[p]Hey explorers!
Another big wave of updates just landed in
Shatterland, bringing tons of new items, crafting options, balance updates, fixes, and even a new boss fight. Let’s jump right in! 🔥[/p][hr][/hr][h2]
🧿 New Relic Items (Rarities + Prices!)[/h2][p]A new category of items has entered the world:
Relics![/p][p]Each relic now comes with proper rarity colors and prices:[/p]
- [p]🔴 Red — 1500$[/p]
- [p]🟠 Orange[/p]
- [p]🟣 Purple[/p]
- [p]🔵 Blue[/p]
- [p]🟢 Green[/p]
- [p]⚪ White
[/p][p]
[/p]
[p]These relics can now drop from various high-tier loot zones and dungeons.
(Images available in discord)[/p][hr][/hr][h2]
🚗 Craftable Repair Car[/h2][p]You can now
craft a repair car and place it wherever you want in your base or in the world.[/p][p]Super useful for long explorations or when fighting tough enemies.
More vehicle-related crafting improvements coming soon!
(Images available in discord)[/p][hr][/hr]
🔧 WIP & Crafting Updates
[p]The crafting table has received several updates:[/p]
- [p]New items added[/p]
- [p]New repair components[/p]
- [p]Event rewards can now be repaired at the repair bench[/p]
- [p]Crafting time reduced to 0.2 seconds for a smoother gameplay experience[/p]
[p]
(Images available in discord)[/p][hr][/hr]
📦 Airdrop System (WIP → Playable!)
[p]The brand-new
Airdrop System is now in the game![/p]
- [p]✈️ Airdrops now spawn in the map[/p]
- [p]🔊 Added airdrop sound effects[/p]
- [p]🧭 Added a “Call Airdrop?” option[/p]
- [p]💣 Added a grenade that summons an airdrop[/p]
- [p]⚙️ Fully functional and ready for testing[/p]
[p]This system will bring exciting late-game loot, dungeon supplies, and special event items.[/p][hr][/hr]
👾 Major Gameplay Additions
[h3]
🏰 New Dungeon[/h3][p]A new dungeon has been added with new loot, new paths, and a fresh atmosphere.[/p][h3]
👹 Last Boss Fight Added & Fixed[/h3][p]The final boss fight is now in, with mechanics adjusted and polished.[/p][h3]
🔫 Weapon Damage Modifiers[/h3][p]Weapons now use proper
damage modifiers, creating clearer item progression.
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[/p][h3]
🎁 More Loot With Rarity[/h3][p]Loot tables have been updated with rarities for a more rewarding experience.[/p][h3]
👽 Zombies → Aliens[/h3][p]All zombie texts, meshes, and references have been updated to match the new
alien direction of the game.[/p][h3]
👾 Second Boss Fix[/h3][p]The second boss can no longer be killed with cars (same for main boss).
(Images available in discord)[/p][hr][/hr]
🛠 Fixes & Improvements
[h3]
Collision & Mesh Fixes[/h3]
- [p]Fixed all collision issues reported[/p]
- [p]Fixed weird meshes across the map[/p]
- [p]Removed fake walls in the second boss fight[/p]
- [p]Fixed rampage collision in arena[/p]
- [p]Fixed Hector quest marker + other quests now always shown on screen[/p]
- [p]Fixed “Wooden Wall” → now correctly named Wooden Palisade[/p]
- [p]Fixed Palisade placement issues[/p]
[h3]
Map & Environment[/h3]
- [p]Added more fiber across the map[/p]
- [p]Removed unused garage door assets[/p]
- [p]Removed stairs that couldn’t be placed properly[/p]
- [p]Added 45° roof pieces for building[/p]
[h3]
UI & Interaction[/h3]
- [p]New ingame cursor added[/p]
- [p]Updated quest: “Go see the trader” → “Go see the trader before exploring the area”[/p]
[h3]
Loot & Rewards[/h3]
- [p]More cool loot added to dungeons[/p]
- [p]Added new sniper to the weapon box
(Images available in discord)[/p]
[hr][/hr]
🧪 New Lobby
[p]A brand-new lobby has been added to improve the onboarding and early-game experience.[/p][p]
(Image in the update log)
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[/p][hr][/hr]
🚀 That’s it for now!
[p][/p][p]This update brings
huge improvements, new systems, and a lot of polish to Shatterland.
Thank you all for your support your feedback keeps the game improving every day.[/p][p][/p][p]If you enjoyed the recent updates, consider leaving a
Steam Review, it really helps the game’s visibility ❤️[/p]