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The Hell Prologue News

Up Up Up.... Gonna be Gonna be Golden..

[p]4 Days to Hell Breaks Loose[/p][p]Hell Governors — the gates are cracking open.[/p][p]In just 4 days, The Hell: City Builder of the Dead will rise.
Prepare to command your domain, process the lost souls of history, and face the Titans that rule beneath.[/p][p]Build. Burn. Redeem.
Your reign begins soon.[/p][p]Wishlist now — or face judgment when the gates open.[/p][p][/p][p][/p][p]Gameplay Preview by GamerZakh : -[/p][p][/p][previewyoutube][/previewyoutube]

Do you hear the people sing?

[p]The Hell is Coming.[/p][p][/p][p]We will launch the game Early Access in 24th Oct 2025.[/p][p]Is time we open the door to welcome your miserable soul.[/p][p][/p][p]In the meantime, have a look at Mission 3 Gameplay played by our friend Nivarias.[/p][p][/p][p][/p][previewyoutube][/previewyoutube]

Minor Performance Optimization

Optimization Update
[h3]Visual Souls and Sinners[/h3][p] Thank you for all the feedback on performance. We know Souls and Sinners can take up a significant amount of load during gameplay, and we want to make your experience smoother. With this update, the number of Souls and Sinners you see on the map now scales with your graphic settings. This change is purely visual and does not affect the actual Souls or Sinners you receive at the end of a stage or at the end of the game.[/p][p] [/p]
[p]Graphic Setting[/p]
[p]Visual Souls on Map[/p]
[p]Visual Sinners on Map[/p]
[p]Low[/p]
[p]No Souls seen[/p]
[p]No Sinners seen[/p]
[p]Medium[/p]
[p]1 Soul shown for every 4 spawned[/p]
[p]1 Sinner shown for every 4 spawned[/p]
[p]High[/p]
[p]1 Soul shown for every 2 spawned[/p]
[p]1 Sinner shown for every 2 spawned[/p]
[p]Epic[/p]
[p]1 Soul shown for every 2 spawned[/p]
[p]1 to 1[/p]
[p]Cinematic[/p]
[p]1 to 1[/p]
[p]1 to 1[/p]
[p][/p][p]This adjustment was fast tracked because of your feedback. In the future, you will have more freedom to decide how many Souls and Sinners are shown on the map. Please keep sharing your thoughts. Every bit of feedback helps us make The HELL better for everyone.[/p]

Update 5.5.0: New Notifications System, Tribute Visuals Updated and more

This update brings new tools and refinements to your journey through Mission 1
[p][/p][h2]List of Updates 5.5.0 Brings:[/h2]
  • [p]Notifications System - The first iteration is here to keep you on top of resources, Sinners, and events in your domain.[/p]
  • [p]Tribute Visuals - Brand new look to the Tribute objective panel.[/p]
  • [p]New Souls Movement - Refining the movement of the Souls to consume less processing and improve game performance through the game.[/p]
  • [p]Additional Improvements - General fixes and inconsistencies fixes[/p]
[p][/p][h2]Share Your Feedback[/h2][p]Join the discussion on Steam Discussions or Discord to share your thoughts as we continue refining the experience.[/p]

5.4.2

[h3]We have just released the latest updates for our game. [/h3][h3][/h3][h3]The changes this time include; [/h3][p][/p][p]- Disconnected Blood Path but the structures would function as normal [/p][p]- Media missing within the tutorial screens [/p][p]- Tutorial interactions issues if proceed too fast [/p][p]- Animation fixes on the new Decree layout [/p][p]- Added some fixes for Decrees affecting the Babel of Lies cost [/p][p]- Addressed typos & inconsistencies [/p][p]- Fixed Altar's production rate [/p][p]- Destroyed Cauldrons would block the construction of Blood Paths [/p][p]- Tweaked "Hustle and Bustle" animations [/p][p]- Fixed voiceover timings [/p]