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Desktop Heroes News

Based on Your Feedback: Gameplay Update

[p]We heard you.[/p][p]Based on your feedback, we made the game more idle-friendly and added the ability to play with multiple heroes through sidekicks. By closely following community comments and suggestions, we also introduced many new improvements and refinements. This update is a direct result of that feedback loop.[/p][p][/p][p]Team Play and Sidekicks[/p][p]Heroes do not form a fixed party. Instead, each hero can unlock the ability to summon one or two other unlocked heroes as sidekicks during gameplay. Sidekicks support the active hero rather than acting as full party members.[/p][p]If a sidekick enters the Near Death state, they cannot continue fighting but continue to gain experience.[/p][p][/p][p]Near Death State[/p][p]Heroes no longer die when their health reaches zero. Instead, they enter a Near Death state. They can still fight, but with reduced attack speed. Revive them to restore full effectiveness. Sidekicks in Near Death state are knocked out of combat but still earn experience.[/p][p][/p][p]Hold Craft Button[/p][p]You can now craft multiple potions by holding the Craft button. Fewer clicks, more potions, less finger fatigue.[/p][p][/p][p]Agility, Defense, and Overall Balancing[/p][p]Agility and Defense stats have been rebalanced to improve build diversity and combat pacing.[/p][p]Level and experience gain have also been reworked. Early-game progression was too fast, while mid and late game progression became overly punishing. The curve is now smoother and more consistent across the entire game. More balancing passes are on the way.[/p][p][/p][p]Combat Improvements[/p][p]Animation timings and combat delays have been revised to create more natural, readable, and varied combat flow.[/p][p][/p][p]Flee Option[/p][p]If a boss fight is going badly, you can now use the Flee button to escape. Sometimes the smartest move is running away, but it has some costs. Fleeing will cause your character to lose 3 levels.[/p][p][/p][p]Upgrade Tab[/p][p]A new Upgrade tab has been added as a central place to unlock and manage all upgrades. This includes hero skills, party and sidekick options, fairy upgrades, chests, and other progression features.[/p][p][/p][p]UI Improvements[/p][p]Multiple interface improvements for better readability, clarity, and overall flow.[/p][p][/p][p]Map Restrictions Updated[/p][p]Gold and Team Level requirements for unlocking maps have been removed. Maps are now unlocked only based on the current hero’s level.[/p][p]You can no longer play on difficulties higher than your hero’s current level, ensuring a more consistent challenge curve.[/p][p][/p][p]Feedback is always valuable. Push the system. We will rebalance it.[/p][p][/p][p]Have fun![/p][p][/p]

Roadmap Update – Upcoming Major Patch Moved to December

[h2]Roadmap Update – Upcoming Major Patch Moved to December[/h2][p][/p][p]Hey heroes,[/p][p]We’d like to share a small update regarding our roadmap and the big patch we previously announced for November.[/p][p]While we are still working intensely on this update, we’ve decided to move the release to mid-December to ensure a smoother, more stable gameplay experience with fewer issues. As a small team, we are doing our best to deliver everything as quickly and as well as possible, and this extra time will help us ship a better experience.[/p][p]We will also combine this update with the one originally planned for December, meaning you’ll receive a larger and more polished update all at once instead of two separate ones.[/p][p]Thank you for your patience and support 💛[/p][p]A great update is on the way and we can’t wait to share more soon![/p]

Desktop Heroes – Roadmap Reveal!

[h2][/h2][h2]📜 Desktop Heroes – Roadmap Reveal![/h2][p]Hey heroes! ⚔️
We’re excited to share the official Roadmap for the upcoming updates in Desktop Heroes! Here’s a glimpse of what’s ahead:[/p][h3]🧙‍♂️ November 2025[/h3]
  • [p]Playing as Party[/p]
  • [p]Major Balancing Update[/p]
  • [p]New Drop System[/p]
[h3]🎅 December 2025[/h3]
  • [p]New Snow Map[/p]
  • [p]Christmas Event[/p]
[h3]🔥 Q1 2026[/h3]
  • [p]New Inferno Map[/p]
  • [p]New Feature: Shop[/p]
  • [p]Visual Improvements[/p]
[h3]🛠️ Q2 2026[/h3]
  • [p]Upgrade Tree[/p]
  • [p]UI/UX Improvements[/p]
[h3]🌟 And More...[/h3]
  • [p]New Character[/p]
  • [p]New Map[/p]
  • [p]New Bosses[/p]
  • [p]New Items[/p]
[p]We’re working hard to bring you fresh adventures, better balance, and more ways to enjoy your hero’s journey.
Thank you for all your feedback and support. Stay tuned for more updates![/p][p][/p][p]-Team Desktop Heroes[/p]

Desktop Heroes v2.3.9 Update

[p]This update brings significant stability, balance, and performance improvements to Desktop Heroes. It also introduces key quality-of-life changes and sets the stage for larger content and balancing updates coming soon.[/p][p][/p][h3]Unique Item Lock Setting[/h3]
  • [p]Added an option in Settings to automatically lock Unique items when they drop.[/p]
[h3]Skill Cooldown and Duration Adjustments[/h3]
  • [p]Various tweaks to balance skill cooldowns and durations.[/p]
[p]Settings > Save Tab Improvement[/p][p]With this feature, players can now;[/p]
  • [p]Download and upload their save data file.[/p]
  • [p]Transfer their progress to another account.[/p][p]Share the save file with us for troubleshooting purposes. This allows us to both fix issues directly in the save file (so players don’t have to wait for the next update) and also identify and address the root cause in upcoming patches.[/p]
  • [p]Encryption is used to prevent data manipulation or exploitation of the game.[/p]
[h3]Bug Fix: Map Unlock Issue[/h3]
  • [p]Fixed a rare bug where the next map would sometimes fail to unlock.[/p]

Desktop Heroes v2.3.8 + v2.3.7 Update

[p]This update brings significant stability, balance, and performance improvements to Desktop Heroes. It also introduces key quality-of-life changes and sets the stage for larger content and balancing updates coming soon.[/p][p][/p][h3]Save System Improvements[/h3][p]We’ve been investigating reports of save issues but haven’t been able to fully reproduce them yet. As an interim solution, we’ve added an error notification that appears when a save fails. This allows players to notice failed saves early and take corrective action (such as restarting the game).
We’re also gathering more feedback to identify when and how the issue occurs. Expect further improvements to error handling in upcoming updates.[/p][h3]Idle and Auto Skill Enhancements[/h3]
  • [p]Idle gameplay has been optimized for smoother and more efficient progression. [/p]
  • [p]Skill bar slots increased to 8, giving you more flexibility in combat. [/p]
  • [p]Auto Skill Mode: You can now toggle auto usage by holding down a skill icon. [/p]
  • [p]Added clearer Auto Skill indicators for better visibility and control.

    [/p]
[h3]Experience and Gear Balancing[/h3]
  • [p]Adjusted gear EXP income to better scale with higher-level equipment.
    At later stages, gear that provides higher EXP income will become more common, improving long-term progression.

    [/p]
[h3]Interface and Gameplay Fixes[/h3]
  • [p]Fixed the pause overlay sticking issue. [/p]
  • [p]Cleaned up events not being cleared during dice rolls, improving stability during repeated rolls. [/p]
  • [p]General performance optimizations across multiple systems.

    [/p]
[h3]Visual and Asset Updates[/h3]
  • [p]Updated several assets in preparation for an upcoming major balancing update.
    While this doesn’t include visual overhauls yet, it lays the groundwork for future improvements.

    [/p]
[h3]Bug Fixes from v2.3.7[/h3]
  • [p]Fixed an issue where the Assassin’s Toxicity skill could prevent the game from saving.

    [/p]
[p]Thank you for your continued support and feedback. Each update brings us closer to a smoother, more balanced Desktop Heroes experience. Keep sharing your thoughts to help us improve even further.[/p]