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Barony News

Couch co-op and UI overhaul coming to Barony, via Kickstarter

We're very excited to announce that Barony is coming to the Nintendo Switch.
To make a great port, we're adding:
  • Completely overhauled UI that is both easier to use and nicer to look at
  • Superior gamepad support
  • Four-player split-screen for couch-cooperative play
All of these improvements are coming to the Steam version of the game!

[h3]Die-hard PC gamers will get a lot of value added to the game.[/h3]
[previewyoutube][/previewyoutube]
[h3]Please visit our Kickstarter landing page and click "Notify me on launch" so you can be a part of the campaign! [/h3]

We have a great campaign planned, and we're really excited to have the community's interaction so you can influence future content for all versions of Barony.

Lastly, if you'd like to start having an impact on the campaign before it even begins, please [h3]fill out this survey.[/h3]

Barony V3.3.4 - New JSON Modding tools for Monsters & Maps!

[h2]New Workshop modding tools![/h2]
Starting with version v3.3.4, we've introduced JSON support for some fancy pieces of random generation and custom dungeons!


Some examples of what is now possible through the Workshop by just editing text files:
  • Controlling which monsters spawn in each tileset, including custom user-added tilesets!
  • 10000% Gold and EXP mode!
  • Create your own rare minibosses! With custom followers! And give them random spells!
  • Turning every monster into a cockatrice!
  • Disable the minimap! Share minimap progress with allies!
  • Global EXP range!


If this sounds up your alley, check out the new Workshop and Guide created to show everything that's possible:
https://steamcommunity.com/sharedfiles/filedetails/?id=2113716893
https://steamcommunity.com/sharedfiles/filedetails/?id=2117902771

Dynamically generate custom monster loadouts within your maps, all through the Barony Workshop!




[h2]V3.3.4 Changelog:[/h2]


Added community Discord link to the title screen.
Lockpicking: Attempting to unlock doors/chests now has a gradual increasing chance to unlock each failure instead of being completely random - persistence will eventually pay off!
Added a borderless mode in the settings -> video tab. Changing resolution now tries to re-center the game each change instead of remaining in position for windowed modes.
Camera now has a smooth transition while descending/ascending when swimming or Shapeshifting
Experimental smooth camera test - console command /usecamerasmoothing tries to move the player camera synced to frame-rate rather than world updates. Works well when stationary, handling movement is still work-in-progress!

Editor: "ceiling tile" sprite can now have a model index up to 9999 (was 999)
Editor: Minimap now supports sizes up to 512x512, up from 64x64. The minimap will automatically shrink down to attempt to fit the map best at larger sizes.

Bugfix: Fixed Gyrobot 'trap detection' not working correctly


[h2]16-Player Beta Branch Updates:[/h2]
  • The 16 player branch has also been updated to v3.3.4 with some miscellaneous crash fixes we've received to date.
  • If you experience any issues in this mode, be sure to send us any crash/bug reports so we can keep improving stability!


[h2]A Shout Out to Our Workshop Creators in 2020:[/h2]

Thanks everyone for submitting, we love seeing creative ways to mod Barony! Check these mods out for inspiration to make your own creations!

Barony 20XX
https://steamcommunity.com/sharedfiles/filedetails/?id=1517790477

More Rooms
https://steamcommunity.com/sharedfiles/filedetails/?id=1928863533

Barony Wicked Rendition
https://steamcommunity.com/sharedfiles/filedetails/?id=1828792406

Pwn25's Extravagant Weapons Texture Pack
https://steamcommunity.com/sharedfiles/filedetails/?id=2032324849

Croc 2 - Music Pack
https://steamcommunity.com/sharedfiles/filedetails/?id=2078441937

Crosshair -> Cursor
https://steamcommunity.com/sharedfiles/filedetails/?id=2101580795

Barony V3.3.3 - DLC Class Mixing, Editor Scripting, 16-Player Tests!

Update 01/04/20: Windows/Linux/Mac now all have the update!

[h3]Gameplay Changes:[/h3]
All DLC owners can now unlock each Signature Class for use with any monster!
  • To unlock each Signature Class, earn the Steam Achievement for beating the game with the respective monster.
  • For example, earning the "Bony Baron" achievement as a Skeleton will unlock the Conjurer class to use with all monsters - such as a Goatman Conjurer!
  • Also - the "Use Previous Character" button on the character select screen now properly remembers your monster type and class!




[h3]16-Player Support!?[/h3]
We've been quietly testing an experimental 16-player branch which we're now officially revealing - you can access this branch by going into Barony Steam properties -> Betas -> v3.3.3-16-player-support branch.



The idea is to try support parties of 5 or 6, but the player cap itself is just a number - so we shot for 16! More testing and feedback is welcome if you have enough party members!

This increased player-cap will remain in experimental branches - expect buggy UI, weird things happening and lack of balancing. It could also be used for custom maps or scenarios within the Editor.



[h3]Editor Changes and Scripting Support:[/h3]
We're introducing the beginning of Scripting support for custom maps to help make new kinds of map experiences!



Check out the Official Guide and accompanying Workshop Tutorial map to see what's new - it's simply way too much to cover in this post!

https://steamcommunity.com/sharedfiles/filedetails/?id=2021523109

https://steamcommunity.com/sharedfiles/filedetails/?id=2025195984

Editor Sprite Additions/Changes:
  • Added 'Custom Exit' sprite - a variety of options can be set such as visual model, level name to exit to, level number to advance/decrease, secret or non-secret toggle.
  • 'Item' sprites can now have a quantity up to 99 (previously max 9).
  • 'Floor Decoration' sprites now have full 3d positioning, and can specify text to message players if they are interacted with. (E.g shop signs, flavour text on decorations.). Starting the text with # will insert "The sign says:" to the message text for a shortcut.
  • 'Monster' sprites can now specifically disable if a monster has an option to spawn as a miniboss (i.e disable Funny Bones if you have a bunch of custom skeletons on a map).
  • Chairs now have direction in life. (Rotation can be set in sprite properties.)
  • Tables can have rotation, chairs and item details set in properties.
  • 'Player Start' sprites can now specify a starting facing direction for players.
  • 'Door' sprites can now specify if a door can be locked or unlocked, and if it is openable by a lockpick or opening spell.
  • 'Gate' sprites can now specify if the gate can be opened by the opening spell (without the 'Disable Opening' Map Property being required to be set - useful for one-off special arena doors).
  • Added Chest 'type' 8 - specifically has nothing inside. Can be populated with scripting.
  • Added 'Sign' model for use with Floor Decoration sprites - model index 991.
  • Added 'Readable Book' sprite, able to specify item qualities and the name of the book to spawn in location. Can be used with modded books if loaded.
  • Added dummybot/sentrybot/spellbot/gyrobot monster sprites to be summoned in-world.


Note: Editor map internal version has been updated, maps made with this version are not backwards compatible!

Editor Map Properties:
  • Added disable 'Herx messages' option to prevent Herx babbling in custom maps.
  • Added disable 'hunger loss' option to prevent hunger going down while on a map. Hunger can still increase if food is eaten - does not act as if the Hunger Server Flag was turned off. This lets players keep their server flag setting in situ without the map level adjusting it.


[h3]Custom Map Generation Changes:[/h3]
  • Added 'noexit' paramter in levels.txt for 'gen:' maps, specifying 'noexit' e.g "gen: mine noexit secret%: 100" will not spawn a normal exit and spawn a secret exit always.


[h3]Misc Changes:[/h3]
  • /rangermode command for players obtaining the 'Gudiparian Bazi' achievement. In multiplayer, the Server will need to type '/rangermode 1' or '/rangermode 2' to set the first/second client with the status, as hit detection is done on the server. This disables weapons hitting enemies, but weapons can still hit walls/doors/chests etc.
  • Using the word 'training/Training' in a monster's name counts as generic text, i.e 'Training Dummybot'.
  • Using square brackets []] in messages to players will highlight the text blue.


[h3]Bugfixes:[/h3]
  • Fixed character sheet weight displaying wrong weight for quivers.
  • Fixed chat messages not being relayed to all clients in multiplayer.
  • Fixed feeding allies spoiled food making them hostile.
  • Fixed Skeletons/Automatons edge cases of receiving hunger from some potion effects and being able to ultimately vomit.
  • Fixed confusion potion causing the confused target to try retaliate - now is ignored.
  • Fixed rare chest crash if restarting the game while a chest was open.
  • Fixed character sheet rotation buttons unpressing themselves when the UI was zoomed in.
  • Fixed bottom message log and character sheet letting you click behind them instead of clicking the interface at high UI zooming.
  • Fixed Client multiplayer camera shake being smaller than the host camera shake on hit.
  • Fixed stacked beartraps awarding multiple amounts of XP on killing a monster. Now all beartraps will fire and the XP is awarded only once.
  • Fixed thrown Tinkering bombs not triggering pressure plates/traps in the world.
  • Fixed 'wall busting' such as in the Labyrinth levels not regenerating monster pathing.
  • Fixed pressing number keys with inventory and chatbox open assigning items to the hotbar, instead of only typing in the chatbox.
  • Fixed 'Read' item menu option of spellbook showing up in shop menus as it did not work as intended.
  • Fixed Tinkering sound effects sometimes only being played at the Server player instead of the Client that triggered the event.
  • Fixed light sources from monsters not disappearing for Client players on monster death (e.g gnomes with lanterns). Light sources now properly update on death.
  • Fixed a crash when casting spells in multiplayer.


Thanks Everyone!

Legends & Pariahs DLC Launch, Free Update Goes LIVE!

The wait is over! The Legends & Pariahs DLC has now been released, alongside the free Tinkers and Archers 3.3.0 Update. We could explain it all here, but it's probably just simpler to watch the Launch Trailer and experience it for yourself!

Check out the Legends & Pariahs Launch Trailer here!:
[previewyoutube][/previewyoutube]

[h2]Buy the Legends & Pariahs DLC today![/h2]

The Tinkers and Archers 3.3.0 Update is free for everyone who owns Barony. The new DLC races and classes showcase many of the new features perfectly. The DLC and Update together provide access to another 60+ Achievements as well!

Legends & Pariahs follows up the Myths & Outcasts DLC release from earlier in 2019, squeaking in just before the end of the year.

Check out the Turning Wheel Devblog if you want to deepdive into some of the work that went into this update and new DLC!
You can find both DLCs on the Barony store page, available for $3.99 a piece!

Barony: Legends & Pariahs - Press Release

Party with Monsters in Indie RPG "Barony"

[h2]Quirky co-op roguelike lets you be the bad boy in the group with new DLC[/h2]

Seattle, Washington - 12-27-2019: Turning Wheel LLC, independent game developer

December 27th, 2019 -- International team Turning Wheel LLC has launched new DLC for their hidden-gem first-person co-op roguelike RPG, Barony. The DLC pack, called Legends & Pariahs was released on December 27th for PC, Mac and Linux with cross-platform play on Steam. The new content lets players adventure as four classic and exotic fantasy races as well as four new classes with new abilities. These classes also showcase new content that will be available to all owners of Barony.

It's not exactly Skyrim with friends -- But it is one-of-a-kind as a first-person roguelike RPG with cooperative play. Barony is styled after classic CRPGs, and with co-op It's like playing D&D with your buddies... with an exceptionally cruel dungeon master.
"We were hungry for a first-person dungeon-crawler we could play with our friends, something that delivered on what we imagined during pen and paper RPG sessions around the table."
- Josiah Colborn, Turning Wheel LLC

As a labor of love, the game has received several free content updates since its original release. 2019 sees the game's first paid DLC, offering alternative ways to play as monster races with the *Myths & Outcasts DLC*, followed up now by *Legends & Pariahs*. Josiah explains that players who own the DLC can play with anyone who doesn't, letting players form parties of many classes and races however it suits their fancy.

Arriving in Legends & Pariahs are the new races and classes, each with an optional signature class (which is also playable as a human!):
  • The Goblin Shaman
  • The Incubus Punisher
  • The Automaton Mechanist
  • The Insectoid Hunter

Each brings with them new game mechanics, some of which are available to everyone who owns Barony including a complete overhaul of the Lockpicking skill into the Tinkering skill, allowing players to build game-changing traps, and new specialized ammo quivers, providing great new options for anyone who uses ranged combat, such as silver arrows and fire arrows.

If you love lurking through dungeons, either by yourself or friends, it's a great time to get into Barony. It's available on Steam. The DLC Myths & Outcasts is already available for purchase now on Steam as well. Check out the launch trailer for Legends & Pariahs here and purchase Legends & Pariahs on Steam.
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Presskit: http://www.baronygame.com/presskit/