1. Astro Protocol
  2. News

Astro Protocol News

Diplomacy Overhaul – Major Update March 12

[p]Next week Astro Protocol will participate in #TurnBasedThursdayFest on Steam, and on Thursday, March 12, we’re releasing a major content update: a complete overhaul of the minor faction diplomacy system.[/p][p]Minor factions are no longer passive bonuses but political actors with memory and long-term reactions to your behavior. They now remember actions such as attacks, trade, or conflicts with their enemies, making relations persistent throughout the match. Diplomacy is no longer about briefly excelling in one area of the game, improving relations requires sustained effort over time.[/p][p]Each minor faction exists in one of five diplomatic states: Enemy, Hostile, Neutral, Allied, or Vassal. Moving between them demands consistent strategic choices.[/p][h2]New Diplomatic Actions[/h2][p]You can now interact with minor factions through several new diplomatic actions:[/p]
  • [p]Trade resources[/p]
  • [p]Gift resources to improve relations[/p]
  • [p]Build minor faction ship types[/p]
  • [p]Purchase technologies[/p]
  • [p]Influence relations through new anomaly rewards[/p]
[p][/p][h2]New and Remade Minor Factions[/h2][p]Four new minor factions join the galaxy: Miners, Radiants, Mercenaries, and Traders.[/p][p]In addition, all eight existing minor factions have been reworked, including redesigned mechanics and updated ship rosters to better reflect their identities and strategic roles. The major factions will be able to build the minor faction ships through diplomacy or conquest.[/p][p]The Minor Faction Diplomacy Update fundamentally changes how you approach expansion, conflict, and political positioning. The update will be available in the Steam beta a few days before release. Join our Discord to get notified about the beta updates and discuss the new features.[/p][p]Choose your allies carefully.[/p][p][/p]

Update 1.0.22

Features
  • Pressing esc now closes the anomaly menu

Fixes
  • Fix double clicking end turn button causing a crash
  • Fix techs to work for others than Thermortis when capturing a planet, improve tech visibility
  • Check victory on player turn start instead of round end to fix issues and imbalance

Update 1.0.21

Features
  • Make AI less likely to overbuild research labs with techs

Fixes
  • Fix an issue which caused industrial planet to give full action points to built units when it should not
  • Fix an issue which caused restarting the game to produce different map
  • Fix an issue which caused weekly challenge to have wrong victory point requirement

Note that the weekly challenge might be completely different in 1.0.21 than in 1.0.20 or older versions because of the weekly challenge generation bug fix.

Update 1.0.20

Features
  • Rename brute force rapid fire to brute force neutralization and covered rapid fire to covered neutralization
  • Rewrite Invader and Converter ship descriptions

Fixes
  • Rename duplicate shifted conversion to covered conversion
  • Fix issue which enabled terraforming to a planet type which tech you had already lost
  • Fix an issue which caused available techs not to be replaced when player captured the same tech

Update 1.0.19

Features
  • Improve some tooltip texts
  • Improve scoreboard text in tutorial
  • Improve AI terraforming

Fixes
  • Fix an issue causing tech tree complete achievement be achieved when it should not