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Patch 877 (2021-07-23)



A client patch and server restart took place on July 23, 2021 to implement the following changes, adds and fixes.

Adds and fixes :
  • Mektoubs of the Marauders' mini-camp in Tryker country no longer defend the players.
  • Marauders' drills (aka Aklareen) set up on the outposts do extract refined materials.
  • The Aklareen'h craftsman (the trainer who provides the crafting plans for the Marauder outpost items) can be called upon by any character, regardless of faction or nation.


Changes :
The Ryzom Code of Conduct is updated as follows:
1. In B. Warnings and Sanctions
  • Addition of a new level of penalty for major infractions: the one-year ban.
  • Addition of "homophobic" to the list of prohibited words.

2. In III.4 Multi-boxing
  • Addition of all PvP activities to the list of those limited to two simultaneous accounts.
  • Addition of a paragraph regulating multi-boxing during low game server traffic hours, which states that multi-boxing is tolerated up to four simultaneous accounts for all activities except PvP during hours when it is a gameplay necessity due to low game server traffic (22:00 UTC-10:00 UTC, i.e. 00:00 CEST-12:00 CEST).
  • Addition of a summary of the rules of multi-boxing:
At times of sufficient game server traffic - 10:00 UTC-22:00 UTC (12:00 CEST-00:00 CEST): multi-boxing limited to 2 simultaneous accounts during PvP, Bosses hunts, Marauder bosses hunts, Storyline scripted events, and tolerated up to 4 simultaneous accounts for other activities

At times of low game server traffic - 22:00 UTC-10:00 UTC (00:00 CEST-12:00 CEST): multi-boxing limited to 2 simultaneous accounts during PvP and tolerated up to 4 simultaneous accounts for other activities.


The Ryzom Team remains at your disposal for any additional information and best wishes to you!

Ryzom Team

[Marauders] One piece of information can hide another



Type of event: Investigation and PvE.
Appropriate levels: All.
Expected duration: About two hours.

Meeting place: Marauder Camp in Hidden Source.
Homins concerned: Only Marauders.
Synopsis: The Marauders have seen the results of the recent research but are convinced that not everything has been revealed. Chei Pui-Yan sends them to find the information behind the scenes.

[h2]To learn more[/h2]

"There is something else. More of an impression than an actual fact. It's as if Krikitheus felt it was too incredible to bring up in a meeting." Aristarcus looked annoyed.
"I couldn't trust an izam with it, so I thought I'd come and talk to you about it in person."
"So you come to tell me that you failed? "The cold anger that sometimes invaded Chei Pui-Yan seemed ready to burst out. "I need a spy who is doing her job."

Aristarcus felt the blow but did not answer, preferring to defuse the conflict.

"All that does not please me. I need to know everything, even the unspoken stuff, in order to keep my place near Akilia. You'll drive ours to go get this information, by force if necessary." Chei Pui-Yan's tone left Aristarcus no choice but to nod.

"As you wish. I'll take them to Krikitheus, but they'll do all the questioning, I don't want to risk losing my cover. And we'll go get sap samples and iridescent necklaces, so you'll have all the facts."

Chei nodded and waved her off.

A few minutes later, Chei appeared in the camp:

Marundak'h!
Those yubos of scientists of the nations thought they could forget us. We're going to refresh their memories!
Join Aristarcus at the Hidden Source Camp on 10h - Prima, Mystia 25, 4e CA 2613.
For Akilia Ash Storm!

Patch 873 2021-05-20



Fixing bugs that appeared in the May 17 patch
A client patch and server restart took place on May 20, 2021 to fix several bugs that appeared during the May 17 patch:

[h2]Bugs fixed and previously patched[/h2]
  • The client no longer crashes when a player writes to an open dynamic channel.
  • The API has been updated.


[h2]Bugs fixed by this patch[/h2]
  • All NPCs display their name and title correctly again.
  • Enchantment icons displayed on items are fixed.
  • Icons of materials looted on new Bosses now display the same stars as those collected on other Bosses.
  • The bug that prevented giving one or more items to an NPC during a mission is fixed.


May 17 patch deployment schedule

[h2]Patch elements already in game[/h2]
  • Three tribes pay allegiance to Marauders
  • Enrichment of the events
  • Bosses Refactoring
  • Atys and Silan in-game maps
  • Configuration of DeepL
  • Auras durations indicator
  • Miscellaneous: shortening of the time to mount and dismount

To learn more about these new features, please see the May 17, 2021 patchnote: https://app.ryzom.com/app_forum/index.php?page=topic/view/31591/1#1

[h2]Patch elements that will be activated in a few days[/h2]
[h3]Rewards for Storyline missions[/h3]New feature not detailed in the previous patchnote: adding of the "Gibbais and Salina" mission which, when completed, gives a permanent bonus of +20% reward for each fulfilled daily mission.

[h3]New Allegories[/h3]More details in the May 17, 2021 patchnote.

[h3]OP Refactoring Tests[/h3]More details in the May 17, 2021 patchnote.

[h3]Changes in the rumors[/h3]
  • Storyline prologue rumors will now be collected using a dynamic event (DynE).
  • The rumors about Allegories will be removed from the Kitin rumors group. They will now be independent and will not be managed by a DynE. For this particular group of rumors, you will still have to find the NPC who will give you the next one, based on the clues given by the rumor alone.


[h3]"What's up?" Dynamic Event[/h3]A new dynamic event (DynE) will be added, the "What's up?" This DynE is basically the same as the other rumor events, but with a few differences:
  • The NPCs who give rumors are only located in the capitals and the camps Marauders and Rangers.
  • This DynE is a never-ending one: new rumors will be added to it periodically.
  • The "What's up?" rumors will be a good way to keep up to date with changes in the game, events or just... funny rumors;
  • For you to be able to distinguish unfounded rumors from real information, the transmission of the latter only will be accompanied by the opening of a web page to complete it.
  • After a long break, back to Ryzom, you will be able to continue the "What's up?" rumors, it's like getting an update!
  • So when you return to Atys after a long break, picking up the "What's up?" rumors collection where you left it off will bring you up to date!


The Ryzom Team remains at your disposal for any further information and wishes you a good game!

Ryzom Team

Patch 868 - May 17, 2021



A client patch and server restart took place on May 17, 2021 to implement the following changes, adds and fixes.[/p]

New Allegories
  • Tepsen was right: a jewel engraved with an Allegory can indeed produce beneficial effects on its wearer (see Rumors about kitins). Indeed, the best jeweler in Atys, Loigi Giurgi, has managed to discover four effects that he is now making available to everyone in exchange for Elyps. Namely:
  • Sweet Death: 1% chance to avoid the death penalty that usually follows a resurrection.
  • Back on feet: 3% chance to recover, upon resurrection, half of your life, stamina, sap and focus maxima.
  • Back in good shape : 2% chance to recover, during your resurrection, three quarters of your life, stamina, sap and focus maxima.
  • Back in glory : 1% chance to recover, at the time of your resurrection, the totality of your life, stamina, sap and focus maxima.
Precisions:
  • To engrave an allegory, speak to Loigi Giurgi at the north of the Matis Arena.
  • An Allegory can only be engraved on an equipped jewel.
  • Engraved jewels are personal and can only be exchanged once the engraving of the Allegory has been erased.
  • The probability of producing the effects is, as you may have noticed, still very low, but the craftsmen and scientists are working to increase them tenfold (the Rumors will inform you of the progress of this work).


OP Refactoring Tests

The four outposts recently established in the Nexus are activated (opened to homin attack). The characteristics of the battles to be fought for their conquest not only differ significantly from those of the "historical" outposts, but will evolve as the redesign project progresses. Below are those adopted for the first phase of testing:
  • Mode: Guild vs. NPC (GvE), where only the guild having declared war can participate in the battle (no allied or enemy PCs on the battlefield).
  • Duration: 55 minutes (11 rounds of 5 minutes).
  • Declaration: Only one battle per week per guild and per outpost is allowed (so any guild can fight, at best, four battles per week, one on each of the four outposts).
  • Schedule: a new battle can start at the beginning of each hour for each outpost. A guild wishing to attack must make its declaration within 5 minutes before the start time. For example, a guild wishing to be the attacking guild for the 9pm battle must make its declaration of war at the earliest 8:55 pm, but before 9:00 pm. If several guilds wish to register, only the first one will be retained, the others will have to try again for a next battle.any battle starts at the first second of the hour following the moment of the declaration as long as this moment precedes it by more than five minutes (thus, for example, a battle declared between 9:00 pm and 9:55 pm will start at 10:00 pm and no guild will be able to make a declaration between 9:55 pm and 10:00 pm).
  • Victory conditions: the attacking guild must pass the threshold set for it (10 at most) at the outpost it is attacking.
  • Outcome: A won battle does not give the victorious guild possession of the concerned outpost (the latter is returned within the hour to the NPCs who defended it) but any battle fought closes with the granting of a reward.
  • Reward: its nature and size are determined by the threshold of the attacked outpost and are displayed as soon as the war is declared. It is automatically awarded to the testing guild at the end of the battle.

The thresholds set for a given guild at the outpost that will be the target of its next test battle and the rewards to be expected for the latter will evolve as follows:
  • The initial threshold for the four outposts is set at 3.
  • The higher the threshold, the higher the reward... and the reverse is true.
  • After a defeat (outpost threshold not exceeded during the battle), the outpost threshold will remain the same for the guild.
  • After a victory, the offered threshold of the outpost at subsequent battles of the same guild will be increased permanently by one. But if this new threshold is found too difficult to exceed by the guild, the latter can choose to set a lower threshold to the outpost for the next battle.
Example:
A guild attacks for the first time the outpost 250 of the Nexus (whose threshold is then for it set to 3) and wins. From then on, it can choose, for its next test battle, to attack the same outpost with threshold 3 or threshold 4. In the first case, even if the said next battle is victorious, the threshold that will be proposed it for a third battle will be 3. In the second case, the latter threshold will be preset to 5 (if victorious) or 4 (if defeated).

Three tribes pay allegiance to Marauders

The First Deserters, the Smugglers and the Lawless have pledged their allegiance to the Marauders. Their camps and missions have been adjusted accordingly.
However, the Achievements for these tribes have not yet been updated; they will be soon.

Enrichment of the events


The range of behaviors that the animation team can make NPCs perform during events has been expanded. Some of these added behaviors already existed for outpost NPCs (such as NPC healing NPCs and grenade launcher use), others did not. In addition, a parent-child relationship has been implemented to allow for more efficient management of NPC groups.
This modification does not affect all NPCs and creatures of Atys, but only those entities whose appearance and play are controlled by the animators via Ryzom Arkitect (ARK).

Bosses Refactoring


The new Bosses are ready to appear on new popping sites. Here are some of their characteristics:
  • All species present in a region of Atys produce a Boss to appear in that region.
  • Conversely, no Boss of a given species will ever pop in a region where no creatures of that species live (so there is no point hoping to find a vorax Boss in a region where no vorax has ever been seen).
  • When a Boss dies on a given site, another Boss, from the same region, is elected to succeed him and appear on the said site within a few days (random duration).
  • The level of Bosses is in accordance with the level of the region in which they appear (thus, a level 250 region only hosts level 270 Bosses).
  • Two Bosses cannot appear simultaneously on the same site.
  • Several Bosses of the same species can appear simultaneously in different regions (such as Armkoo and Armkan), or even several Bosses of the same look (such as Armkoo 220 and Armkoo 270).
  • The rotation of Bosses on the sites of the same region is favored. Thus, you will not always meet the same Boss on the same site, but often another of the valid Bosses of the region.

The implementation of this new popping system of Bosses, started a few days after that of the patch described here, has been carried out in three stages in rapid succession:
  • Step 1: appearances in the Nexus, at a faster pace than usual at first (in order to validate the system without too much delay), then, from the next step on, at the usual pace (every three or four days).
  • Step 2: appearances in Prime Roots at the usual pace.
  • Step 3: appearances throughout Atys at the usual pace.


Atys and Silan in-game maps
  • Map of Atys : it now includes the map of Silan, the one of Almati Wood and the one of the kitins' lair in the latter.
  • Silan map: you can now zoom in on the Ranger's Land, so you can find your way around better.


Storyline missions rewards

Until now, out of the five in-game Storyline missions, only the "Kitin Rumors" ( those about Allegories) and "Nexus Riches" missions offered a reward (respectively a Yubo Allegory and a Gnoof Mount).
In order for each mission to offer a reward, we have split the first into two missions: "Kitin Rumors" and "Allegory Rumors". "Allegory Rumors" now offers the Yubo Allegory as a reward, and "Rumors of Kitins" is one of the four missions that are from now on rewarded.
Thus, the two missions of the Prologue ("General Rumor" and "Kitin Rumor") as well as the missions "Mapping the Nexus" and "Very special necklaces!" are each rewarded by a permanent improvement of the effects of the Allegories (once these are engraved again). To wit:
  • completing 1 of the 4 missions multiplies the allegorical effect by 2;
  • completing 2 of the 4 missions multiplies the allegorical effect by 3;
  • completing 3 of the 4 missions multiplies the allegorical effect by 4;
  • completing 4 of the 4 missions multiplies the allegorical effect by 5.

For example, if you have the "Sweet Death" allegory engraved after completing these four missions you will have a 5% chance of avoiding the death penalty instead of 1%.

Configuration of DeepL


The options for setting up the in-game automatic translation are now available in the "Configuration" window (entry "Language").
  • Ability to disable the flag displaying the source text, for each language.
  • Ability to invert the translated text and the original text in tooltip, for each language.
  • Ability to entirely deactivate the automatic translation for the Guild, Region, Universe and/or Surroundings channels.


Auras durations indicator
  • When an Aura is activated, its icon appears among the Bonuses/Maluses and indicates the remaining duration of its effect (see 2 on the picture).
  • Then, once the Aura is dissipated, the same icon indicates the remaining duration of the inability to activate any Aura (see 1 on the picture).
  • Finally, the icon disappears from the Bonuses/Maluses when an Aura is activable again.


Miscellaneous


The Ryzom Team remains at your disposal for any additional information and best wishes to you!
Ryzom Team

Lore Night



Creator of the event: Lore-team & Event-team.
Type of event: Questions & Answers.
Appropriate levels: All.

Expected duration: About two hours.
Meeting place: Island of Shining Lake, Silan.
Homins concerned: All.

Synopsis: The Lore team comes to talk about the Great Swarmings and the Path of Exodus and to answer questions.

[h2]To learn more[/h2]
You wonder about the Great Swarmings and the Path of Exodus?
You have questions about the origins of your avatar and its ancestors?
Then come to the Lore Night on Tuesday, 6 April 21:00:00 CEST (2.6 hours to go). The Lore-Team will tell you everything you need to know to fully embrace the magic of Atys.