or two of May, at which time you can also buy the game directly on Steam (but without the 30% discount).

So, if you want the game AND the 30% discount, check out the pre-order page here:

http://orangepixel.itch.io/heroesofloot2

Read more on the game here:

http://www.heroesofloot.com

version 1.4.0 - more screen space

Some minor, much overdue, fixes in this version and a big update to the graphics.

The internal game resolution is increased about 5%-10% depending on your display settings. Meaning the graphics are now a bit smaller on the eyes but also come up more detailed and less pixelated without losing their pixel-art nature.

It also means I could increase the amount of scores shown from 10-20 and combined the statistics screen into one big one.

I'm looking at adding a "new" leaderboard splitting up the Survivors into their own board, making the global board more interesting. This will be done in a future update as soon as I'm done with Heroes of Loot 2 (4-8 weeks I hope).

I'll also hopefully be able to wrap up the level-editor and get that fully released later this year (haven't forgotten about it)


  • fix: Techjunky b-skin voice now female
  • add: max-level to character screen (eg: level 2/4)
  • add: datacard for “Sluggish”
  • fixed bug with fullscreen switching
  • improved graphics (slightly higher resolution)
  • increase scoreboard to show 20 scores (previously 10)

version 1.4.0 - more screen space

Some minor, much overdue, fixes in this version and a big update to the graphics.

The internal game resolution is increased about 5%-10% depending on your display settings. Meaning the graphics are now a bit smaller on the eyes but also come up more detailed and less pixelated without losing their pixel-art nature.

It also means I could increase the amount of scores shown from 10-20 and combined the statistics screen into one big one.

I'm looking at adding a "new" leaderboard splitting up the Survivors into their own board, making the global board more interesting. This will be done in a future update as soon as I'm done with Heroes of Loot 2 (4-8 weeks I hope).

I'll also hopefully be able to wrap up the level-editor and get that fully released later this year (haven't forgotten about it)


  • fix: Techjunky b-skin voice now female
  • add: max-level to character screen (eg: level 2/4)
  • add: datacard for “Sluggish”
  • fixed bug with fullscreen switching
  • improved graphics (slightly higher resolution)
  • increase scoreboard to show 20 scores (previously 10)