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Shatterland News

Gameplay!

[p]Gameplay![/p]

📢 Shatterland – Early Release! Available Tomorrow, November 15th 🎉

[p]Hello everyone,[/p][p][/p][p]I have some big news to share: Shatterland’s release has officially been moved up!
Instead of launching on December 11th as originally planned, I’ve decided to release the game early — tomorrow, November 15th.[/p][p][/p][p]Why the change?
Several major AAA titles are releasing in December, and I want Shatterland to have the best possible visibility. Releasing earlier gives the game a much better chance… and lets you dive in sooner![/p][p][/p][p]🔥 Shatterland will be available on November 15th
🕒 At midnight (your local time)
🧡 Thank you all for the 10,000+ wishlists, your playtest feedback, and your support from day one.[/p][p][/p][p]I can’t wait to see you jump into Shatterland, explore the world, and start your adventure.[/p][p][/p][p]See you tomorrow in Shatterland![/p][p]Althurius / Shatterland Dev[/p]

Live Gameplay!!

[p]Come See Some Gameplay.[/p]

🚨 Shatterland – Release Moved Up to November 15! 🚨

[p]Hello everyone,[/p][p][/p][p]After reviewing the upcoming release schedule, I’ve decided to move up the official release of Shatterland to November 15 — tomorrow![/p][p][/p][p]Why the change?
December 11 is now packed with major AAA releases, which would make it much harder for an indie game like Shatterland to get the visibility it deserves.
To give the game the best possible launch window, I’m shifting the release earlier rather than later.[/p][p][/p][p]🎉 Good news: Shatterland is ready.
The build is stable, optimized, and fully prepared thanks to all your playtest feedback.[/p][p][/p][p]💥 Shatterland officially launches tomorrow, November 15![/p][p]
Get ready to explore, survive, loot, and uncover the mysteries of Shatterland earlier than expected.[/p][p][/p][p]Thank you all for your incredible support — see you tomorrow in Shatterland![/p][p]
🔥 If you haven’t already, don’t forget to wishlist the game and get ready for launch.[/p]

📦 New Items, Rarities, Airdrops & Major Improvements!

[p]Hey explorers!
Another big wave of updates just landed in Shatterland, bringing tons of new items, crafting options, balance updates, fixes, and even a new boss fight. Let’s jump right in! 🔥[/p][hr][/hr][h2]🧿 New Relic Items (Rarities + Prices!)[/h2][p]A new category of items has entered the world: Relics![/p][p]Each relic now comes with proper rarity colors and prices:[/p]
  • [p]🔴 Red — 1500$[/p]
  • [p]🟠 Orange[/p]
  • [p]🟣 Purple[/p]
  • [p]🔵 Blue[/p]
  • [p]🟢 Green[/p]
  • [p]⚪ White
    [/p][p] [/p]
[p]These relics can now drop from various high-tier loot zones and dungeons.

(Images available in discord)[/p][hr][/hr][h2]🚗 Craftable Repair Car[/h2][p]You can now craft a repair car and place it wherever you want in your base or in the world.[/p][p]Super useful for long explorations or when fighting tough enemies.
More vehicle-related crafting improvements coming soon!

(Images available in discord)[/p][hr][/hr]
🔧 WIP & Crafting Updates
[p]The crafting table has received several updates:[/p]
  • [p]New items added[/p]
  • [p]New repair components[/p]
  • [p]Event rewards can now be repaired at the repair bench[/p]
  • [p]Crafting time reduced to 0.2 seconds for a smoother gameplay experience[/p]
[p](Images available in discord)[/p][hr][/hr]
📦 Airdrop System (WIP → Playable!)
[p]The brand-new Airdrop System is now in the game![/p]
  • [p]✈️ Airdrops now spawn in the map[/p]
  • [p]🔊 Added airdrop sound effects[/p]
  • [p]🧭 Added a “Call Airdrop?” option[/p]
  • [p]💣 Added a grenade that summons an airdrop[/p]
  • [p]⚙️ Fully functional and ready for testing[/p]
[p]This system will bring exciting late-game loot, dungeon supplies, and special event items.[/p][hr][/hr]
👾 Major Gameplay Additions
[h3]🏰 New Dungeon[/h3][p]A new dungeon has been added with new loot, new paths, and a fresh atmosphere.[/p][h3]👹 Last Boss Fight Added & Fixed[/h3][p]The final boss fight is now in, with mechanics adjusted and polished.[/p][h3]🔫 Weapon Damage Modifiers[/h3][p]Weapons now use proper damage modifiers, creating clearer item progression.

[/p][h3]🎁 More Loot With Rarity[/h3][p]Loot tables have been updated with rarities for a more rewarding experience.[/p][h3]👽 Zombies → Aliens[/h3][p]All zombie texts, meshes, and references have been updated to match the new alien direction of the game.[/p][h3]👾 Second Boss Fix[/h3][p]The second boss can no longer be killed with cars (same for main boss).

(Images available in discord)[/p][hr][/hr]
🛠 Fixes & Improvements
[h3]Collision & Mesh Fixes[/h3]
  • [p]Fixed all collision issues reported[/p]
  • [p]Fixed weird meshes across the map[/p]
  • [p]Removed fake walls in the second boss fight[/p]
  • [p]Fixed rampage collision in arena[/p]
  • [p]Fixed Hector quest marker + other quests now always shown on screen[/p]
  • [p]Fixed “Wooden Wall” → now correctly named Wooden Palisade[/p]
  • [p]Fixed Palisade placement issues[/p]
[h3]Map & Environment[/h3]
  • [p]Added more fiber across the map[/p]
  • [p]Removed unused garage door assets[/p]
  • [p]Removed stairs that couldn’t be placed properly[/p]
  • [p]Added 45° roof pieces for building[/p]
[h3]UI & Interaction[/h3]
  • [p]New ingame cursor added[/p]
  • [p]Updated quest: “Go see the trader” → “Go see the trader before exploring the area”[/p]
[h3]Loot & Rewards[/h3]
  • [p]More cool loot added to dungeons[/p]
  • [p]Added new sniper to the weapon box

    (Images available in discord)[/p]
[hr][/hr]
🧪 New Lobby
[p]A brand-new lobby has been added to improve the onboarding and early-game experience.[/p][p](Image in the update log)

[/p][hr][/hr]
🚀 That’s it for now!
[p][/p][p]This update brings huge improvements, new systems, and a lot of polish to Shatterland.
Thank you all for your support your feedback keeps the game improving every day.[/p][p][/p][p]If you enjoyed the recent updates, consider leaving a Steam Review, it really helps the game’s visibility ❤️[/p]